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Games I've played that were overrated:
- Crysis - looks good visually, a very standard FPS game otherwise.
- Halo - I think I'll stick to Return to Castle Wolfenstein, thank you, way more fun.
- Daikatana - Oh yes, it's laughed at now, and the reviewers hated it, but by then it'd already sold a lot.
- Quake II - I just think it's a bit ugly, I'd much rather play the original Quake.
That's probably about it for games that are over-rated. Games I've played that I couldn't get into, but I can see that other people will love it, include Planescape Torment, Baldur's Gate, and Diablo 2.

PS - About VtM - Bloodlines, it's a good first-person RPG, but then becomes amazing when you replay it as a Malkavian, great fun :)
Ghost Recon: Advanced Warfighter and Ghost Recon: Advanced Warfighter 2.

I despised both of those games. Well, maybe I didn't despise them; that's a strong word. But I just couldn't figure out why they were so great. The gameplay didn't seem to have much "oomph," and they were often too difficult to enjoy for any extended period of time. I don't know. Just my opinion.

Also, Fallout 1 and 2, though please note that my opinion of these two is not definite. It is merely based upon a single playthrough of each, and I would like to play them again before I make a completely definite decision. But yeah, I didn't see why either one was so great.
Post edited January 10, 2011 by Daedalus1138
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Roberttitus: I loled
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GameRager: I minus 1d.
Yeah... I don't really give a shit. Its not like these points have any real point....
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predcon: It wasn't a parody. It was Original! With a capital "O"! But since you say we're splitting hairs over "overrated" and "overhyped"...
Well, i was guided by this line: "In the 1990s, Barrett created the concept of BLAZEMONGER, an imaginary computer game that spoofed the computing industry, and wrote approximately 100 articles about it.", from Daniel J. Barrett wiki entry. So i thought this is what You were writing about. ;)
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Hawk52: Honorable mention to Half Life.

I don't get why this is so vaulted. I liked Half Life 1. I didn't beat it for whatever reason, but I got to end game. It was fun. Nothing new though. Even for when the game came out (I admittedly played it years later), there was nothing new to it. Everything in Half Life had been done already. It just took the concepts, refined them into good control, and added bells & whistles. Nothing wrong with it.

Half Life 2? I bought it when it was on sale super cheap on Steam, and I hated it to my core. Perhaps the game improves after a period of time, but I'm the type of gamer who was bred on Platformers, RPG's, FPS's & TBS. I want to play a game at MY pace. If I feel like being a little stealthy? I should be able to. If I want to plan out my attack? I should be able to. I want choice in how I engage my circumstances. In Half Life 2, it was clearly engineered to be "The Action Movie Game", so you're just stuck on this track that moves super fast, with no ability to plan for anything ahead of you. You have more control over how you handle things in say...Unreal Tournament then Half Life 2. A good example being a bridge I crossed early on. I made sure to check it was clear. I got half way through, and a bunch of soldiers leap over the walls of the bridge and opened fire. There's no way to plan for that, and if you're playing blind you have no idea it's coming.

I get why people liked it. "Whoa, there's a helicopter chasing me, AWESOME!" but it's not for me. There's also the fact that it really didn't offer much new. I suppose the gravity gun was new at the time, but that's about it.

Most of the games that get all the praise are ones that took concepts or functionality from other games, refined them a little, and added bells & whistles to please gamers. Kind of a sad realization, honestly.
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Ash360: I like Half Life 2 but mostly because it was on the orange box and it and Portal kind of got me into first person shooters. It was just what I needed; it had a story I could enjoy, some characters I liked, Ravenholm, the silly physics “puzzles” and just generally the portal gun that broke up the game play enough.

Also the origin Half-Live was fairly innovative at the time from what I remember. Something to do with how it did its story telling; all of it was in game from the same perspective rather than breaking away to do it.
Half Life was really good, up until the time you went to Xen and had to deal with the dreaded "duck jump". God, what a game breaking mechanic that was.

Half Life 2 and all the following episodes were great!
Post edited January 10, 2011 by Purebreed
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predcon: TimeShift. Certainly not the "first" game to use "chronic" (sic) abilities, but I think it's the first that allows for them to affect more physics elements than any other game at that time, and actually provided an in-game, pseudo-scientific reason for their functionality. Like, the "Stop Time" ability allowed for one to walk on water or through lighting bolts because the molecules and charged ions were "frozen" in place. Even so, the game tried too hard to be Yet Another Halo Killer.




Does anyone at all remember the BLAZEMONGER! posts? I feel really old now.
A slight bit OT, but what was that RTS which used that basic mechanic? I remember hearing about it and forgetting to see what happened with it.
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Daedalus1138: Ghost Recon: Advanced Warfighter and Ghost Recon: Advanced Warfighter 2.

I despised both of those games. Well, maybe I didn't despise them; that's a strong word. But I just couldn't figure out why they were so great. The gameplay didn't seem to have much "oomph," and they were often too difficult to enjoy for any extended period of time. I don't know. Just my opinion.

Also, Fallout 1 and 2, though please note that my opinion of these two is not definite. It is merely based upon a single playthrough of each, and I would like to play them again before I make a completely definite decision. But yeah, I didn't see why either one was so great.
When the series when third person, that's when I gave up.

Don't give up on Fallout. =)
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Daedalus1138: Ghost Recon: Advanced Warfighter and Ghost Recon: Advanced Warfighter 2.

I despised both of those games. Well, maybe I didn't despise them; that's a strong word. But I just couldn't figure out why they were so great. The gameplay didn't seem to have much "oomph," and they were often too difficult to enjoy for any extended period of time. I don't know. Just my opinion.

Also, Fallout 1 and 2, though please note that my opinion of these two is not definite. It is merely based upon a single playthrough of each, and I would like to play them again before I make a completely definite decision. But yeah, I didn't see why either one was so great.
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Purebreed: When the series when third person, that's when I gave up.

Don't give up on Fallout. =)
I'll try not to.
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predcon: It wasn't a parody. It was Original! With a capital "O"! But since you say we're splitting hairs over "overrated" and "overhyped"...
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Arteveld: Well, i was guided by this line: "In the 1990s, Barrett created the concept of BLAZEMONGER, an imaginary computer game that spoofed the computing industry, and wrote approximately 100 articles about it.", from Daniel J. Barrett wiki entry. So i thought this is what You were writing about. ;)
Yeah, you had to have actually read the original Aminet/Usenet posts. Again, it was an original concept. Anyway, I mentioned it with purely jocular intent. No, it wasn't a real game, but damn! if he didn't hype it up.

@hedwards
Was it an RTS like "Pikmin/Overlord/Brutal Legend" was an RTS? Or like C&C? I never played any of the C&C games, but wasn't time travel an integral part of the story?

[EDIT]
Ok, I Googled "Time Manipulation RTS" and all results pointed decisively to an indie game called Achron. Is this the one you're talking about?
Post edited January 10, 2011 by predcon
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predcon: Yeah, you had to have actually read the original Aminet/Usenet posts. Again, it was an original concept. Anyway, I mentioned it with purely jocular intent. No, it wasn't a real game, but damn! if he didn't hype it up.
I bet he did.;)
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GameRager: The RedAlert series is based on what would happen if hitler never existed, via einstein removing him via time travel. Then the second is about another country than germany(russia) attacking./.....the third is about some japanese scientists travelling back and removing einstein, thus allowing them to win WW2.
Not quite, Russia attacks in the first one in place of Germany, not the second. The second is about the cold war going hot in said alternate time line caused by removal of Hitler. The third is about Russia going back in time and eliminating Einstein so that he can't provide the Allies with technology, which leads to nuclear weapons not being invented, which leads to Japan being a military super-power along with the Americans and Soviets. /nitpick
Post edited January 10, 2011 by Orryyrro
the only games i feel overrated was doom3 and tomb raider series if you read the reviews and see the scores you might think these are great games but playing them for more than a hour is not recommended
more games that can considered as overrated
1. age of empires 3
2. need for speed shit
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predcon: @hedwards
Was it an RTS like "Pikmin/Overlord/Brutal Legend" was an RTS? Or like C&C? I never played any of the C&C games, but wasn't time travel an integral part of the story?

[EDIT]
Ok, I Googled "Time Manipulation RTS" and all results pointed decisively to an indie game called Achron. Is this the one you're talking about?
That would be it. I tried googling "Time shift RTS" which didn't give me anything even remotely useful. In retrospect manipulation would've been a better choice, as that's not the name of an unrelated game.

EDIT: The funny thing is that like a week before this game was announced some folks laughed at me for proposing that basic mechanism for a Travian clone.
Post edited January 11, 2011 by hedwards
Monkey Island games. The game makes no sense!

I remember in the second MI, a scene where you were in some hut in a tree with a bunch of papers scattered around and you needed to find something underneath them.

The solution: grab a bloodhound dog, pick him up by the collar with your fingertips (disregard the fact he weights more than Guybrush himself), and stuff him in your coat pocket (literally). Climb the ladder back to the hut, and release him there. WHO WOULD THINK OF GRABBING A DOG AND PUTTING HIM IN YOUR COAT POCKET FOR A PUZZLE? Uninstalled the game after that and never tried the rest. The first Monkey Island was about the same, but made just a wee bit more sense. The second was unbeliveable
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RUSBoris: Monkey Island games. The game makes no sense!

I remember in the second MI, a scene where you were in some hut in a tree with a bunch of papers scattered around and you needed to find something underneath them.

The solution: grab a bloodhound dog, pick him up by the collar with your fingertips (disregard the fact he weights more than Guybrush himself), and stuff him in your coat pocket (literally). Climb the ladder back to the hut, and release him there. WHO WOULD THINK OF GRABBING A DOG AND PUTTING HIM IN YOUR COAT POCKET FOR A PUZZLE? Uninstalled the game after that and never tried the rest. The first Monkey Island was about the same, but made just a wee bit more sense. The second was unbeliveable
Putting impossibly large things in your coat is the basis for at least half the adventure game puzzles I've ever solved (and I've played an awful lot). It's just a convention of the genre.