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A couple of years ago I joined GOG in hopes of locating the game that I'm about to enlist your services to find. Right away I could tell that even GOG's oldest titles were way more advanced than the title I sought, so I never posted my request. In the months that followed, however, I became a little more accustomed to the forums and found that you GOG members were exceeding 75% proficiency in finding the titles asked about by others (probably exceeding 90% when figuring in the threads that should have had been considered SOLVED but that as yet have no such tag); I have become optimistic once again.

Still, most titles you've recalled or found for others came out at least 10-15 years later than the one I'm looking for, and nearly all have had actual graphics, so my optimism is...guarded, I guess. In other words, while I am amazed at your vast gaming knowledge, I will be absolutely astonished if you can help me find this game. For that reason, if anyone can bring this game and I closer together, I will treat you to 3 $5.99 GOGs of your choice, because you will certainly have earned it! (Clarifying note: "closer together" does not necessarily mean that I have to be directed to a place where I can buy it--I realize that this may no longer be possible--but I will need more than emphatic assurances that you know the game. Screen-shots, description and production notes, something like that, ok?)

I was playing this game in '84 or '85 from a 5 1/4-inch floppy on some PC from that era (Commodore, Tandy, Texas Instruments; I really cannot say). However, I have no idea how old the game was at that time.

It was a first-person game with very minimal graphics. The top 9/10ths (or so) of the screen showed your surroundings (more on this in a moment), while the bottom 1/10th was usually just a blinking cursor until you typed a command--then it told you the result of your action. It probably also told you about anything you encountered, but only in very brief descriptions: "there is an unlit torch on the ground;" "you have encountered a giant spider."

As with graphics of many such games--Centipede comes to mind--the graphics consisted of (hmmm, would that be called?) ANSI characters on a pitch black background. What you could see would be the outline of the corridor/hallway you were in, any monster directly in front of you, things laying on the floor, and your own weapon (and maybe shield). The outlines were in basic computer colors, I believe--white, yellow, green, blue, or red. These outlines dimmed as your torch went out: the dots that formed the outlines became less bright, as well as becoming farther and farther apart, until finally, you were in absolute darkness.

The floor and ceiling, and both walls, when you had a torch and could see them at all, were just made of two lines each, extending outward from your character, employing that visual trick of two lines narrowing toward each other as they lead away from you, like railroad tracks--so, two lines above and two lines below formed both the ceiling and floor, as well as the left and right walls. Oh, there were also equi-distant cross lines every couple of steps on the walls, ceiling, and floor, like the lines in a sidewalk. As you walked around you occasionally encountered turns in the hall and perpendicular hallways.

All that you see of yourself--also in that lit outline on black--was your weapon, shield, or whatever you were holding; I think you saw your bare hand(s) if you held nothing. Also, I cannot say for sure if your character ever had a shield, and I can't remember if you would see yourself holding the torch. In other words, you may have only seen the weapon-wielding arm; I believe you could choose either hand to hold the weapon. I'm not sure if you could have more than one weapon at a time. Ha--I sound like a dork!

As I recall, game-play basically consisted of wandering around in this maze of halls (I don't think there was a map, and I don't know if you always started in the same place, although I think you did). You were ultimately looking for a hole in the ceiling as you wandered because the goal was to reach the top level of this building or tower you were in where you would fight some big, bad-ass monster or fighter--I never got there... :( But you wanted to kill as many creatures on each level as you could because they dropped weapons, torches and useful things. I don't remember what all weapons you could find, but I think you have no weapon to begin, then find a dagger, and I'm sure there was a sword (maybe a club or hammer, too).

This is what I remember best: to attack you had to type, "hit l" (or "hit r"), repeatedly, like so:

hit l [enter]
hit l [enter]
hit l [enter]

It seems like my cousin soon introduced me to macros to improve my chances, but this could be a faulty memory (I may have discovered macros a couple years later and spent countless hours wondering how much better I would have done had I had macros then). Anyway, after each strike it would tell you if you hit or missed and if you were having any effect on the monster. I'm sure there must have been some display for my own hit points though I cannot picture that, and I'm pretty sure there was no display for the monster's hit points.

I do not recall if you moved by pressing the arrow keys or if you had to type your directions, but you would move one block of hall at a time. I think you used arrow keys, and typed "u" or "d" to go up or down a hole. I also remember that you could walk backwards, and that if you wanted to turn around in the hall it took two actions so that for a moment (after the first of the two actions) you were staring at a panel of wall.

Finally, though I don't remember the monsters' names very well, it seems like there was a Blob Monster, a Giant Spider, a Troll, and some damn big Knight or something that looked way too tall for the hallway!

So, to recap: old game ('84 or earlier), old computer; ANSI graphic (I think) outlines in basic computer colors create the only visual representation of what's happening; four lines that narrow and eventually vanish altogether like railroad tracks form the ceiling, floor, and walls; picture dims as torch fades (and, of course, you miss everything you swing at when you can't see); "hit l, hit l;" giant Knight; you wander the halls, looking for a hole in the ceiling.

Obviously, I was absolutely in love with this game! Any and all help in locating it or any clues that may help me to find it would be more greatly appreciated than I can put into words.

So, what say Ye all?
This question / problem has been solved by adambiserimage
I'll throw a couple out there.

http://www.mobygames.com/game/akalabeth-world-of-doom
http://www.mobygames.com/game/dark-designs-i-grelminars-staff
http://www.mobygames.com/game/wizardry-proving-grounds-of-the-mad-overlord

EDIT: More...
http://www.mobygames.com/game/tales-of-the-unknown-volume-i-the-bards-tale
http://www.mobygames.com/game/maze-master
Post edited May 19, 2012 by Fuzzyfireball
Sounds like Dungeons of Daggorath
http://en.wikipedia.org/wiki/Dungeons_of_Daggorath
Could Dungeons of Daggorath be it?

http://www.youtube.com/watch?v=sQKQHKdWTRs
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morecowbell24: Could Dungeons of Daggorath be it?

http://www.youtube.com/watch?v=sQKQHKdWTRs
Yep, that's my guess, too.

The knight too tall for the hall: http://img.photobucket.com/albums/v453/aeoajenjo/FPS/dungofdragh.jpg
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morecowbell24: Could Dungeons of Daggorath be it?

http://www.youtube.com/watch?v=sQKQHKdWTRs
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adambiser: Yep, that's my guess, too.

The knight too tall for the hall: http://img.photobucket.com/albums/v453/aeoajenjo/FPS/dungofdragh.jpg
Nice find, definitely seems like the one
Hi, wow! Almost all of them are quite close, but not quite, either.

I'm going to mention the differences, game by game, not to be nit-picky, but hopefully to help narrow it down.

Before I start, I'll say that I can tell my description of the walls must have had a lot to do with reminding you of these titles. Also, I'll say thanks right away, too... Thanks!!

Akalabeth: The monsters I recall never had any color to their bodies, they were really all just outlines--this did include lines around muscles and creases and stuff, so the outlines were overlapping pretty regularly, but still, no solid colors. All the scenes I recall were in the building/hallway setting--no mountains. I'm pretty sure my character did not have D&D-type stats. Also, and I can appreciate the possibility that I am just not remembering clearly, but I'm pretty sure I never saw a map or bird's-eye view of my known territory. Finally, no screenshots here show my character's weapon.

Dark Designs: The castle corridors are very, very close--the way the wall panels are defined, for example--but the ceiling and floor lines always led directly to the bottom corners of the screen (see Start of play screenshot--oh, oh, I see, this is from outside--well, I don't think I was ever outside, either). Also, this game has more sections on the screen, I believe; I think there was just the top game-play area and the input section. Another difference to help distinguish is that I don't remember being offered options where you choose the first letter (like "(R)un or (F)ight"). Finally, the Battle mode took place right in the same hallway; no seeing the bad guys and allies all beside each other--also, I'm pretty sure it was only 1-Player.

Wizardry/Max Overlord: Aside from the screen just being way too busy, I would almost have to wonder if this is it. The C64 screenshots look more like what I recall than the others shown here--especially the one entitled "Near the 'Maze's' Exit to the Castle"--but the encounter shots are still quite a ways off.

Bard's Tale: Looks like a much better game, lol, but not it--too much color and, in the case of Macintosh shots, detail.

Maze Master: Definitely the right time frame but the monster scenes really don't match.

Again, I really appreciate the time you've put into the search, but we're not there yet!

I've got some assignments due online in about an hour and that will put me at 3am, so forgive me, folks, if I don't reply to your responses for several hours.

Thanks again!
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morecowbell24: Nice find, definitely seems like the one
One of the games for the CoCo that I regret never playing. I really enjoyed that system and that game was the first thing that came to mind when I read the description.
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WeaselADAPT:
I don't see Dungeons of Daggorath mentioned in your post. Did you see my post suggesting it?

[url=https://www.google.com/search?q=dungeons of daggorath&tbm=isch]More images of the game[/url]
Post edited May 19, 2012 by adambiser
It looks like Adambiser might have gotten it! Never even heard of the system it's on!
It also had a poorly received sequel, Castle of Tharoggad, but I think you mean the original which was pretty popular.
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Fuzzyfireball: It looks like Adambiser might have gotten it! Never even heard of the system it's on!
The TRS-80 was a great machine. I never had a C64 and usually those who had one called the TRS-80 the TRASH-80, but I thought it was a lot of fun. My introduction to computers. :)

Found this kind of amusing: http://cryotank.net/uploads/daggorathvsgrimrock500.jpg
A lot of progress in 30 years.
Post edited May 19, 2012 by adambiser
Probably...

Dungeons of Daggorath
http://www.mobygames.com/game/trs-80-coco/dungeons-of-daggorath
http://www.youtube.com/watch?v=pl8czHsf4Eo
http://www.youtube.com/watch?v=sQKQHKdWTRs

or

Shadowkeep
http://www.squakenet.com/download/shadowkeep/13802/
http://www.vizzed.com/playonlinegames/game.php?id=6269&system=appleii&name=Shadowkeep

EDIT: Man... I think I was too slow... I got entertained reading about old games from the 80's :P
Post edited May 19, 2012 by Azrael360
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Post edited May 19, 2012 by Barry_Woodward
Wow, guys, you got it! I can't believe I forgot about the snake, and the farting sounds that the blob makes!

Ok, here's what happened: While I was creating my response to Fuzzyfireball (thank you, again, Fuzzy), both AdamBiser and MoreCowbell came back with the right answer. In my response to Fuzzy, you'll note that I had to run off to do some schoolwork. But upon posting, you know I had to refresh to see if there were other responses. Both GOGers seemed so sure that it was Dungeons of Daggorath, that after all these years I couldn't wait another 45 minutes to check! I went straight to Adam's youtube clip, and watched (with great glee and much appreciation) for so long that I was almost late getting my work in tonight!

It's funny seeing the things I didn't remember, and the things I did--it's been almost 30 years!!!

Adam, 3 GOG games are yours! Just name them, and (LOL) tell me how to get them to you. Thanks, too, for the photobucket image of the giant Knight guy!

Cowbell, since you were right on his heels, you get a game too! As with Adam, just give me whatever I need to send it your way (and the one you want, of course)...

Special mention (or however they say that) goes to Azrael360!

I am really floored that you guys knew what I was talking about! Thank you again!!

In a bit I'll ask how I might be able to get the game if all the links you've provided don't reveal that. Don't forget to get with me to receive your reward!

the Weasel
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WeaselADAPT: <snip>
About that "SOLVED" tag, I believe this one is truly solved? :D
Dungeons Of Daggorath (PC Port)

http://mspencer.net/daggorath/doddownload.html
Post edited May 19, 2012 by Barry_Woodward