Posted January 08, 2010
I'm really pissed at this game now and since there seems to be this ranting-on-games trend going on, I might just jump join.
Puzzle Quest: Galactrix is a very addictive and fun game, and I actually think it beats it's predecessor in many ways, mainly the battlefield, on which you can actually influence where do gems fall from. So, what am I ranting about? Freakin' LeapGate hacking! The game would be so much more fun without those minigames! To explain for people who did not play galactrix: To get into another location, and you will do so often, you have to win a minigame that represents 'repairing' leapgate, a ... jumpgate with a fancy name :D You have to do so only once for each of them, that redeems it a bit, but to get to the point: You have to match certain number of gems in particular order the game tells you, and you have to do it within a time limit. That would be good and all, but it's based on blind luck. Yes, there are ways you can logically approach this damn thing, but that only helps a little: New gems that fall into the field still have random colors, so you're never guaranteed that sufficient number of gems will drop.
That means: When you're lucky, it'll be ridiculously easy, when you're unlucky, well.. You're pretty much screwed. But, to top it off, the whole thing has ridiculously long animations as compared to original Puzzle Quest too. That wouldn't be a problem since they look all shiny and sci-fi, but the time counts down even as those animations are running. Now imagine how angry I am when I pull a long combo. Yes, in a game like this, that actually should be good, but, in reality, that means lots of lost time and since I preserve as much gems as possible to later, one unpredictable gem can cause a cascade that not only takes truckload of time, it also destroys all the gems I was trying to preserve when the game's going to want one of their colors are gone.
There, I'm done, thanks for your attention
Puzzle Quest: Galactrix is a very addictive and fun game, and I actually think it beats it's predecessor in many ways, mainly the battlefield, on which you can actually influence where do gems fall from. So, what am I ranting about? Freakin' LeapGate hacking! The game would be so much more fun without those minigames! To explain for people who did not play galactrix: To get into another location, and you will do so often, you have to win a minigame that represents 'repairing' leapgate, a ... jumpgate with a fancy name :D You have to do so only once for each of them, that redeems it a bit, but to get to the point: You have to match certain number of gems in particular order the game tells you, and you have to do it within a time limit. That would be good and all, but it's based on blind luck. Yes, there are ways you can logically approach this damn thing, but that only helps a little: New gems that fall into the field still have random colors, so you're never guaranteed that sufficient number of gems will drop.
That means: When you're lucky, it'll be ridiculously easy, when you're unlucky, well.. You're pretty much screwed. But, to top it off, the whole thing has ridiculously long animations as compared to original Puzzle Quest too. That wouldn't be a problem since they look all shiny and sci-fi, but the time counts down even as those animations are running. Now imagine how angry I am when I pull a long combo. Yes, in a game like this, that actually should be good, but, in reality, that means lots of lost time and since I preserve as much gems as possible to later, one unpredictable gem can cause a cascade that not only takes truckload of time, it also destroys all the gems I was trying to preserve when the game's going to want one of their colors are gone.
There, I'm done, thanks for your attention