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I just saw a clip for the upcoming release of the first episode of this game, by crumbs it looks crap, for a 2011 game why are they using 1999 graphics.

Heres where I saw it

Also considering how bad games with dino's seem to do it wouldnt suprise me if this was the beginning of the end for Telltale Games.
I only wonder how Telltale will end up handling a game which has to be lot more dangerous, scary, and serious than anything they've done so far.
You are not wrong... that trailer underwhelms in the most underwhelming way...
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reaver894: I just saw a clip for the upcoming release of the first episode of this game, by crumbs it looks crap, for a 2011 game why are they using 1999 graphics.

Heres where I saw it

Also considering how bad games with dino's seem to do it wouldnt suprise me if this was the beginning of the end for Telltale Games.
Man, you have a gift for exaggeration. It looks underwhelming yes but hardly deserving of the 1999 comparison.

It doesn't look like a great game though and I'm losing faith in Telltale every day.
Huh. Well, the Tyrannosaur sounds like a sheep, but I'm hoping that's just poor sound in the trailer. Other than that...uh...I really hope that was done with in-game assets. Because if that's their equivalent of the industry's "far sleeker than gameplay could ever hope to be" cutscene CGI, the ingame graphics may not look too good. Animations look great on the dinosaurs, though, and that's important.
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Runehamster: Huh. Well, the Tyrannosaur sounds like a sheep, but I'm hoping that's just poor sound in the trailer. Other than that...uh...I really hope that was done with in-game assets. Because if that's their equivalent of the industry's "far sleeker than gameplay could ever hope to be" cutscene CGI, the ingame graphics may not look too good. Animations look great on the dinosaurs, though, and that's important.
Telltale games have all used real time rendered cutscenes so far and I didn't see anything that looked pre-rendered, not even bad pre-rendered.
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Runehamster: Huh. Well, the Tyrannosaur sounds like a sheep, but I'm hoping that's just poor sound in the trailer. Other than that...uh...I really hope that was done with in-game assets. Because if that's their equivalent of the industry's "far sleeker than gameplay could ever hope to be" cutscene CGI, the ingame graphics may not look too good. Animations look great on the dinosaurs, though, and that's important.
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eyeball226: Telltale games have all used real time rendered cutscenes so far and I didn't see anything that looked pre-rendered, not even bad pre-rendered.
I have no idea how someone tells the two apart. I was just trying to make a point that trailers done with the game's engine are better for getting a feel for the game but generally lower quality than prerendered cutscenes - if this was in engine, it looks pretty good, but if it was prerendered, it's not that great, which makes you wonder what their engine looks like.

Any gameplay footage around yet?
So this is basically a movie with quick-time events sprinkled in: http://www.giantbomb.com/quick-look-road-show-jurassic-park/17-3818/

Heavy Rain at least had walking around in it, from what I have seen. This is literally just a movie where you press buttons to interact with things when you are told to. I might get this when it is cheap but I am not going to pay $30 for it right now if for no other reason than I don't want this to be successful for Telltale, I want them to be motivated to stick with the old style.

That said I am pretty sure this is an experiment brought about by the need to have action scenes in the game. I doubt they are even considering doing this type of thing for King's Quest.
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StingingVelvet: ...Heavy Rain at least had walking around in it, from what I have seen.
Actually that's a perfect description... "walking around" is actually all you do during the non-QTE sequences, there is no challenge (actually that's not exactly true, being able to go where you want with the clunky character control is a challenge in itself), puzzle of anything during those sequence. I always considered those sequences were an after thought, or just an excuse to be able to pretend that the game wasn't 100% QTE.
Uh...I just watched some of the giant bomb playthrough thing. I've no experience in any genre remotely like this - why would anyone play a game that has all the interactivity and depth of a Freddy the Fish learning game?
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Runehamster: Uh...I just watched some of the giant bomb playthrough thing. I've no experience in any genre remotely like this - why would anyone play a game that has all the interactivity and depth of a Freddy the Fish learning game?
In the case of Heavy Rain because it was massively hyped and looked like a million bucks (and again, at least you could walk around).

In this case? Not sure. I guess because you reaaalllllyyyyy love Jurassic Park? Telltale seem to be making the false assumption that a) people don't want any gameplay in their adventure games, and b) people only play adventure games for story. While adventure games are very story-heavy there is still gameplay, you walk around and explore, you hunt for items, you try to figure out puzzles, etc..
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StingingVelvet: Telltale seem to be making the false assumption that a) people don't want any gameplay in their adventure games, and b) people only play adventure games for story.
BTTF Ep. 1 was apparently very successful so maybe (and sadly I should add, at least for me) it wasn't such a "false" assumption :(
Post edited February 19, 2011 by Gersen
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StingingVelvet: This is literally just a movie where you press buttons to interact with things when you are told to.
Why is it so damn blurry then? I mean we had Dragon's Lair in 1983 for fuck's sake. Okay, so it's the 360 version, but even that should be able to handle textures in a QTE game.

Also, Nick Herman needs to get some sleep sometime this year.
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Runehamster: Uh...I just watched some of the giant bomb playthrough thing. I've no experience in any genre remotely like this - why would anyone play a game that has all the interactivity and depth of a Freddy the Fish learning game?
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StingingVelvet: In the case of Heavy Rain because it was massively hyped and looked like a million bucks (and again, at least you could walk around).

In this case? Not sure. I guess because you reaaalllllyyyyy love Jurassic Park? Telltale seem to be making the false assumption that a) people don't want any gameplay in their adventure games, and b) people only play adventure games for story. While adventure games are very story-heavy there is still gameplay, you walk around and explore, you hunt for items, you try to figure out puzzles, etc..
I'm really not trying to be sarcastic. I just don't see the difference between this and those CGI Halo Legends and Dead Space movies, besides the fact that you occasionally have to push buttons to get to the next scene. It's one thing to have QTE's for specific parts of boss events, I actually enjoy that, but the whole game? :o

...I mean, in one scene he pushes the X button, I think it was, and the guy walks up and rattles the gate, shakes his head, and walks back to his starting point. That takes something like thirty seconds. In an action game, I'd hit the X button on a run, swerve, and keep exploring the area if it didn't open. I would have really tried to get this if it had been an actual action game, but I don't even know what you call this thing and I don't really want to try it.
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HoneyBakedHam: You are not wrong... that trailer underwhelms in the most underwhelming way...
100% agree, great first movie though.