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Sure, it's a great game.
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QC: You have to jump everywhere you go to get those glitches to happen, which I end to do because it's a little faster than walking early on. Getting stuck though happens when you get impatient, climb over the mountains and then race about like the game doesn't have anyway to stop you anymore. As for falling through the world, it happens, you just have to provoke it, but it's possible in most indoor areas. Vivec and the very first building of the game (especially on the stairs) are where this is the worst in my experience.
Not saying they never happen, just putting it in perspective.
Personally, I started without mods, and on the occasions where I felt something was missing from the game, I installed them. One mod I personally did install, though, was Living Cities of Vvardenfell, which puts npcs in different locations depending on the time of day. It's not ideal, as due to the engine not really being designed for that they teleport to their new locations suddenly rather than moving over there, but for me I found it added to the verisimilitude a lot. I'd suggest trying without, though, and then deciding, as it breaks savegames if you uninstall it.
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QC: snip
I just thought I should point out that if you get stuck on a hill, and don't yet have levitation, you don't have to reload (in the vast majority of situations). You can just type fixme into the console (which is accessed like in later games with the ` key, in the top left corner of most keyboards), which will teleport you a short distance from your current location, hopefully freeing you from the rock.

I just wish Oblivion could do that. I've had to reload it far more times than Morrowind due to being trapped.

Also, they're called 'Silt Striders', not 'Silt Riders'!
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QC: You have to jump everywhere you go to get those glitches to happen, which I end to do because it's a little faster than walking early on. Getting stuck though happens when you get impatient, climb over the mountains and then race about like the game doesn't have anyway to stop you anymore. As for falling through the world, it happens, you just have to provoke it, but it's possible in most indoor areas. Vivec and the very first building of the game (especially on the stairs) are where this is the worst in my experience.
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StingingVelvet: Not saying they never happen, just putting it in perspective.
I know. I sometimes have trouble getting those glitches to happen to, Vivec's the easiest place to get the glitch to happen, the lower levels especially if you want to try it. Thankfully it lets you swim out of the buildings, but I remember one time where I wound up jumping through about 3 or 4 times in a row, got frustrated and started jumping along the guard rails instead whenever I visited.

I do still love this game though. Now if only I didn't have to turn all of Syda Neen into my personal storage facility, I literally use half the town and can spend an hour at a time stacking together my items and re-organizing them after a nice long session of killing selling and collecting.
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pi4t: Personally, I started without mods, and on the occasions where I felt something was missing from the game, I installed them. One mod I personally did install, though, was Living Cities of Vvardenfell, which puts npcs in different locations depending on the time of day. It's not ideal, as due to the engine not really being designed for that they teleport to their new locations suddenly rather than moving over there, but for me I found it added to the verisimilitude a lot. I'd suggest trying without, though, and then deciding, as it breaks savegames if you uninstall it.
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QC: snip
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pi4t: I just thought I should point out that if you get stuck on a hill, and don't yet have levitation, you don't have to reload (in the vast majority of situations). You can just type fixme into the console (which is accessed like in later games with the ` key, in the top left corner of most keyboards), which will teleport you a short distance from your current location, hopefully freeing you from the rock.

I just wish Oblivion could do that. I've had to reload it far more times than Morrowind due to being trapped.

Also, they're called 'Silt Striders', not 'Silt Riders'!
I'm doing this all from memory, so you can't blame me for getting something wrong here and there. Last time I played was......... 4 months ago? I kinda wish I knew I could just type that though (I did already know about accessing that scripting though), it would have saved me from restarting more than a couple characters.
Post edited January 21, 2013 by QC
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QC: In the back of the catacomb is a ring that adds a small bonus to your character stats (As opposed to your skill levels), and an item "Lord Brine's Ashes". Haven't ever figured out what to do with the ashes.
The ashes don't do anything, they're a tribute for a fan that died while the game was in development.
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QC: In the back of the catacomb is a ring that adds a small bonus to your character stats (As opposed to your skill levels), and an item "Lord Brine's Ashes". Haven't ever figured out what to do with the ashes.
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ThatNinjaGuy: The ashes don't do anything, they're a tribute for a fan that died while the game was in development.
There's a tribute for same fan in Might and Magic 8, confused me as well. Think there's yet another tribute in one of the Ultimas too.
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QC: In the back of the catacomb is a ring that adds a small bonus to your character stats (As opposed to your skill levels), and an item "Lord Brine's Ashes". Haven't ever figured out what to do with the ashes.
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ThatNinjaGuy: The ashes don't do anything, they're a tribute for a fan that died while the game was in development.
Ah. I usually hang onto them anyway, I always wondered if down the line I could have given them (And several named skulls) to the orc woman on the lower level of the Balmora Mages Guild since there's a suggestion that she's into necromancy. Well, I'll still keep the ashes then.
I started it up again last week and thought vanilla was just fine. That said, I do like some mods to make things not look like total ass while still keeping the immersion of the game.

I started this game up again because I'm on the brink of getting a console player to convert to PC (well, maybe not convert but at least play some PC games as well like I do). I never tell people that PC is superior but I'm willing to encourage them to try it if they're looking for something more. It has to be their own idea. In this case, the hopeful convert has never really been into games before getting a console this generation and has since enjoyed TES games and Fallout games a lot. He's gotten bored of how easy it is to break economies and become super uber with 100 ratings in many skills in those games though and wants more of a challenge. He's heard some people say that Morrowind is the best TES game so he wants to try it.

I've told him that he can borrow my copy and that he should play vanilla for at least a few hours just to get a feel for the game and if he doesn't mind it to play through the main quest to get an idea of what he likes and doesn't like so he knows what kind of mods he would like to try.

I'm making a modded game that will be compatible with BTB's Game Improvements since the economy and ease of becoming uber is what he's getting bored with so I think he will like this balance. I don't want him to be immediately turned off to PC gaming and modding with the conflicts that can happen so I'm trying to do this for him to make it less painful. I personally kind of like having epic treasure to find because I think it helps make exploration satisfying, but I also get that once you know where to look and once you find just a few of these epic pieces, the game can be too easy and dull.
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Fenixp: There is one mod I would suggest tho: Less Generic NPC mod. It gives NPCs a lot of custom dialogue that fits right into the game and works very well.
While I'm really excited about a project like this, I skipped this one because it's not complete yet. It just seems really ambitious and I wasn't sure if having NPCs in one town that are really cool and then also having NPCs in another town who are very generic at the same time would break immersion for me. Does it seem seamless to you? Maybe I should add it anyway.
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KyleKatarn: I started it up again last week and thought vanilla was just fine. That said, I do like some mods to make things not look like total ass while still keeping the immersion of the game.

I started this game up again because I'm on the brink of getting a console player to convert to PC (well, maybe not convert but at least play some PC games as well like I do). I never tell people that PC is superior but I'm willing to encourage them to try it if they're looking for something more. It has to be their own idea. In this case, the hopeful convert has never really been into games before getting a console this generation and has since enjoyed TES games and Fallout games a lot. He's gotten bored of how easy it is to break economies and become super uber with 100 ratings in many skills in those games though and wants more of a challenge. He's heard some people say that Morrowind is the best TES game so he wants to try it.

I've told him that he can borrow my copy and that he should play vanilla for at least a few hours just to get a feel for the game and if he doesn't mind it to play through the main quest to get an idea of what he likes and doesn't like so he knows what kind of mods he would like to try.

I'm making a modded game that will be compatible with BTB's Game Improvements since the economy and ease of becoming uber is what he's getting bored with so I think he will like this balance. I don't want him to be immediately turned off to PC gaming and modding with the conflicts that can happen so I'm trying to do this for him to make it less painful. I personally kind of like having epic treasure to find because I think it helps make exploration satisfying, but I also get that once you know where to look and once you find just a few of these epic pieces, the game can be too easy and dull.
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Fenixp: There is one mod I would suggest tho: Less Generic NPC mod. It gives NPCs a lot of custom dialogue that fits right into the game and works very well.
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KyleKatarn: While I'm really excited about a project like this, I skipped this one because it's not complete yet. It just seems really ambitious and I wasn't sure if having NPCs in one town that are really cool and then also having NPCs in another town who are very generic at the same time would break immersion for me. Does it seem seamless to you? Maybe I should add it anyway.
Yeah it's difficult to convert console gamers to PC games, I usually just let loose on my GOG collection or give him a lend of a game to begin the conversion :)
Post edited January 21, 2013 by McDon
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KyleKatarn: While I'm really excited about a project like this, I skipped this one because it's not complete yet. It just seems really ambitious and I wasn't sure if having NPCs in one town that are really cool and then also having NPCs in another town who are very generic at the same time would break immersion for me. Does it seem seamless to you? Maybe I should add it anyway.
I haven't even noticed having it - in the good sense. It just adds immersion, it doesn't actually add huge branching trees of conversation, NPCs will just mostly give you a different response to the same query.
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KyleKatarn: While I'm really excited about a project like this, I skipped this one because it's not complete yet. It just seems really ambitious and I wasn't sure if having NPCs in one town that are really cool and then also having NPCs in another town who are very generic at the same time would break immersion for me. Does it seem seamless to you? Maybe I should add it anyway.
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Fenixp: I haven't even noticed having it - in the good sense. It just adds immersion, it doesn't actually add huge branching trees of conversation, NPCs will just mostly give you a different response to the same query.
Okay, I'll go back and add it then. Shouldn't be any harm in trying it out at least.
Anyone else think A Morrowind remake would be epic?
where did you get it? Quick basic look turned up steam and gamersgate who is sold out and only sold steam keys in the first place. So do the mods work on steam?
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McDon: Anyone else think A Morrowind remake would be epic?
Of course we do.
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asdfasdfadsf: where did you get it? Quick basic look turned up steam and gamersgate who is sold out and only sold steam keys in the first place. So do the mods work on steam?
Vast majority, yes.
Post edited January 21, 2013 by Fenixp
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McDon: Yeah it's difficult to convert console gamers to PC games, I usually just let loose on my GOG collection or give him a lend of a game to begin the conversion :)
Yeah, I think I just need to get him started on something awesome like Morrowind and then I have a ton of other older games I can throw at him to get him hooked :)