Posted February 15, 2010
high rated
The norwegian gaming site gamer.no has mentioned GOG.com several times in the past, including doing retrospectives of some of the classier releases.
This time, they've compiled a three-page article about digital distribution, named "Why is digital distribution so difficult?". Predictably, they discuss their frustrations with DRM, pricing models, regional availability and pricing, the shortcomings of XBLA and Steam, and so forth.
At the end there's a mention of GOG, and this is what that section reads, translated from norwegian:
Conclusion
A lot of the complaints I have in this article are fairly easy to fix. It depends most of all on the will to fix it - and a certain understanding of what customers actually want, something several of the bigger players in the industry seem to lack completely. Luckily there are companies who get it right. We've earlier mentioned the portal Good Old Games here on gamer.no, and the reason is simple: they understand how digital distribution of games is supposed to work .
Good old games doesn't have an irritating copy protection. They sell games at the same price no matter where you're from, and once you've bought the game from them you're free to download it as much as you want, at your leisure. You can also copy the installation file to a CD, flash pen, or external harddrive, and bring it whereever you want - whether the computer you're installing on has internet access or not. And you can obviously store your files for all future, so that you have them and can still play them when the civilized world breaks down in 2012. I as a customer am treated with respect, and when I've purchased the game is mine.
That's how I want it. Is that really so hard to understand?
Link to the article (norwegian):
http://www.gamer.no/artikler/45005/hvorfor-er-digital-distribusjon-sa-vanskelig/
This time, they've compiled a three-page article about digital distribution, named "Why is digital distribution so difficult?". Predictably, they discuss their frustrations with DRM, pricing models, regional availability and pricing, the shortcomings of XBLA and Steam, and so forth.
At the end there's a mention of GOG, and this is what that section reads, translated from norwegian:
Conclusion
A lot of the complaints I have in this article are fairly easy to fix. It depends most of all on the will to fix it - and a certain understanding of what customers actually want, something several of the bigger players in the industry seem to lack completely. Luckily there are companies who get it right. We've earlier mentioned the portal Good Old Games here on gamer.no, and the reason is simple: they understand how digital distribution of games is supposed to work .
Good old games doesn't have an irritating copy protection. They sell games at the same price no matter where you're from, and once you've bought the game from them you're free to download it as much as you want, at your leisure. You can also copy the installation file to a CD, flash pen, or external harddrive, and bring it whereever you want - whether the computer you're installing on has internet access or not. And you can obviously store your files for all future, so that you have them and can still play them when the civilized world breaks down in 2012. I as a customer am treated with respect, and when I've purchased the game is mine.
That's how I want it. Is that really so hard to understand?
Link to the article (norwegian):
http://www.gamer.no/artikler/45005/hvorfor-er-digital-distribusjon-sa-vanskelig/
Post edited February 15, 2010 by stonebro