Posted January 11, 2011
RUSBoris: Monkey Island games. The game makes no sense!
I remember in the second MI, a scene where you were in some hut in a tree with a bunch of papers scattered around and you needed to find something underneath them.
The solution: grab a bloodhound dog, pick him up by the collar with your fingertips (disregard the fact he weights more than Guybrush himself), and stuff him in your coat pocket (literally). Climb the ladder back to the hut, and release him there. WHO WOULD THINK OF GRABBING A DOG AND PUTTING HIM IN YOUR COAT POCKET FOR A PUZZLE? Uninstalled the game after that and never tried the rest. The first Monkey Island was about the same, but made just a wee bit more sense. The second was unbeliveable
Adokat: Putting impossibly large things in your coat is the basis for at least half the adventure game puzzles I've ever solved (and I've played an awful lot). It's just a convention of the genre. I remember in the second MI, a scene where you were in some hut in a tree with a bunch of papers scattered around and you needed to find something underneath them.
The solution: grab a bloodhound dog, pick him up by the collar with your fingertips (disregard the fact he weights more than Guybrush himself), and stuff him in your coat pocket (literally). Climb the ladder back to the hut, and release him there. WHO WOULD THINK OF GRABBING A DOG AND PUTTING HIM IN YOUR COAT POCKET FOR A PUZZLE? Uninstalled the game after that and never tried the rest. The first Monkey Island was about the same, but made just a wee bit more sense. The second was unbeliveable