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F4LL0UT: I played the DID games but don't really remember how well they worked, although indeed, at least Robocop 3 ran at a decent speed if I recall correctliy. I mostly remember games like Red Baron, Fighter Bomber and Midwinter 2, though, all of which ran pretty much in slideshow mode, I think.
Red Baron had abysmal performance - but it was a PC-first development with a lot of details (and simple shading IIRC). Knights of the Sky was better in this regard. Midwinter 2 was playable, but yeah, it could turn into a slide show with a lot of stuff going on.

The DID games were a miracle compared to the rest, but another game with outstanding performance was Birds of Prey by Argonaut.
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F4LL0UT: I'm wondering whether that's actually an A500, or at least emulated A500, the game is running on in this video. I'd expect this kind of performance on an A1000 (that was the more powerful one, not the A2000, right?) but I can't imagine the A500 handling a 3D game like this this well. Most 3D games I remember from my A500 had like five frames a second. ^^
I presume that's running on an emulator (WinUAE), but that's about the speed it ran on real Amiga 500 as far as I remember. It was not really smooth, but playable. If those videos are of any indication, the original Zarch on Acorn Archimedes ran considerably smoother.

As far as I recall, speedwise A500, A1000 and A2000 were identical. They shared the same CPU and graphics chipsets, so Virus would run identically on those three Amiga models, I presume. A1000 was the very first Amiga (very expensive too if I recall right), A500 was a "cost reduction" version of it (more affordable to homes) but still with similar performance, and A2000 was the same as A500, but with more expansion options (expansion card slots etc.).

There were at least two different models of A500 though, the early ones had 512kB chip memory (you could buy an internal 512kB memory expansion, but I recall it was not "chip memory", but probably "fast memory"), while newer A500s had 1MB. But that didn't affect speed either.

A1200, A3000, A4000 etc. then had more performance with newer and faster graphics chipsets (AGA), CPUs etc. But I was out of Amiga scene at that point already, becoming a PC gamer.

Well, I guess I could have just as well linked here:

http://en.wikipedia.org/wiki/Amiga_models_and_variants

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F4LL0UT: Edit: Also DANG. Incidentally I just discovered where your avatar is from. I actually played the game like fifteen years ago. :D
So which is it? :) If you have played the game, then you have seen it because it is in the very first encounter.
Post edited June 04, 2014 by timppu
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timppu: There were at least two different models of A500 though, the early ones had 512kB chip memory (you could buy an internal 512kB memory expansion, but I recall it was not "chip memory", but probably "fast memory"), while newer A500s had 1MB.
Although you could upgrade the regular A500 model with 512kb to 1MB. It's what we did (well, my dad, because I was little more than a toddler when he did it).

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timppu: A1200, A3000, A4000 etc. then had more performance with newer and faster graphics chipsets (AGA), CPUs etc.
Oh yeah, it's that A1200 that aways confuses me. I think a friend of us had that one and my brother and I were extremely jealous when we saw the stick in Wing Commander actually move. :D

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F4LL0UT: So which is it? :) If you have played the game, then you have seen it because it is in the very first encounter.
I don't wanna say. I feel like a perv for having shown any interest in the game. Nah, okay, it's Cobra Mission. ^^ And yeah, I must have seen that character back then since I recall the combat but I totally didn't remember this particular pic. Also I got stuck pretty early and didn't play the game that much.
Post edited June 04, 2014 by F4LL0UT
I was going to say the old Lotus (Turbo Challenge) games...but maybe not. Their backgrounds move kinda up-down-up to make the moving to up- and downhill more apparent. so thats actually totally different case.
https://www.youtube.com/watch?v=JLlWlsb9GpQ

However M.A.C.E. has the parallax thingy for sure: https://www.youtube.com/watch?v=ic-gQQ8C1xI
Older games: I loved it in Worms.
Newer games: Terraria does it just right, IMO.
Castlevania: Symphony of the Night has the sweetest effects throughout: e.g. , [url=https://www.youtube.com/watch?v=-4S8VNEydxA&t=6m48s]here and here.

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Psyringe: First thing that came to my mind was Forbidden Forest.
Oh god, the scary memories. All those forest creatures of hell, AAAAAHH!!!
Post edited June 04, 2014 by chevkoch
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A_Future_Pilot: I'm pretty sure the Trine games do it.
The Trine games look to be full perspective 3D engine to me but I'd have to double check to be sure.
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timppu: There were at least two different models of A500 though, the early ones had 512kB chip memory (you could buy an internal 512kB memory expansion, but I recall it was not "chip memory", but probably "fast memory"), while newer A500s had 1MB.
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F4LL0UT: Although you could upgrade the regular A500 model with 512kb to 1MB. It's what we did (well, my dad, because I was little more than a toddler when he did it).

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timppu: A1200, A3000, A4000 etc. then had more performance with newer and faster graphics chipsets (AGA), CPUs etc.
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F4LL0UT: Oh yeah, it's that A1200 that aways confuses me. I think a friend of us had that one and my brother and I were extremely jealous when we saw the stick in Wing Commander actually move. :D

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F4LL0UT: So which is it? :) If you have played the game, then you have seen it because it is in the very first encounter.
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F4LL0UT: I don't wanna say. I feel like a perv for having shown any interest in the game. Nah, okay, it's Cobra Mission. ^^ And yeah, I must have seen that character back then since I recall the combat but I totally didn't remember this particular pic. Also I got stuck pretty early and didn't play the game that much.
Yeah amigas were confusing!
I had A1200 with 2M Chip... Then some games would load faster if you had fast memory... So I bought 8M fast. But then there was stuff that MC68020 could not handle at all... wasn't it 14Mhz Cpu? :) So you would need to buy a '030/040/060... And then there was all those ECS and OCS games, some or many of which didn't run at all, unless you went looking for a fix... And the fixes were not easy to come by, unless you knew Somebody :) Of course Aminet helped... But man was it expensive to use that sloooow internet those days on an Amiga :)

on topic: Man I was sure I had something, but now I just think Beast 3 :)
How about Super Mario land 1 and 2? You get those wings and off you go!
Amiga had Battle Squadron! And Alien Breed series.... They made PC-remakes but with semi-poor ratings.
Post edited June 04, 2014 by superstande
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timppu: There were at least two different models of A500 though, the early ones had 512kB chip memory (you could buy an internal 512kB memory expansion, but I recall it was not "chip memory", but probably "fast memory"), while newer A500s had 1MB.
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F4LL0UT: Although you could upgrade the regular A500 model with 512kb to 1MB. It's what we did (well, my dad, because I was little more than a toddler when he did it).
Yeah, I did that too. The expansion was not "chip memory" though, I don't recall if it was called "fast memory" or "slow memory" instead. Amiga seemed to have lots of different memory types (chip, fast, slow, god knows what else). :)

I think the newer A500 model came with 1MB of chip memory (not 512kB chip + 512kB fast/slow), and also the Kickstart ROM was 1.3 (1.2 in the earlier A500 model that I had). But in the end I don't think any of that really mattered, all pre-AGA Amiga games seemed to be designed with the original A500 in mind, ie. 512kB chip memory, and if you had the 512kB memory expansion on top of it (or an A500 with 1MB chip RAM), the game might take advantage of it too in some way, like with reduced loading times.

I think Amiga games stayed that way until A1200 (and CD32) came around, after which there started to be graphically improved AGA-versions as well. But Amiga was already a declining star at that point, I think.

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F4LL0UT: Nah, okay, it's Cobra Mission. ^^
Bingo.
Post edited June 04, 2014 by timppu
Well, I had to educate myself what the different Amiga RAM types were, and yeah, the original A500 "trapdoor" memory expansion (extra 512kB RAM) was considered as "pseudo-fast RAM" aka "slow RAM". The other types of memory expansions were generally referred to as "fast RAM", and the built-in memory which the graphics chipset could access was "chip RAM".

http://en.wikipedia.org/wiki/Amiga_Chip_RAM

http://en.wikipedia.org/wiki/Amiga_Chip_RAM#Fast_RAM
Post edited June 04, 2014 by timppu
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delboy2k10: Wow, now this is a discussion wayyyyyyyy from my past

This goes back to the days where Raster Interrupts was freely used in young teens play grounds.

Anyway

Arcade games used Parallax techniques from the early 80's games. Because arcade games used the technique a lot just like most animated houses, it was not too long before home computers used it

Extensive use of Parallax can be found in Commodore 64 games, it even had a game called Parallax from I believe Ocean Software. (Also check out StarPaws as an old old game that used at least 4 parallax layers at super side scrolling speeds)

You then move on to Nes, Snes and Megadrive where beat-em-ups and side scrolling RPG games used the technique to great effect. Check the side scrolling platform game Castlevania IV for this technique which also adds depth to the gameplay by moving in and out of the parallax effect.

In the end I could go on and on and probably name hundreds of games, but the fun is checking YouTube or playing them yourself.
Yeah, Parallax was developed by Sensible Software
http://www.mobygames.com/game/c64/parallax
The same guys behind Wizball, SEUCK, Sensible Soccer, Cannon Fodder and a bunch of other great games - LOVE those guys!
Shame no-one had the balls to bank roll Sex n' Drug n' Rock n' Roll - the project that bankrupted them!
Post edited June 04, 2014 by Fever_Discordia
Sorry F4LL0UT, but the only examples of parallax scrolling I can remember are from the old days of C64 and Amiga... forgive me if I post them here...
On the C64, and that little obscure game, [url=https://www.youtube.com/watch?v=NcqJHuACxoU]Rimrunner.
On the Amiga I recall , [url=https://www.youtube.com/watch?v=yErm-YRYzjM]Leander and Flimbo's Quest. Also Silkworm had a bit of parallax.
Yet, the most impressive example of that I remember comes from the underwater sequences of Nebulus on the C64.
There were many, many games with parallax scrolling; I surely played many of them, but I can't remember them at the moment.

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Wishbone: Funnily enough, as soon as I saw the thread title, this is what I thought of :-D
Me too :)

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timppu: Later though, Amiga also got its port of the same game, renamed as "Virus". I guess the port was pretty good, considering the lower specs of A500:
http://www.youtube.com/watch?v=V1sYsOm-y8w
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F4LL0UT: I'm wondering whether that's actually an A500, or at least emulated A500, the game is running on in this video.
I had the game (albeit with a different, fake title) on my expanded A500 and I can attest the performance was like that in the video, if i remember correctly. Really hard controls, indeed.

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superstande: Amiga had Battle Squadron!
Great game, I played it!

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Fever_Discordia: The same guys behind Wizball, SEUCK, Sensible Soccer, Cannon Fodder and a bunch of other great games - LOVE those guys!
They're legendary!
Post edited June 04, 2014 by cose_vecchie
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Psyringe: First thing that came to my mind was Forbidden Forest. It probably doesn't fit the criteria mentioned in the OP though, since it looks very primitive today. Still, back in 1983, a C64 game with several layers of Parallax scrolling (as can be seen in the video in the line of trees, left half of the screen, around the 1:35 mark) was pretty impressive ...
It fits

But Forbidden Forrest 2 gives a better idea and use of Parallax being written years later by the same coder.

It was one of my fave games at the time and I didn't care how blocky expanded sprites were it was a technical marvel and good use of the unique features the C64 had.
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Wishbone: Wow, I never even knew this system existed. From a technical standpoint, it seems to have been superior to the market leaders at the time. However, it also seems to have been mostly unknown outside of English-speaking countries.
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timppu: I've never seen the system in action and I don't think it got much of foothold here either, but I recall when Acorn Archimedes was reviewed in a Finnish computer magazine, and they said "With these specs, AA beats e.g. Amiga 500". As an Amiga 500 owner who still thought Amiga is untouchable with its superior features, I was devastated. :(

I specifically remember when they reviewed "Zarch" for Acorn Archimedes, it sounded like a great game:

http://www.youtube.com/watch?v=ALfnZjCiuUQ

Later though, Amiga also got its port of the same game, renamed as "Virus". I guess the port was pretty good, considering the lower specs of A500:

http://www.youtube.com/watch?v=V1sYsOm-y8w

Damn that game had hard controls... Much later I've played some freeware PC remake of Zarch/Virus which was superior to both versions (I think it supported 3Dfx Glide?), I don't recall what was the name of that game. Maybe I still have it somewhere on the hard drive.

Back then it was too easy to hang on to certain specs and feel betrayed when some other unit came which was technically superior. Ever since I got a PC which keeps evolving all the time, I haven't cared much even if my current gaming system is not "state of the art" anymore.
The Archimedes still has a legacy today being a RISC based chip (Reduced Instruction Set) it was this that made the Archimedes fast as the Amiga used custom chips to give it the speed edge over its nearest rival which was the Atari ST.

I had the A1000 which was 256mb but had the 256Mb upgrade making it 512mb which to be honest you really had to have for Multitasking.

I could go on and on about the Amiga and C64 being a huge huge chunk of my life. But although I was never a fan of the Archimedes, its legacy is the RISC Chip, which you will find in many mobile phones now (ARM)
Post edited June 08, 2014 by delboy2k10
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delboy2k10: I had the A1000 which was 256mb but had the 256Mb upgrade making it 512mb which to be honest you really had to have for Multitasking.
Yeah you mean 256kb..?
I don't know much of A1000, but on my A500 there was 512kb as a starter-memory... then the trend was to double it.
SOMEHOW doubt you had 512 megabytes back in the day :)
Post edited June 10, 2014 by superstande
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superstande: Yeah you mean 256kb..?
I don't know much of A1000, but on my A500 there was 512kb as a starter-memory... then the trend was to double it.
SOMEHOW doubt you had 512 megabytes back in the day :)
That's an error that I'm also prone to make. It's incredible how much everything has scaled up. Telephones have gigabytes of memory. Terrabyte disks are the norm (the first HD I saw had 10MB).