Runehamster: Uh...I just watched some of the giant bomb playthrough thing. I've no experience in any genre remotely like this - why would anyone play a game that has all the interactivity and depth of a
Freddy the Fish learning game?
StingingVelvet: In the case of Heavy Rain because it was massively hyped and looked like a million bucks (and again, at least you could walk around).
In this case? Not sure. I guess because you reaaalllllyyyyy love Jurassic Park? Telltale seem to be making the false assumption that a) people don't want any gameplay in their adventure games, and b) people only play adventure games for story. While adventure games are very story-heavy there is still gameplay, you walk around and explore, you hunt for items, you try to figure out puzzles, etc..
I'm really not trying to be sarcastic. I just don't see the difference between this and those CGI
Halo Legends and
Dead Space movies, besides the fact that you occasionally have to push buttons to get to the next scene. It's one thing to have QTE's for specific parts of boss events, I actually enjoy that, but the whole game? :o
...I mean, in one scene he pushes the X button, I think it was, and the guy walks up and rattles the gate, shakes his head, and walks back to his starting point. That takes something like thirty seconds. In an action game, I'd hit the X button on a run, swerve, and keep exploring the area if it didn't open. I would have really tried to get this if it had been an actual action game, but I don't even know what you call this thing and I don't really want to try it.