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I came across this game on mmorpg.com just now. Surprised I didn't hear about it sooner, it doesn't seem to have a lot of buzz around it. Have you guys heard about it?

So is this another typical mmo or is there something special about it?
No buzz because it's a Cryptic game and they are terrible developers.
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StingingVelvet: No buzz because it's a Cryptic game and they are terrible developers.
really didn't they develop city of heroes which had overall positively received mmo?
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livefree: really didn't they develop city of heroes which had overall positively received mmo?
It was alright for that era. They royally screwed up the two after that.

Anyway I have no interest in MMOs so I shouldn't really speak to it. I was turned off this game the minute it was not a singleplayer RPG. Just telling you what I have heard.
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StingingVelvet: No buzz because it's a Cryptic game and they are terrible developers.
This, particularly after perfectworld bought them out.

Egads I gave that company waaaaaaaaaaaay too much money through STO, easily over a grand. I'm a hopeless Trekkie, they'll prey on the hopeless D&Der in much the same way.

They finally managed to break me with the insane dilithium requirements that all but forced me to exchange zen (their real world currency) for dilithium to progress in any meaningful way.

Expect neverwinter to be an average-at-best free to play game. With a cash store that will try to gouge you at every turn and updates that are infrequent and lacking in depth. If you're fine with that you should have a pretty good time and will atleast likely find a mostly nice if a little too tightly-knit community.
Post edited January 04, 2013 by Cormoran
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livefree: really didn't they develop city of heroes which had overall positively received mmo?
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StingingVelvet: It was alright for that era. They royally screwed up the two after that.

Anyway I have no interest in MMOs so I shouldn't really speak to it. I was turned off this game the minute it was not a singleplayer RPG. Just telling you what I have heard.
Yea would have preferred single player as well for D&D. Being an MMO feels like it's just wearing D&D's name/skin on surface but really just standard mmo underneath. But seeing few other company and wizard of the coast as developers as well made me more interested since they make mtg.
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StingingVelvet: No buzz because it's a Cryptic game and they are terrible developers.
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Cormoran: This, particularly after perfectworld bought them out.

Egads I gave that company waaaaaaaaaaaay too much money through STO, easily over a grand. I'm a hopeless Trekkie, they'll prey on the hopeless D&Der in much the same way.

They finally managed to break me with the insane dilithium requirements that all but forced me to exchange zen (their real world currency) for dilithium to progress in any meaningful way.

Expect neverwinter to be an average-at-best free to play game. With a cash store that will try to gouge you at every turn and updates that are infrequent and lacking in depth. If you're fine with that you should have a pretty good time and will atleast likely find a mostly nice if a little too tightly-knit community.
if it's like that I probably should just get into Path of Exile as I'm huge fan of builds and progression.
Post edited January 04, 2013 by livefree
If its like STO you can get everything for free IF (!!!) you are patient & play regulary. Of course they'll try and lure you with new cool toys to spend money on & get stuff now; in the end the Devs also have bills to pay & fridges to fill like all of us.
I heard about it about a year ago but no one is saying anything because RPG lovers have had all their favorite titles go to MMOs with the hopes of wringing more money out of them without devs actually having to deliver a good product. With MMOs they can ignore story, AI, voice acting, interface, combat, character design, and just rip everything off from WoW. They are looking at WoW, seeing the huge profits that it makes and thinking they can get a slice of it, all the while ignoring the mass of dead MMOs that WoW has slaughtered over the past 8 years. RPGers simply don't have the stomach for another failed MMO and no one is thinking Cryptic will be able to come close to challenging WoW, especially after the massive failure of Bioware even after sinking $150 million into The Old Republic.
The thing that's supposed to be special about Neverwinter is the user created adventures. It's supposed to have more advanced user content creation than STO. I don't have experience with that on STO, but I did play with content creation on City of Heroes and Everquest II, and even in EQ2's Dungeon Maker, which is pretty crappy, people made some good looking dungeons. Hopefully Neverwinter's tool will be good enough to allow the talented players to create really good content.

In this respect it could be the true descendant to Neverwinter Nights, which had some really good content made for it. One can hope.
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ET3D: The thing that's supposed to be special about Neverwinter is the user created adventures. It's supposed to have more advanced user content creation than STO. I don't have experience with that on STO, but I did play with content creation on City of Heroes and Everquest II, and even in EQ2's Dungeon Maker, which is pretty crappy, people made some good looking dungeons. Hopefully Neverwinter's tool will be good enough to allow the talented players to create really good content.

In this respect it could be the true descendant to Neverwinter Nights, which had some really good content made for it. One can hope.
Actually how does user created content work for an mmo, I never played an mmo like that before. I mean if it's user created doesn't that mess with the persistent world. Say someone can make a map where XP would be super easy to get or godly drop and stuff. Or is it like you can make content but it's very restricted etc.
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Parvateshwar: I heard about it about a year ago but no one is saying anything because RPG lovers have had all their favorite titles go to MMOs with the hopes of wringing more money out of them without devs actually having to deliver a good product. With MMOs they can ignore story, AI, voice acting, interface, combat, character design, and just rip everything off from WoW. They are looking at WoW, seeing the huge profits that it makes and thinking they can get a slice of it, all the while ignoring the mass of dead MMOs that WoW has slaughtered over the past 8 years. RPGers simply don't have the stomach for another failed MMO and no one is thinking Cryptic will be able to come close to challenging WoW, especially after the massive failure of Bioware even after sinking $150 million into The Old Republic.
Actually I read in the long term Old Republic can breakeven or make small profit but yea it's a fail compare to what their goals was. EA had a lot of hopes on that one.
Post edited January 04, 2013 by livefree
I played an alpha weekend test, and it's gorgeous, but honestly I have to reluctantly admit that I expect it to be an average-to-slightly-above-average MMO affair. The Neverwinter games (and pretty much all the affiliated D&D games) were always some of my favorites, so the appeal of getting to run through old areas to see how they've re-created them will likely hook me enough to play for free, but aside from being really pretty, the few hours I had with it didn't really blow me away.
I will say though, I *did* have a good time while playing. But I can say that about a good handful of MMO's I've only spent a few hours on. The question is whether I'll end up committing to playing long-term, which I can't say I'm confident about, based on what I saw so far in alpha.
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livefree: Actually how does user created content work for an mmo, I never played an mmo like that before. I mean if it's user created doesn't that mess with the persistent world. Say someone can make a map where XP would be super easy to get or godly drop and stuff. Or is it like you can make content but it's very restricted etc.
Yeah the XP thing happened in CoX apparently. In STO it's heavily restricted though for a time was still open to abuse via 'clickies', missions you could accomplish with one click that allowed you to farm the daily reward on multiple characters. At it's height some people purchased the maximum amount of character slots and gamed it for massive amounts of dilithium.

All the missions are instanced and only accessed in the tiny shoeboxes STO calls space.They don't affect the persistant world at all and have nothing to do with the main story the devs make.

Finding a mission that's worth a damn is fun times. At least with STO you come up against missions that could give 'War and Peace' a run for it's money in wordage, not a fun thing to have to wade through in a videogame. Others that are incoherant or so wrapped up in some other players personal story that you don't feel like the hero at all.

Here's the thing, this system merely allows the devs to be even more lazy. They no longer even have to create mission content, just the world. At which point, just like in STO they can have the players pay them to make the content (yes, you read that right, you have to pay them money to be able to create content for them), So now us gamers are doing their jobs for them and paying them for the privilege.
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livefree: Actually I read in the long term Old Republic can breakeven or make small profit but yea it's a fail compare to what their goals was. EA had a lot of hopes on that one.
They'll get their money back but it will take several years and if you're going to spend $150 million in a highly competitive industry that's a huge risk. Neverwinter can't afford the risk because D&D doesn't have the huge fanbase to fall back on that Star Wars does, and even if they did there is already DDO and splitting your market spells doom for both titles. The Guild Wars 2 Expansion is probably looking on with earnest attention, though.
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Parvateshwar: With MMOs they can ignore story, AI, voice acting, interface, combat, character design, and just rip everything off from WoW.
It's almost as though you think WoW was an original concept.
actually there was a lot of buzz in e3 when it was annoucned, this and elder scroll online, lets see how far they fare