Posted May 28, 2013


To this day, Thief, IMHO, has nailed the boss encounters. They employ what you have been doing the past several hours in a slightly different way. They lead you to a plot conclusion and allow to rest satisfied in the WHOLE game experience... not just the last 5 minutes.
Most games handle it, effectively, like training someone how to toast bread and then expecting them to be able to make a casserole with that limited training. Or, here, put air in this balloon.... good, now deep fry it without popping it. We can't proceed until you are successful.