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SimonG: IE?
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PetrusOctavianus: Infinity Engine.
Among the most tactical of all CRPGs, IMO.
That's what I meant. Very tactical, but highly unimmersive.

Personally I think the Fallout 1 and 2 engines (even while superficially very similar) where a lot better than that blasted piece of crap Infinity was.
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PetrusOctavianus: Infinity Engine.
Among the most tactical of all CRPGs, IMO.
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SimonG: That's what I meant. Very tactical, but highly unimmersive.

Personally I think the Fallout 1 and 2 engines (even while superficially very similar) where a lot better than that blasted piece of crap Infinity was.
How so? I don't see a difference between the two of them.
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jefequeso: How so? I don't see a difference between the two of them.
The Fallout engine was a lot "slower". You didn't just stumble through the maps like a drunken, pig legged dwarf. But carefully walked through them. Combat was turnbased and allowed for a lot more "combat chatter".

Also much less voice work. More to read. And the little TV screen often offered very good descriptions that helped with immersion. And when they did voice work on a char it was fully done and glorious. Also, the voice actors where _a lot_ better in F 1 + 2 than in most IE games (especially BG)

Generally, a lot more to read. The pip-boy and the several computers added a nice touch. Personally I also like the special "dialogue interface".

The only IE game I like is PS:T. And that was because it pretty much took you from "one page to the next". And for once, in the weirdness of Sigil, the graphics did work.
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jefequeso: How so? I don't see a difference between the two of them.
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SimonG: The Fallout engine was a lot "slower". You didn't just stumble through the maps like a drunken, pig legged dwarf. But carefully walked through them. Combat was turnbased and allowed for a lot more "combat chatter".

Also much less voice work. More to read. And the little TV screen often offered very good descriptions that helped with immersion. And when they did voice work on a char it was fully done and glorious. Also, the voice actors where _a lot_ better in F 1 + 2 than in most IE games (especially BG)

Generally, a lot more to read. The pip-boy and the several computers added a nice touch. Personally I also like the special "dialogue interface".

The only IE game I like is PS:T. And that was because it pretty much took you from "one page to the next". And for once, in the weirdness of Sigil, the graphics did work.
But most of that has to do with the game, not the engine itself...
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jefequeso: But most of that has to do with the game, not the engine itself...
Read again. The Engine is the core of the game. A lot of the stuff that Fallout did was either never done on an IE game or not possible. (Which amounts to the same).

Have you actually played both engines?
Metro 2033.
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jefequeso: But most of that has to do with the game, not the engine itself...
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SimonG: Read again. The Engine is the core of the game. A lot of the stuff that Fallout did was either never done on an IE game or not possible. (Which amounts to the same).

Have you actually played both engines?
Of course I have.

I'm used to thinking of engines in terms of graphics/sound rendering. But now that I think of it, you're right: "engine" just refers to the core a game is built on. Still, the inclusion of turn-based combat or the voice acting are hardly things you can blame on the engine. But I guess you're just saying that you prefer the way Fallout did stuff to the way the IE games did stuff.

I dunno. I'm sick and tired :P
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jefequeso: I'm used to thinking of engines in terms of graphics/sound rendering. But now that I think of it, you're right: "engine" just refers to the core a game is built on. Still, the inclusion of turn-based combat or the voice acting are hardly things you can blame on the engine. But I guess you're just saying that you prefer the way Fallout did stuff to the way the IE games did stuff.
Well, if something is common to all games of a certain engine, I blame the engine. Especially as I know that the people behind it can do better. ;-).

Maybe you could do a better game with the IE engine, but apart from PS:T I haven't seen one.

I mean, the engine was originally made for an RTS. And that shows, imo.
Post edited September 26, 2012 by SimonG
as many other peeps have already said, morrowind. i like the most recent two as well, but all the extra conveniences added completely broke immersion for me, and i was nowhere near as devoted to them as morrowind. the ES pre-morrowind games were before my time though. i also love the shenmue series for immersion, both 1 and 2.
OH! This is my jam!

Red Dead Redemption
Heavy Rain
Risen
The Elder Scrolls III: Morrowind (Even Oblivion)
Fallout series (1-New Vegas minus BoS and Tactics)
Deus Ex Human Revolution
Bioshock
Demon's Souls
Dark Souls
Castlevania (occasionally)
Lost Odyssey
Lord of The Rings Online
Amnesia
Riddick
Golden Sun (somehow)
Metro 2033
Catherine
Valykria Chronicles (I was into the setting)
Half Life
Machinarium
Shadow of The Colossus
Titan Quest (I love Greece)
Neverwinter Nights
Persona 4
Persona 3

Immersion is literally the reason why I play games. If it can't take me to another world, it's not worth my time.
I'm noticing a lot of consensus on several games here!
For me, DEFINITELY Morrowind is a biggie.

Ultima 7 drew me in so much I actually felt sad and angry when I saw pollution appearing on the lakeside.

Fallout 1 I found myself dreaming about at night - the entire Fallout universe owns a bit of my soul I think.

Gothic 1 & 2, and Risen as well. A lot of back and forth but that didn't irritate me - it just felt like I had gotten to know the land and felt realistic.