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I love Morrowind - it was my starting point in the world of the Elder Scrolls, and I didn't get to play Arena and Daggerfall until much later. Kitted out with all the graphics mods (Graphics Extender, godrays, ENBSeries etc.) the game looks just as good as Oblivion and Skyrim, even if the textures look considerably more washed out. It's also a little disturbing that people rarely speak in the game (I have the German version, not sure if the English version is different). But apart from that, it's every bit as strong as Skyrim and I find it is actually better than Oblivion, which tends to drag on.
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crdy123: I've heard a lot of bad about the combat, how bad is it?
It's not bad IF you remember 2 simple rules:

1- Keep your fatigue bar high. When you run, you drain your fatigue. If your fatigue is empty in combat, you'll fail a lot at everything you do.

2- If you wanna be good at something, you gotta invest in it first. This includes both the character generation and paid training afterwards. Imo, a skill of 40+ is a good start, 25 is not.

As for the game itself, if you enjoyed the exploration aspect and learning about the worlds of Oblivion and Skyrim, Morrowind will surely appeal to you.
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bevinator: There's a bit of a learning curve especially at the beginning, but it's a game I would recommend to absolutely everyone.
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jefequeso: See, this has always confused me. Compared to Fallout 1/2 and Baldur's Gate II, I found Morrowind to be incredibly accessible.
I think it has more to do with what SimonG said, about it sometimes being difficult to really "get into" the game at first. It just dumps you in Seyda Neen, and you have no idea what you're doing or where you're going. If you breeze through the census office, you can even miss important tutorial hints. (e.g. Don't pick up the crab cakes? You miss the infobox about food.) I thought Oblivion's tutorial dungeon/sewer to be an excellent way of introducing the game. With Morrowind, there's almost no hand-holding... which is awesome once you get into it, but it can turn people off in the beginning. I actually vastly prefer this to what the other games do, so I always make sure to tell people to stick with it.
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jefequeso: Truth. Morrowind's UI is surprisingly slick and easy to use, but without sacrificing versatility.


I really love how at the very beginning the game basically tells you "What, are you trying to follow the main quest? Well screw you! Go dick around in the world for a little while first."
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Roman5: yeah, that's what me and many other people loved about the game: The sense of mystery and adventure - even what you are supposed to do next connected to the main quest is usually shrouded in mystery

Oblivion and Skyrim are really bad in this regard because they hold your hand all the way through and it takes away a lot of great things from the game
That's the impression I get, and it's why I'm probably not going to try them any time soon (although I'd be lying if I said that Skyrim didn't look cool).
The fact that the game had rarely any voice acting helped it actually, imo. There dialogues are very well written and quite complex. And instead of a questmarker, you get a detailed description of were to find stuff, which gave you an awesome feeling of immersion. They didn't they "go to the runes of XYZ" like in TES 4/5, but they saud, "go to the runes of XYZ, which are north of that city, than turn right at the second crossroads,... etc)
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SimonG: The fact that the game had rarely any voice acting helped it actually, imo. There dialogues are very well written and quite complex. And instead of a questmarker, you get a detailed description of were to find stuff, which gave you an awesome feeling of immersion. They didn't they "go to the runes of XYZ" like in TES 4/5, but they saud, "go to the runes of XYZ, which are north of that city, than turn right at the second crossroads,... etc)
I have a love-hate relationship with that part of the game. On the one hand, I like that it doesn't just put a big glowing X on your map--you have to follow the directions you're given. It helps you pay attention to the world rather than just holding down the walk button while watching the minimap. On the other hand, the game isn't always consistent about what information it does and doesn't record in your journal. So sometimes I'd find myself with no clue about, say, how to find a certain person, because the game didn't record that particular bit of information, and it's impossible to get the questgiver to repeat his dialogue.
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jefequeso: I have a love-hate relationship with that part of the game. On the one hand, I like that it doesn't just put a big glowing X on your map--you have to follow the directions you're given. It helps you pay attention to the world rather than just holding down the walk button while watching the minimap. On the other hand, the game isn't always consistent about what information it does and doesn't record in your journal. So sometimes I'd find myself with no clue about, say, how to find a certain person, because the game didn't record that particular bit of information, and it's impossible to get the questgiver to repeat his dialogue.
I know what you mean, but luckily we the internet now has the answers. Sites like uesp give very "spoiler free" directions when you are lost. I wish I knew this site on my first attempts. I actually always "activate" the quest arrow in Skyrim once I'm done with the major part of a quest and just have to return to the questgiver. No more searching through several rooms (and load screens) for that elusive mage. I really like that!

Anybody remember the time before the first expansion, before the quest log?

Pen and paper my friends, that's how the pros roll ;)!
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SimonG: The fact that the game had rarely any voice acting helped it actually, imo. There dialogues are very well written and quite complex. And instead of a questmarker, you get a detailed description of were to find stuff, which gave you an awesome feeling of immersion. They didn't they "go to the runes of XYZ" like in TES 4/5, but they saud, "go to the runes of XYZ, which are north of that city, than turn right at the second crossroads,... etc)
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jefequeso: I have a love-hate relationship with that part of the game. On the one hand, I like that it doesn't just put a big glowing X on your map--you have to follow the directions you're given. It helps you pay attention to the world rather than just holding down the walk button while watching the minimap. On the other hand, the game isn't always consistent about what information it does and doesn't record in your journal. So sometimes I'd find myself with no clue about, say, how to find a certain person, because the game didn't record that particular bit of information, and it's impossible to get the questgiver to repeat his dialogue.
I loved that stuff so much. It really made me forget that I was just playing a game. Just finding the dungeons was as much of an adventure as fighting through them. I had a blast trying to find a place called 'Milk". Took me a few hours to track it down. I think the directions were just plain wrong.
As for multiple complains about graphics... Basically, this. It comes with an installer.
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Fenixp: As for multiple complains about graphics... Basically, this. It comes with an installer.
Mother. of . GOD!

I considering playing Morrowind again...
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Fenixp: As for multiple complains about graphics... Basically, this. It comes with an installer.
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SimonG: Mother. of . GOD!

I considering playing Morrowind again...
Version 2 is out now, you can get it here :

http://morrowindoverhaul.rpgitalia.net/news/its-release-time-morrowind-overhaul-sounds-graphics-2-0
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jefequeso: I have a love-hate relationship with that part of the game. On the one hand, I like that it doesn't just put a big glowing X on your map--you have to follow the directions you're given. It helps you pay attention to the world rather than just holding down the walk button while watching the minimap. On the other hand, the game isn't always consistent about what information it does and doesn't record in your journal. So sometimes I'd find myself with no clue about, say, how to find a certain person, because the game didn't record that particular bit of information, and it's impossible to get the questgiver to repeat his dialogue.
Your journal actually records every piece of dialog, not just quests. Just click "Topics" on the journal screen and select your dialog option, and it'll list all of the NPC responses for those word(s). You have to know what the topic word was, though. So if somebody said it to you outside of a greeting, you can still find it.