Posted April 06, 2010
chautemoc: Independent and mobile development is where it's at. Agreed 100% -- big is bad. I'd take a hit in graphics if it meant a healthy industry. It's really not that important. Hm, Valve and Stardock are good examples of this. They're all about "creative design" -- I don't know about Valve's stuff, but Elemental I believe is made by a relatively small team.
Of course, the other solution is publishers just act sensible. I feel EA is a good example of this. DICE and BioWare for example seem very happy under them.
Of course, the other solution is publishers just act sensible. I feel EA is a good example of this. DICE and BioWare for example seem very happy under them.
Bioware seems to have enough pull to be able to make most of its own decisions because they haven't slipped up yet but other developers simply don't have this advantage so publishers make huge demands from the start and effectively cripple most games before they even got a chance to prove themselves to be able to make great decisions on their own.
When I read an interview about "the making of" of games in the past, it nearly always includes a part that says "well we wanted to do this but the publisher told us not to" and more often than not, what they wanted was exactly what the game was missing to be great.