It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Crosmando: No I'm living in reality.
Debatable.

avatar
Crosmando: Huge generalization. And as I said earlier governments have access to advice and information by experts they can call on.
Accusing people of generalising is rich coming from the guy that claimed that all non-sanctioned derivative works were - and I quote - "raping the course of a classic game to make some quick money".

avatar
Crosmando: It isn't contradictory. It's just a personal choice I made that I don't want DRM'd games installed on my computer. I also think Intellectual Property is very important and creators should have ownership rights over their creations, at least for their lifetimes or in the case of a company as long as the company is around.

And yeah, I'll generally pirate a game if it has Securom/Starforce or something on it, though I do buy games on Steam if I want them badly enough (like the recent Might & Magic X which has UPlay as well as Steam). I don't think it's contradictory because: I purchased every game I pirate, if a DRM-free version appears I'll buy it and remove the pirated version off my HDD.
It amazes me that you don't see the contradiction in this. You know those cracks and pirated copies you use? Those are forbidden by copyright law. But I guess copyright is not so great after all when it comes to you breaking it for your own needs instead of hijacking it as a means to satisfy your nerdrage, right?

And weren't you "sick of this discussion"?
Post edited February 05, 2014 by jamyskis
avatar
Crosmando: People can make fan-fics now, but they aren't official, they aren't official sequels or spin-offs, and they can't be profited from.
Everyone knows that, it is what I told you. That is why we need public domain, for profit. That is why you are anti capitalist.

avatar
Crosmando: No I'm living in reality.
This communist land of government knows best is reality?

avatar
Crosmando: Huge generalization. And as I said earlier governments have access to advice and information by experts they can call on.
You made the generalization by calling everyone here random people. These experts you seem to trust so much are paid lobbyists who are only out for the short term profit.

avatar
Crosmando: It isn't contradictory. It's just a personal choice I made that I don't want DRM'd games installed on my computer. I also think Intellectual Property is very important and creators should have ownership rights over their creations, at least for their lifetimes or in the case of a company as long as the company is around.
Nice try, but you still not pay for their games, and then go around making PD about not paying for IP.

avatar
Crosmando: And yeah, I'll generally pirate a game if it has Securom/Starforce or something on it, though I do buy games on Steam if I want them badly enough (like the recent Might & Magic X which has UPlay as well as Steam). I don't think it's contradictory because: I purchased every game I pirate, if a DRM-free version appears I'll buy it and remove the pirated version off my HDD.
If you pay for all of them, I really don't see why you didn;t say that immediately, could have saved you alot of laughs.

avatar
Crosmando: There's different people in companies of course, the designers and the like obviously love creating cool stuff that they feel like they "own", for managers or producers they still have to keep on eye on money situation.
Yes, and that is exactly why PD is a good thing. These designers will be able to make cool stuff for profit after 20 years.

avatar
Crosmando: More personal attacks.
You seem to like them, I mean that's why you only pay attention to the attacks instead of the sentences before that. Don't worry, plenty more coming.
avatar
amok: Eldrich is good, actually. I quite enjoyed it. It is recommended.

If Crosmando's problem is that we get more games like this, then all I can say is "bring it on!" :)
Those were my sentients when playing it as well, actually. The game is fairly well-crafted, and I feel it brings the theme of fear of the unknown over very well, especially due to the randomly generated nature of its levels
Post edited February 05, 2014 by Fenixp
avatar
amok: Eldrich is good, actually. I quite enjoyed it. It is recommended.

If Crosmando's problem is that we get more games like this, then all I can say is "bring it on!" :)
avatar
Fenixp: Those were my sentients when playing it as well, actually. The game is fairly well-crafted, and I feel it brings the theme of fear of the unknown over very well, especially due to the randomly generated nature of its levels
mm, the rogue-lite elements works very well for this game. The random level generation is surprisingly good, it does manage to create nice big multi-level rooms which seems both complex and consistent at the same time. The others games with random levels tends to be more 'bland' to not create dead ends in the levels.

and it somehow manages to make cute and scary mobs at the same time :)
avatar
jamotide: Dream on, but this is typical for you lefty idealists.
Well, considering governments and parliaments make the laws, this leaves you in a bind does it not?
What, I called you the opposite of a capitalist, because you want to stifle business opportunities. If you respect the canon, you should be for public domain, as it's often the original creators benefiting from it, as I explained to you below.

See and this kind of business stifling environment is exactly what PD tries to avoid.
I couldn't care less if you called me a capitalist, communist or whatever, I'm not a strongly political person either way. But yes if you support PD for the sole reason of it having the capacity to generate more revenue in the economy, I am absolutely against that, because money isn't everything and things like ownership rights are more important.

But I would also dispute that PD stifles creativity, because really unless all these potential creatives are utter talentless hacks that are unable to come up with their own original IP without "borrowing" things from Public Domain, then I think our society is doomed. Any culture that can only survive by continually recycling old works isn't a healthy culture.

No one is stopping anyone from writing a completely original novel, or a completely original IP for a game. PD doesn't stop this. If you think not being able to plagiarize characters/settings/plots from old works is the epitome of a creative society, I beg to differ.
Btw..I don't share your pessimism about "breaking canon". Companies do that all the time to their own shit. Why is it such a big deal to you.
Companies have the right to do it, because they own it, obviously.
It's the free market, baby.
So you're playing political switcharoo now? And I'd argue the cornerstone of a market economy is private ownership, not "private ownership for 20 years, then the state seizes all assets".
How do they do any damage? Cthulhu saves the world is awesome. It makes me want to get the original. Besides, you said good works might emerge as well. So I am not sure why you always only mention these evil talentless hacks on which your whole argument seems to rest.
My argument is just about a more strict definition of intellectual property/ownership, the other stuff is my personal fears of what may happen if PD like suggested became law, but ultimately I believe in the integrity and inviolability of IP I guess you could say.
No problem, just don't buy it.
It's not official, so it shouldn't exist. They are earning that money legitimately, they are piggy-backing on HP Lovecraft PD works rather than something original. It is parasitic.
Yes I will, because it is hilarious to see you try to defend it.
You can think what you want, it's boring and I'm not going to repeat myself again.
avatar
Fenixp: Those were my sentients when playing it as well, actually. The game is fairly well-crafted, and I feel it brings the theme of fear of the unknown over very well, especially due to the randomly generated nature of its levels
The game is the antithesis of Lovecraft, an action dungeon-crawler where you go round one-shot-killing cultists in crappy/childish Minecraft-like blocky graphics. It's something that can only come from the mind of someone without any understanding of Lovecraft's work, or more likely someone who has never read any of them.
Post edited February 05, 2014 by Crosmando
avatar
Crosmando: The game is the antithesis of Lovecraft, an action dungeon-crawler where you go round one-shot-killing cultists
Admittedly, the first 'world' is relatively easy. The next ones and, more importantly, the higher difficulties punish such behaviour very harshly tho. The game becomes about careful exploration, resource management and a helluvalot of stealth.

I'm also quite interested in where did you get that it's a derivative work. It nicks a couple of names from Lovecraft's universe, but the author himself says that the game is only very loosely based on Lovecraft's works. The game does not, in any way, promote itself as a fiction directly connected to Lovercraft's works - Lovecraftian horror became a genre if you've managed to miss that.
Post edited February 05, 2014 by Fenixp
avatar
Crosmando: The game is the antithesis of Lovecraft, an action dungeon-crawler where you go round one-shot-killing cultists in crappy/childish Minecraft-like blocky graphics. It's something that can only come from the mind of someone without any understanding of Lovecraft's work, or more likely someone who has never read any of them.
Or someone who just interpret the source material differently from you? I felt it fit quite nicely into the mythos (and I have read all the Lovecraft books. Read the first one ("at the mountains of madness") when I was 11)
avatar
jamotide: Everyone knows that, it is what I told you. That is why we need public domain, for profit. That is why you are anti capitalist.
Oh are we playing switcharoo again? I couldn't care less what political terms you throw around. If you think profit is more important than integrity, you might as well go and sell your mother/sister on the street for some money.
This communist land of government knows best is reality?
Knows more than dunces like you, that's a guarantee.
You made the generalization by calling everyone here random people.
On an 'anonymous' discussion board this is a pretty safe generalization.
These experts you seem to trust so much are paid lobbyists who are only out for the short term profit.
I'm not talking about "lobbyists", I'd say lawyers with university education in copyright law and experience would suffice.
Yes, and that is exactly why PD is a good thing. These designers will be able to make cool stuff for profit after 20 years.
They don't need PD for this, they can just create a "spiritual successor" or something. It's a complete fallacy that you need 20-year PD for creativity. Creative people come up with ideas on their own, because that's what they do. They don't need to recycle or make a derivative work.
avatar
Crosmando: The game is the antithesis of Lovecraft, an action dungeon-crawler where you go round one-shot-killing cultists
avatar
Fenixp: Admittedly, the first 'world' is relatively easy. The next ones and, more importantly, the higher difficulties punish such behaviour very harshly tho. The game becomes about careful exploration, resource management and a helluvalot of stealth.

I'm also quite interested in where did you get that it's a derivative work. It nicks a couple of names from Lovercraft's universe, but the author himself says that the game is only very loosely based on Lovercraft's works. The game does not, in any way, promote itself as a fiction directly connected to Lovercraft's works - Lovercraftian horror became a genre if you've managed to miss that.
agred
avatar
amok: Or someone who just interpret the source material differently from you?
I think someone would need to be acid to read Lovecraft and then come up with Eldritch. It had none of the tone or horror feel of the short stories. In fact what's atrocious that no-one has ever gotten Lovecraft right, in any derivative work. That FPS Bethesda published years back completely missed the point of Lovecraft too.

One only has to look at the graphics of Eldritch to realize that it was obviously a cheap cash-grab to appeal to Minecraft players, with "Lovecraftian" thrown in to potential widen the audience. Very cynical.
Post edited February 05, 2014 by Crosmando
avatar
Crosmando: Well, considering governments and parliaments make the laws, this leaves you in a bind does it not?
You, me, everyone, comrade.

avatar
Crosmando: But yes if you support PD for the sole reason of it having the capacity to generate more revenue in the economy, I am absolutely against that, because money isn't everything and things like ownership rights are more important.
Why?

avatar
Crosmando: But I would also dispute that PD stifles creativity, because really unless all these potential creatives are utter talentless hacks that are unable to come up with their own original IP without "borrowing" things from Public Domain, then I think our society is doomed. Any culture that can only survive by continually recycling old works isn't a healthy culture.
Ok, either you don't know what either "stifle" or "dispute" means. Btw, our culture is continually recycled, not sure how you did not notice this so far. I guess in Crosmando world, we are doomed even without PD.

avatar
Crosmando: No one is stopping anyone from writing a completely original novel, or a completely original IP for a game. PD doesn't stop this. If you think not being able to plagiarize characters/settings/plots from old works is the epitome of a creative society, I beg to differ.
No one is stopping anyone from playing computer games either. Nobody who is for PD wants anyone to stop. And no I don't think that is the epitome, glad we talked about it. Anymore irrelevant stuff on your mind?

avatar
Crosmando: Companies have the right to do it, because they own it, obviously.
So it really doesn't matter to you that canon is broken, you just felt to mention it randomly.

avatar
Crosmando: So you're playing political switcharoo now? And I'd argue the cornerstone of a market economy is private ownership, not "private ownership for 20 years, then the state seizes all assets".
Please stay on topic, nobody wants states to seize assets.

avatar
Crosmando: My argument is just about a more strict definition of intellectual property/ownership, the other stuff is my personal fears of what may happen if PD like suggested became law, but ultimately I believe in the integrity and inviolability of IP I guess you could say.
Yes but you have no arguments for that argument, because Ctlhhulhu saves the world does no damage to the original IP holder.

avatar
Crosmando: It's not official, so it shouldn't exist.
Why?

avatar
Crosmando: They are earning that money legitimately, they are piggy-backing on HP Lovecraft PD works rather than something original.
Yeah,so?

avatar
Crosmando: It is parasitic.
And why is that bad?

avatar
Crosmando: You can think what you want, it's boring and I'm not going to repeat myself again.
I'm pretty sure you will.

avatar
Crosmando: The game is the antithesis of Lovecraft, an action dungeon-crawler where you go round one-shot-killing cultists in crappy/childish Minecraft-like blocky graphics. It's something that can only come from the mind of someone without any understanding of Lovecraft's work, or more likely someone who has never read any of them.
And we're still glad it exists. Ad it does no damage to Lovecraft.

avatar
Crosmando: Oh are we playing switcharoo again? I couldn't care less what political terms you throw around. If you think profit is more important than integrity, you might as well go and sell your mother/sister on the street for some money.
Yes I might. If they want to, why not?

avatar
Crosmando: Knows more than dunces like you, that's a guarantee.
Obviously not.

avatar
Crosmando: On an 'anonymous' discussion board this is a pretty safe generalization.
Before you talked to them, yes.

avatar
Crosmando: I'm not talking about "lobbyists", I'd say lawyers with university education in copyright law and experience would suffice.
I would say so, too. I am also an idealist.

avatar
Crosmando: They don't need PD for this, they can just create a "spiritual successor" or something. It's a complete fallacy that you need 20-year PD for creativity. Creative people come up with ideas on their own, because that's what they do. They don't need to recycle or make a derivative work.
But it will sell better, which is good for the economy, which benefits us all, which is why you are anti-capitalist.
Post edited February 05, 2014 by jamotide
avatar
Crosmando: I think someone would need to be acid to read Lovecraft and then come up with Eldritch. It had none of the tone or horror feel of the short stories. In fact what's atrocious that no-one has ever gotten Lovecraft right, in any derivative work. That FPS Bethesda published years back completely missed the point of Lovecraft too.
'Nobody gets Lovecraft but me'. Aaah, typical Crosmando

avatar
Crosmando: One only has to look at the graphics of Eldritch to realize that it was obviously a cheap cash-grab to appeal to Minecraft players, with "Lovecraftian" thrown in to potential widen the audience. Very cynical.
Actually, it was to accomodate high-levels of random generation while keeping consistency. You would of course realize that if you knew squat about game programming :-P
avatar
amok: Or someone who just interpret the source material differently from you?
avatar
Crosmando: I think someone would need to be acid to read Lovecraft and then come up with Eldritch. It had none of the tone or horror feel of the short stories. In fact what's atrocious that no-one has ever gotten Lovecraft right, in any derivative work. That FPS Bethesda published years back completely missed the point of Lovecraft too.
how do you know what is "right" according to Lovecraft?

What anyone can do is to do their interpretation of it, same as you do right now. You interpret Lovecraft in a certain way that feels right to you. And according to your interpretation, those game do not fit. Still, this is only according to your interpretation. You do not hold the universal meaning and interpretation of what Lovecraft is or is about. Your interpretation is just as meaningful (or meaningless) as anyone elses.
avatar
amok: how do you know what is "right" according to Lovecraft?
Dude, you're ... You're talking to Crosmando here. As per usual, it doesn't matter what's "right" according to anyone but him - he even knows what I like better than me for crying out loud :D
Post edited February 05, 2014 by Fenixp
avatar
Crosmando: But I would also dispute that PD stifles creativity, because really unless all these potential creatives are utter talentless hacks that are unable to come up with their own original IP without "borrowing" things from Public Domain, then I think our society is doomed. Any culture that can only survive by continually recycling old works isn't a healthy culture.
avatar
jamotide: Ok, either you don't know what either "stifle" or "dispute" means. Btw, our culture is continually recycled, not sure how you did not notice this so far. I guess in Crosmando world, we are doomed even without PD.
I learned something new yesterday (yeah, it happen quite often)

Fun fact: Fatal Attraction was based on Madame Butterfly :)