jefequeso: Yeah... I guess this isn't going to work. Maybe once I've started making money off my 2d games, I'll be able to hire someone who can help unravel this sort of thing.
Most frustrating part is that several other individual designers have managed to design games with this engine (Ace of Spades and Voxelstein).
TapeWorm: 2D stuff is great and underrated. Some of the best games I've played have been 2D. Got link to your stuff? I have a diseased fascination with 2D games/code.
http://www.petesqbsite.com/downloads/Spy.zip very VERY old game I made when I was like... I dunno... 13, maybe? Packed full of features including multiplayer and a level editor. Gameplay was a little sketchy, though. Plus, ASCII graphics. Includes the source, if you're interested. Actually, I haven't looked at this game in FOREVER. *starts it up again for old time's sake*
http://sandbox.yoyogames.com/games/92089-david-szymanskis-frenzy First game I did using Gamemaker Lite, many years later (about 4 years ago at this point). Controls are completely wacko, gameplay is a mite unbalanced and unpolished, and there's no sound. But it does show my almost frightening obsession with destruction and weapon effects.
http://sandbox.yoyogames.com/games/164202-nurf-nerfus-and-the-great-dungeon-shootout Second game I did, about a year or two ago. This one turned out a lot better, with a full musical score (composed by me), sound effects, a story, tighter gameplay, more variety, and more fluid controls. Visuals are a mite repetitive, and the balance still isn't quite perfect, but I'm still pretty proud of it. Did a little work on a sequel which was going to be a strange mash-up of Super Mario and John Woo. Even in its currently uncompleted state, it's an absolute rush to play, and features some of the most detailed weapon effects I've ever done (I think there was something like 70 separate types of debris). I'll probably either re-do it or finish it someday. I think it could be a huge success.
http://swampgame.blogspot.com/2012/03/what-is-swamplands.html What I'm working on right now. This is actually my third attempt to realize this same basic idea. Let's hope it actually ends up being released this time :P
I did a little FPS as well, which can be bought here (
http://www.indievania.com/games/pit-bite-sized-shooter) if you're interested.
Ever since I was young, though, I've always wanted to do a really big, impressively destructive FPS. Still waiting to realize that dream.