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gamefreak1972: I can only hope life is really that different now, at least in Poland. Such self-righteous outbursts, while not exactly *common* in the states, aren't exactly rare either. I remember a SENIOR in one of my college classes going absolutely ballistic over religious issues that were none of her business (in other people's lives at any rate).
It might have been luck of the draw in my case...
There obviously exists violence, antipathy, etc. As far as I can tell, and this is merely a shaky conjecture, out here negativity is a lot less "rigid", rational, dogmatic. If people dislike someone, it doesn't need any further explanation. There's no necessity for labels like "geek", no need to explain away and rationalize.
That's the way I see our young society at least: a disorganized, mercurial mess. An anthropologist could probably trace various influences and divide people into neat sub-categories, yet in everyday interaction things tend to be either blurred or implicit.

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gamefreak1972: Lots of women do their best to AVOID conflict, at any cost. No matter how bold of a face she and her friends put on for an aggressor, I doubt they would have that conversation in such a public place again. People are not frail, but I do have reason to believe a fair number are indeed cruel. :(
Don't people dislike mean people? Why would anyone want to associate with someone being rude over another person's choice of pass-time?
It simply doesn't add up ;P.

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gamefreak1972: I understand the roommate thing, there are things you overlook once someone is firmly in the "friend" box.
It's stuffing them into that box in the first place that can be a problem ;P.

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gamefreak1972: However - your ex roommate has a great deal of raw potential there.
That's almost verbatim what I kept saying... She's great at squandering, though.

Meh, I think that's enough gossip.
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Profanity: Oh hey, I accidentally hit the feminism button.

Anyway, this just circles back to the unspecificness of the article. There's so much conjecture in this thread, including mine which I somehow tried to base on logic. All the questions could be easily answered if they just say how many play what games and on what devices, it's that simple, then we'd know for sure what's really up. Now you write all these numbers again, as many other people, and I'm supposed to believe these ones?

1) Obviously the women in your example know what's up. Everyone knows that there are women who are just as much as gamers as men. Both this answer and question mean nothing. I can create an opposite example, that would mean nothing either.

2) Verbal online abuse is expected because loads of gamers are immature as fuck. You're not gonna speed up their maturity, so the only thing women can do on this point is realize that just as not all women are casuals - not all gamer dudes are dicks or white knights. Especially now that gaming is a cool thing to do. And the current most popular "feminism" (yeah, the non quotation mark feminism is long gone from the mainstream society) like to concern itself with games, it wants and sometimes does censor creative process. People can not like stuff, they can say why they're against it, but when they start fucking with how the game is being made with the threat of a PR tsunami of bandwagoning shitholes - then I have problem. I have nothing against real feminism where women are actually being opressed (middle east would be an example), I have something against the ones that think equality means dominance on their part.

3) Of course you'd do something about it, but what's the point of this question? Are you trying to pull some sort of weird move where if they think this is bad they should suddenly agree with you on other points or they're bad people? All kinds of people get nasty remarks, not only women.

EDIT: my gremmer is brkn
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gamefreak1972: There's one major difference. I'm not trying to sell products, or marketing. I've been in, and watching, gaming since it started. I've watched the trends, and been personally involved. I was there listening to women in the pc lab, complaining about how they has to come up with fake names online because as soon as guys found out that they were NOT guys - it was like a feeding frenzy. I saw the complaints on women-run chat boards in the 90s. I listened to the ranting of friends who just wanted to be THEMSELVES. I still hear complaints frequently on WoW. This is a topic I have been interested in, and have followed, for many, many years. I suppose if you don't want to believe it though *shrugs* ok.

For the first question, it was only a question to ask people to define in their own minds "what is a gamer"? "What is the difference between hardcore and casual?"

For the second question - I'm not sure you understood my point. Nobody expects everyone to be "a white knight" or an "immature fuck", regardless of gender. And I disagree wholeheartedly with your assessment of "feminism". Perhaps Lithuania is further along than most counties, I don't know. But perhaps you think feminism is no longer needed anywhere outside the middle east? That's another point I would disagree with. Oppression comes in many forms. No, women in the states won't be stoned to death by relatives for an accusation of dishonoring the family...but if you think that's all there is to it, you don't understand feminism or why its still needed. And, the problem that *some* people have with *some* games is that the way women are overwhelmingly portrayed is that they are stupid weaklings who need to be rescued. Honestly, aren't people TIRED of this crap yet? We have kick ass technology, and yet we have to make our female characters as boring as possible? WHY??? You'd think, as gamers, that we would WANT deeper characters, a meaningful story...I'm not saying games need a novel of backstory, but come on!

My point to #3 being that its BECAUSE of feminism that this scenario is no longer as common as it once was. Social standards and constructs CHANGE. You think that change came easily? Yes, people get nasty remarks - but when was the last time people implied that *you* were going to be raped for what you are just for walking down a street? Or that you should be ashamed to be seen in public for your gender? People here damn feminism, but its due to feminism your mother/sister/gf doesn't have to hide in a house all damn day.
Feminism was great until it wasn't and the way things are now is definitely not thanks to the current feminism. I don't know what kind of feminism you're talking about, because it must be some underground movement over there in the united states, but the big one, the "feminism" which leaks out from your country for others to be seen is nothing more than a fight for dominance (for fuck's sake, just take a look at the symbol) and excellent play of the pure victim, forgetting how much special treatment they get themselves. And very conveniently forgetting that men aren't living the dream either or actually believing that women have it way worse.

And sure, I wouldn't mind if there were more women protagonists or women portrayed in different light, but I see a couple of problems with it at the moment. First, there are more male developers and I bet they don't think they are confident that they can portray a woman well, because well - they're not women. That's the same thing that was discussed in this thread about black people, specifically about white people not being able to portray them well without succumbing to stereotypes. The second problem includes "feminism" which brings up a bit of a tight spot by doing this.
Post edited August 12, 2013 by Profanity
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KOC: but how many percent of dark souls players are women, that's the real question
Dark Souls isn't played by women. It was made by women. How else do you explain a game that leaves you feeling that frustrated?
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Darling_Jimmy: Go on.
Guy tends to like confrontational games better.

For example, my gf considers chess to be a mean game and won't play it.

She'll play Kirby on her old gameboy advance, because she finds him cute.

I guess she's a gamer is the loosest sense of the word, but should the devs who want to make the next big thing in real time strategy gaming include her as a significant part of their targeted demographic? Unless they came up with something totally revolutionary that is expected to cross gender lines, probably not.

Some games have very generic appeal and cross gender lines. Most don't.

Different games tend to target different demographics.

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Hesusio: Not surprising, considering how ubiquitous smart phones and tablets are nowadays. That said, "hardcore" gaming is still very much a sausage fest. The number of women on those platforms are definitely growing, but there's still quite a ways to go before the ratio is anywhere near 50/50.
At some point, you'll just hit physiological barriers that will cap the ratios.

Women are physiologically different from men, which will translate into different life experiences for most.

Let's stop focusing so much on ratios (many of which will never tend toward 50/50) and instead give those who deviate from the tendencies of their gender and want to cross traditional gender lines the opportunity to do so without marginalizing them.

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Crosmando: It sure is a sad sign of the balkanization of modern society when people think of games as being "friendly" to "certain social groups". That's why the industry was better in the 80's and 90's, it was just about games.
And yet, they consider is crucial now to identify your target demographic(s) when you create any product including games (and it's not just gender lines, it's age groups, family situation, nationality and countless other factors).
Post edited August 13, 2013 by Magnitus
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RaggieRags: A friend of mine who works in a game company once told me (and I've heard others saying the same thing) that people in the industry really make games that appeal for themselves. They are very bad at considering what would appeal to other people.
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keeveek: That's good. If they were making games they hate, I can't seem they would be good games.

But if you want to believe batallions of peopple hired by Ubisoft, Activision, Rockstar, EA don't know what they're doing, it's your free choice. But the numbers of the games sold made by those companies grow every year.

The same people say about Hollywood - "they don't know what they're doing! the same movies every year, shitty blockbusters made for idiots!". And somehow stupid movies like that earn more and more money every year.

I don't understand why people like you want so much to be a part of the mainstream, anyway. I don't listen to mainstream music, I don't watch most of the mainstream cinema, I don't care about most of mainstream games. Why do you?
You are derailing. You made the claim that the industry is targetting the young male demographic because they know it's the demographic that brings them money. But the claim I hear from industry insiders is that they make games for people like themselves, regardless of how the audience base is changing.

Just because there are more female gamers doesn't mean that the number of male gamers is getting smaller. In addition to that, the big studios are not doing financially as well as you imply, haven't for several years.
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Elmofongo: I am not surprised since most of gaming's bigshot game developers are white guys.
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keeveek: To believe video games are made like that because CEOs are racist is among the stupidest things you've ever said. I hope you know what you're saying is racist as well.

"It's obvious why they don't put coloured people on the lead, because CEOs are white" is pretty damn racist.
Racism doesn't necessarily mean the Klu Klux Klan type White Power racism. Most racism is mundade, hidden and something I'm sure all of us a guilty. In this case, filling a virtual world with only white people because in the back of your mind, white people are the "standard" human and non-white people are rendered unimportant and invisible.
Post edited August 13, 2013 by RaggieRags
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RaggieRags: Just because there are more female gamers doesn't mean that the number of male gamers is getting smaller. In addition to that, the big studios are not doing financially as well as you imply, haven't for several years.
I am really not convinced that there is this huge contingent of women gamers who are dedicated to the degree of men. You don't have to do all-day marathons to be a "real" gamer but at the same time idly playing the likes of Angry Birds while chatting with friends over coffee is not so much being a gamer as it is simply playing a game--this and other studies don't filter based on the volume or context of consumption, only that it exists.

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RaggieRags: In this case, filling a virtual world with only white people because in the back of your mind, white people are the "standard" human and non-white people are rendered unimportant and invisible.
Calling racism on a design decision is a cheap shot. There are any number of budgetary, technical or plot reasons for selecting a primary race and none of them have to stem from subconscious discrimination.

An easy example is the Elder Scrolls series. Skyrim had huge numbers of Nord and Imperial characters (white races) but this is because these races are the focus of a major plot point (the native Nords rising up against the ruling Empire). In the wider context of the series racial diversity is very high; Morrowind's primary race was dark elves, again because they were the primary residents of the province where the game was set.

If you search unrelentingly for discrimination under every rock you will eventually find it, even when it was never there to begin with.
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StingingVelvet: Same thing with the survey you linked to. "35% of RPG players are women." Okay... what are they playing? What counts? Large generic numbers mean very little to me if half that number is thinks some generic phone game with a leveling system is an RPG. It's all about context and looking deeper at the numbers, something you seem scared to do or talk about for whatever reason.
Well, Bioware has polled and studied their own player base for years. They have always had a significant minority of female gamers and their numbers are constantly growing.

David Gaider:
[i]
Gaider went on to say that portraying sex in games is difficult because the public views gamers as “mostly children,” while the industry views them as teenage boys who want sexualized female characters. He counters these perceptions with stats about BioWare’s playerbase and the ESA’s demographics survey, which indicate a large female audience.

“Are we still marketing our games primarily to that 18 to 25 [male] demographic?” he asked. “Are we all fighting for the same piece of that same slice of that pie? As nice as it must be to be that demographic—when you’ve got everyone banging on your door, trying to court you, it must be very pleasant—what’s it like for someone who isn’t in that demographic? We know they play our games. We can see that they do. OK, there’s support for that, but it’s not because anyone invited them to play. In fact, in a lot of cases, it’s clear they play despite it being made plainly obvious to them that they’re not the intended audience.”
[/i]

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Arkose: Calling racism on a design decision is a cheap shot. There are any number of budgetary, technical or plot reasons for selecting a primary race and none of them have to stem from subconscious discrimination.
Sure. And there are also plenty of games with no reason at all not to include more diversity, yet they don't. In some games non-white characters are displayed as villains or victims only.
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RaggieRags: Sure. And there are also plenty of games with no reason at all not to include more diversity, yet they don't. In some games non-white characters are displayed as villains or victims only.
"No reason at all not to" is the same as "no reason at all to"; if there is no reason for its omission then what is the reason for its inclusion?

I don't attribute to discrimination what could instead be attributed to convenience or laziness.

I also can't say that I've ever played a game and thought "huh, there really aren't enough <women/black people/etc.> in this game...". Sure, if you go in looking for that you may find it, but if so that is your fault for obsessing over such a meaningless, pretentious, politically correct check box, not the developer's fault for failing to provide it.

No developer or writer or film-maker or whatever should ever be shackled to a diversity tally (your "No reason at all not to" ).
the biggest reason... women sell more than men, because they are cute
i don't mind
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Arkose: I don't attribute to discrimination what could instead be attributed to convenience or laziness.

I also can't say that I've ever played a game and thought "huh, there really aren't enough <women/black people/etc.> in this game...". Sure, if you go in looking for that you may find it, but if so that is your fault for obsessing over such a meaningless, pretentious, politically correct check box, not the developer's fault for failing to provide it.
Please excuse my spelling errors.

I'm sure non-white characters are left out mostly due to an oversight and convenience rather than deliberate racism. Still it exists, and I see no point in denying it. I also think "I don't have a problem with something so nobody else should have a problem with it either" is far too often used to kill any discussion about how games handle minorities. I'm white so it's not an issue to me personally, but I still recognize the situation.

Lastly, recognizing and talking about something is not the same thing as "obsessing" about it. I think the gaming industry doesn't handle portraying minorities very well and I think it's something worth discussing, but I'm not about to start picketing about it.
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RaggieRags: I'm sure non-white characters are left out mostly due to an oversight and convenience rather than deliberate racism.
It's like taking into account special relativity when coding up a physics engine: cute and realistic yet completely superfluous.
I'm perfectly fine with only having attractive heterosexual young white men and attractive heterosexual young white women in my games. That's who I see every day anyway...
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Vestin: attractive heterosexual young white women
That's the only kind of women you have in Poland? So... What are your immigration laws?
Post edited August 13, 2013 by Fenixp
I'd like to see a study that looks at the number of gamer women, compared to the number of women who are active on internet forums and the like. I would assume that the number of gamers could very well be 50/50, there's just many fewer girls who TALK online.

The chauvinist in me wants to make some crack about how girls aren't on forums cause they can't handle it or some such...but it's probably just because they have more friends...
This whole thread is like a text based version of THIS
:))))
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RaggieRags: I'm sure non-white characters are left out mostly due to an oversight and convenience rather than deliberate racism. Still it exists, and I see no point in denying it. I also think "I don't have a problem with something so nobody else should have a problem with it either" is far too often used to kill any discussion about how games handle minorities. I'm white so it's not an issue to me personally, but I still recognize the situation.
Depending on their immigration policies, some countries are far less diverse ethnically than others and I'd be inclined to overlook games from such countries having characters with only one ethnicity (usually white).

To that, I'd add games set in historically accurate (or at least, somewhat historically accurate) older settings as society was far less ethnically diverse back then.

For other games, I agree that the absence of ethnically diverse cast of characters is notable. Even more notable are games where you can pick the ethnicity of your character, but then all the NPCs are white... oops!

Even on TV, you notice those things. Take Firefly as an example. I loved Firefly, but seriously, Earth comes to be dominated by the US and China, you have characters swearing in Mandarin to illustrate China's cultural influence and yet, you don't see a single asian actor/actress through the entire series (which did spans 14 episodes plus a movie)!
Post edited August 13, 2013 by Magnitus