Posted July 17, 2011
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Starmaker
go Clarice!
Registered: Sep 2010
From Russian Federation
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Narwhal.644
Dull Boy
Registered: Jan 2009
From France
Posted July 17, 2011
In the Dark Sun setting (RIP), it was at least pretty clear :
- The Tyr Dragon was the most powerful being,
- Then the Sorcerer-Kings (10 of them at max)
- Then the Tyr Dragon's Kaishargas
- Then the 6 Nightmare Beasts
And only afterwards is it open to debate :)
- The Tyr Dragon was the most powerful being,
- Then the Sorcerer-Kings (10 of them at max)
- Then the Tyr Dragon's Kaishargas
- Then the 6 Nightmare Beasts
And only afterwards is it open to debate :)
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Krypsyn
The Anti-Hippie
Registered: Oct 2008
From United States
Posted July 17, 2011
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As for the most powerful entity in D&D, I don't think a singular answer exists. Depending on the circumstance, one godling or magical beast might be the most powerful, but under slightly different circumstances, another being might be on top. The whole 'Time of Troubles' is a good example of this sort of 'circumstance shift'. Seriously, mortals killing gods, gods killing gods, immortal portfolios getting mixed and matched with reckless abandon; the Forgotten Realms was flipped on its head!
EDIT:
I guess that means I am in the Ao camp, since Ao caused the Time of Troubles. I think the ability to make all gods mortal on a whim is rather hard to top.
Post edited July 17, 2011 by Krypsyn
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Bonobo_Power
New User
Registered: May 2011
From Italy
Posted July 17, 2011
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4th ed Forgotten Realms is shit, though, I'll give you that.
If you have good players, who actually want to play a role-playing game and not some form of table-top Diablo, every pen-and-paper RPG is enjoyable. I had one person in my group who wanted to show the rest of us how better he was at every game we played, and he was just as unbearable in AD&D as he was in 3.5, to the point where we had to kick him out. Since then, we haven't had a single debate over combat rules or such.
I think it's still a matter of personal tastes, I like the fact that with so many rulebooks in 3.5 you can do really everything that comes into your mind. It's up to the player to be smart enough not to abuse the rules.
That said, maybe you're right and 4ed is really all the way better. I'll never find out though, my DM really hates the thing xD
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oasis789
betrayed krondor
Registered: May 2011
From United States
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MrWilli
Some Dude
Registered: Oct 2009
From United States
Posted July 17, 2011
Yog-sothoth will rule you alll. BWAHHAHAAHAHAHA!......wait wrong game....
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Popinjay
-
Registered: Sep 2010
From Australia
Posted July 17, 2011
<<< JON IRENICUS!
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MrWilli
Some Dude
Registered: Oct 2009
From United States
Posted July 17, 2011
*cough*bhaalspawn*cough*
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Bonobo_Power
New User
Registered: May 2011
From Italy
Posted July 17, 2011
Yep, that's the point, it's only a theoretical exercise.
I think no sane player would actually use those characters.
Also, take a look at this ^^ http://community.wizards.com/go/thread/view/75882/19869366/The_most_powerful_character._EVER.
I think no sane player would actually use those characters.
Also, take a look at this ^^ http://community.wizards.com/go/thread/view/75882/19869366/The_most_powerful_character._EVER.
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Twilight
Oracle
Registered: Sep 2008
From Czech Republic
Posted July 17, 2011
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Btw, wasn't a Tarrasque considered to be the most powerful being? Maybe it changed in the newer editions, since I was reading about him in the 2nd one.
Also, Elminster can't be the most powerful one. He told the Bhaalspawn that he wouldn't dare to get into a battle with him ;)
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Magnitus
Born Idealist
Registered: Mar 2011
From Canada
Posted July 17, 2011
And the players.
In a bad game:
DM treats the players like puppets and does what he wants.
Players leave the table and destroy the universe.
In a good game:
DM pays attention to what stimulates the players and the players (and the actions of their characters) become a central part of the DM's universe.
The dices have some power, but a good DM will never let the result of a dice roll ruin a campaign.
HomerSimpson: So, am I the only old fart who still has a dusty copy of the 2nd Ed. AD&D Deities & Demigods hard cover laying around? :-) The main reason I never got hooked past the second edition is that they replaced a detailed description of monsters (talking about such thing as their diet, society and general ecology) with a short paragraph description. They did a similar thing with spells.
Once that happened, I knew I was not longer part of the target audience for the product.
I still have all my 2nd edition material: about 40 books total, bunch of rulebooks + the core of Birthright, Forgotten Realms, Planescape (+ the montruous appendum for the demons) and a bucketload of books for Ravenloft (my favorite setting). I still DM about once a month on average.
Frankly, I never felt like re-investing that kind of money in a later edition which I felt were inferior anyways for my purposes.
In a bad game:
DM treats the players like puppets and does what he wants.
Players leave the table and destroy the universe.
In a good game:
DM pays attention to what stimulates the players and the players (and the actions of their characters) become a central part of the DM's universe.
The dices have some power, but a good DM will never let the result of a dice roll ruin a campaign.
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Once that happened, I knew I was not longer part of the target audience for the product.
I still have all my 2nd edition material: about 40 books total, bunch of rulebooks + the core of Birthright, Forgotten Realms, Planescape (+ the montruous appendum for the demons) and a bucketload of books for Ravenloft (my favorite setting). I still DM about once a month on average.
Frankly, I never felt like re-investing that kind of money in a later edition which I felt were inferior anyways for my purposes.
Post edited July 17, 2011 by Magnitus
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KingofGnG
I hunt Ghouls
Registered: Sep 2008
From Italy
Posted July 17, 2011
Diablo! Oh wait, wrong game :-P
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Bonobo_Power
New User
Registered: May 2011
From Italy
Posted July 17, 2011
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Btw, wasn't a Tarrasque considered to be the most powerful being? Maybe it changed in the newer editions, since I was reading about him in the 2nd one.
Also, Elminster can't be the most powerful one. He told the Bhaalspawn that he wouldn't dare to get into a battle with him ;)
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Magnitus
Born Idealist
Registered: Mar 2011
From Canada
Posted July 17, 2011
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Btw, wasn't a Tarrasque considered to be the most powerful being? Maybe it changed in the newer editions, since I was reading about him in the 2nd one.
Also, Elminster can't be the most powerful one. He told the Bhaalspawn that he wouldn't dare to get into a battle with him ;)
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The Tarrasque is supposed to be a destroyer of civilisations, Godzilla on steroids. You don't nerf something like that.
So what do they do? They turn it into another beasty to slay for loot.
Post edited July 17, 2011 by Magnitus
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Bonobo_Power
New User
Registered: May 2011
From Italy
Posted July 17, 2011
I gotta agree with this, really in 3.5 ruleset combat seems to be the strongest focus, and this makes me really sad. Yet, the amount of roleplaying is more dependant on the attitude pf both the players and the DM than on the rules, if you ask me