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I really don't like the guy's attitude (or at least how it comes across). It really rubs me the wrong way.

Just to vent out my annoyance, I want to point out that the first thing that comes to mind when you say "f***ing industry" is most likely sex industry, and a great story teller probably doesn't think "f***ing" and "video game" are synonyms, especially when its a story about a father and his daughter. Though he probably pushed and "killed" himself (as he put it) to properly convey his message. :p

/edit: my censoring had the wrong amount of stars
Post edited December 13, 2011 by Adzeth
They do have a point. If you're going for a heavy scripted game where you restrict a lot of what gamers can or can't do in your games (see the infamous plane scene from BF3) then you better make sure you deliver a good story.

Many games constrict your game experience but don't deliver a good story in return. As I see it there should be 2 options:
-script the experience but make sure you are capable of producing a good story
-set the player free (Bethesda games are a good example, Fallout 3 had a crap story tbh but at least you had your freedom)
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CaptainGyro: what?
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KneeTheCap: He probably means region restrictions? At least I think he does :D
I mean services like Steam, Origin etc aren't unavailable in many, many countries, meaning that people who live in such countries either have to pirate the games, or not play them at all. Then there are places like Gamer's Gate, who say they will let anyone buy their games, but don't accept Visa so you can't buy anything if you live in one of the many countries where paypal is illegal.

There are millions of people in the world that are willing and able to pay for games, but though either regional restrictions or payment restrictions. GOG has proven that this isn't due to local laws, and a solution can be found if the publisher/distributor allows it.
Post edited December 13, 2011 by MonstaMunch
Naught Dog can pull of a good game but I belive storytelling may not be easy to do and in my opinion they should concentrate on gameplay
Change the industry? yeah sure, good luck with that.

Can you do a fun game after that? i haven't had one of those in a while and i'd really love another GOOD Crash bandicoot or Spyro game.
This reminds me that David Cage from Quantic Dream used to say te same when he was devoloping firts fahrenheit and then Heavy Rain.

And This new game TH last of us from the video seems a mix Uncharted+Heavy Rain
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thebum06: They're not going to change the industry in any way by releasing a game exclusive for one console. It's not going to happen.
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CaptainGyro: Based on what? It doesn't have to be a change that's huge and commonplace, but I call bullshit that a console exclusive can't change the industry "in any way"
Okay, perhaps I worded myself wrong by saying they wouldn't change it in any way. But the way they described it in the interview, as if they would change the way the whole industry looks at storytelling. It can't happen unless they open up their game to more than 1/4th of their target audience.
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eyeliner: I would love to see more of these projects implode, just like L. A. Noire.

The obvious "we know better" attitude lead better studios in the past to a hasty downfall.
They made a nice trilogy of games, but they are nowhere near the powerhouses they think they are.

I see a game coming up, with a ridiculous budget, failing to meet demands and a studio that then is immediately dissolved.
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KneeTheCap: Why you want to see them fail? Every dissolved studio means that more people are unemployed. It's not fun to be out of work :/
You see, there's dreams and the harsh grip of reality. Dreams don't sell. Big explosions and epic moments do. Just look at the ridiculous amount of clones out there selling.

They come pulling this out of their rectum. Usually this kind of Molyneux-esque talk gets us... A FAIL!!!
The wanna-be movie directors are at it again.

It is like the porn stars who want so badly to be real actors and actresses. Ginger Lynn Allen made it to Wing Commander 3 which was almost like being a real actress, but eventually the "director" of Wing Commander series, Chris Roberts, decided to leave the puny gaming market to become a real Hollywood director. Not that he did so well there, not as "good" as even Renny Harlin.
Post edited December 13, 2011 by timppu
Naughty Dog are the absolute last people I want to see "changing the industry" with their storytelling methods. Second only to maybe Infinity Ward. The Uncharted games are perfect examples of everything that is wrong with videogame storytelling, and if anything they are holding the industry back with their "let's just copy movies to a T!" mentality. I'm going to counter-chastise Naughty Dog for thinking that doing exactly what movies have done for decades is anywhere close to being revolutionary. Wake me up when Valve decides to "change the industry." At least they have a damn clue how to properly use a videogame to tell a story.
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jefequeso: Naughty Dog are the absolute last people I want to see "changing the industry" with their storytelling methods. Second only to maybe Infinity Ward. The Uncharted games are perfect examples of everything that is wrong with videogame storytelling, and if anything they are holding the industry back with their "let's just copy movies to a T!" mentality. I'm going to counter-chastise Naughty Dog for thinking that doing exactly what movies have done for decades is anywhere close to being revolutionary. Wake me up when Valve decides to "change the industry." At least they have a damn clue how to properly use a videogame to tell a story.
I disagree here. I think that the story (plot, voice acting, characters, locations) itself is very well made in the uncharted series.

And what has Valve done then? Is the plot of Half-Life that original?
Yawn. On principle alone, I son't buy console exclusives made by third party developers. Unlike those idiots that bought MGS Hd, I don't take sloppy seconds. If this guy wants to change the game industry, the game has to be Xbox/Ps3/Pc.
They make movie stories, not game stories. And this article is them wanting more people to make movie stories, and better movie stories.

In short: screw that bullshit.

Games should embrace their medium and make stories tailored to it, not emulate movies. I mean I enjoy the cinematic storytelling of Mass Effect or Uncharted as much as the next bloke, but at the end of the day they feel like interactive movies. Games should aim more for the interactive and adaptive storytelling of a game like Deus Ex.
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jefequeso: Naughty Dog are the absolute last people I want to see "changing the industry" with their storytelling methods. Second only to maybe Infinity Ward. The Uncharted games are perfect examples of everything that is wrong with videogame storytelling, and if anything they are holding the industry back with their "let's just copy movies to a T!" mentality. I'm going to counter-chastise Naughty Dog for thinking that doing exactly what movies have done for decades is anywhere close to being revolutionary. Wake me up when Valve decides to "change the industry." At least they have a damn clue how to properly use a videogame to tell a story.
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KneeTheCap: I disagree here. I think that the story (plot, voice acting, characters, locations) itself is very well made in the uncharted series.

And what has Valve done then? Is the plot of Half-Life that original?
Doesn't matter. I don't care how much money they spent hiring screenwriters, I refuse to applaud an effort that try to turn games into "little brother" movies. The Uncharted series is still just copying Hollywood, and no matter how good a job they do at that they're still holding the industry back as a result. How do you think the movie industry would be nowadays if it had never diverged from the style of stage plays? Games are NEVER going to be anything but a cheap knockoff of movies if they don't start trying to do something other than be a cheap knockoff of movies.

And no, the plot for Halflife isn't particularly original, but it's a hell of a lot more original than the plot of Uncharted, and is actually told in a way that couldn't have been done effectively in another medium. They're still a long way off from being the best that videogames could offer, but at least they're trying, instead of just going "We made a bunch of cutscenes and scripted cinematics! See how amazing we are at storytelling? We're just like big brother Hollywood! REEEESPECT USSSSSSS!"
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StingingVelvet: They make movie stories, not game stories. And this article is them wanting more people to make movie stories, and better movie stories.

In short: screw that bullshit.

Games should embrace their medium and make stories tailored to it, not emulate movies. I mean I enjoy the cinematic storytelling of Mass Effect or Uncharted as much as the next bloke, but at the end of the day they feel like interactive movies. Games should aim more for the interactive and adaptive storytelling of a game like Deus Ex.
Exactly.

You have to understand that I'm not saying that NO GAMES SHOULD EVER TRY TO BE LIKE MOVIES! But the fact that this is the standard practice, and is in fact seen by many as the best route, is incredibly frustrating to me. I don't think Uncharted is a bad game. But I think that its philosophy exemplifies the sort of philosophy that is going to ultimately keep videogames from ever being anything other than popcorn entertainment.
Post edited December 13, 2011 by jefequeso
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anjohl: Yawn. On principle alone, I son't buy console exclusives made by third party developers. Unlike those idiots that bought MGS Hd, I don't take sloppy seconds. If this guy wants to change the game industry, the game has to be Xbox/Ps3/Pc.
Games don't have to be ported to every system imaginable to be awesome. :\
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StingingVelvet: They make movie stories, not game stories. And this article is them wanting more people to make movie stories, and better movie stories.

In short: screw that bullshit.

Games should embrace their medium and make stories tailored to it, not emulate movies. I mean I enjoy the cinematic storytelling of Mass Effect or Uncharted as much as the next bloke, but at the end of the day they feel like interactive movies. Games should aim more for the interactive and adaptive storytelling of a game like Deus Ex.
Why are games being more movie like a bad thing? I remember years ago people clamoring for more movielike gaming, claiming it would make games even more "artistic" a medium. Now people get more rich and beautiful games and complain they want it like it used to be instead.

Methinks people are just too whiny & don't know what they want.
Post edited December 13, 2011 by GameRager