Posted June 06, 2014
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Austrobogulator
~
Registered: Jan 2010
From Australia
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Magnitus
Born Idealist
Registered: Mar 2011
From Canada
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Pheace
New User
Registered: Jul 2010
From Netherlands
Posted June 06, 2014
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From what the conference said, going online means logging in to your Galaxy account, but I doubt that requires game verification.
A more interesting question here will be, what about cheating, or pirates?
Is this the advent of a multiplayer system that freely allows pirates to play with non-pirates?
How will cheating be handled in a game handled by GOG matchmaking?
Post edited June 06, 2014 by Pheace
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liquidsnakehpks
sons of liberty
Registered: Dec 2009
From India
Posted June 06, 2014
there is a lot of potential for this client , hope they let us in already when they want to beta test it
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Arkose
sunglasses at night
Registered: Dec 2008
From New Zealand
Posted June 06, 2014
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Is this the advent of a multiplayer system that freely allows pirates to play with non-pirates?
How will cheating be handled in a game handled by GOG matchmaking?
Pirates could already play multiplayer in games that don't require a valid account or CD key.
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Klumpen0815
+91
Registered: Dec 2012
From Germany
Posted June 06, 2014
Maybe this gives an upwind to good old multiplayer games like Ultima Online, Ragnarök, etc...
Seeing them here on GoG would be interesting.
Seeing them here on GoG would be interesting.
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Pheace
New User
Registered: Jul 2010
From Netherlands
Posted June 06, 2014
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Is this the advent of a multiplayer system that freely allows pirates to play with non-pirates?
How will cheating be handled in a game handled by GOG matchmaking?
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Pirates could already play multiplayer in games that don't require a valid account or CD key.
user deleted
New User
Registered: May 2013
From United States
Posted June 06, 2014
EDIT:
After seeing this: http://www.gog.com/forum/general/gog_galaxy_is_anyone_else_getting_a/post10
It appears the Galaxy will work with standard GOG games... still confusing to say the least.
Original message:
I would love a clearer explanation on this... if Galaxy is replacing the GoG downloader then will Galaxy be usable with all current GOG games or not (I'm not talking about social features, multiplayer or achievements as they need to be built in the game, but rather the ability to install/update though Galaxy for any current GOG game).
On one side you make it sound like it's not then on the other you make it sound like it will be. If it's not then why would you replace the GOG downloader with Galaxy when we would still need it? And if Galaxy doesn't support current GOG games can we get some kind of (add game shortcut aka like Steam) feature to it to add our non supported gog and third party games?
If Galaxy doesn't work in regards to regular GOG games, how are the games still DRM free? Will we be able to take Galaxy downloaded GOG games and move them to another PC and install? Will the games be playable should we decide to remove or not use Galaxy without having to re-download from the site (aka a stander installer). Would we need to download standard installers as we do now to future proof (aka backup) our games?
Need more info here... I've been wanting a GOG client for a long time but, I'm slightly worried GOG may be going about it the wrong way.
After seeing this: http://www.gog.com/forum/general/gog_galaxy_is_anyone_else_getting_a/post10
It appears the Galaxy will work with standard GOG games... still confusing to say the least.
Original message:
I would love a clearer explanation on this... if Galaxy is replacing the GoG downloader then will Galaxy be usable with all current GOG games or not (I'm not talking about social features, multiplayer or achievements as they need to be built in the game, but rather the ability to install/update though Galaxy for any current GOG game).
On one side you make it sound like it's not then on the other you make it sound like it will be. If it's not then why would you replace the GOG downloader with Galaxy when we would still need it? And if Galaxy doesn't support current GOG games can we get some kind of (add game shortcut aka like Steam) feature to it to add our non supported gog and third party games?
If Galaxy doesn't work in regards to regular GOG games, how are the games still DRM free? Will we be able to take Galaxy downloaded GOG games and move them to another PC and install? Will the games be playable should we decide to remove or not use Galaxy without having to re-download from the site (aka a stander installer). Would we need to download standard installers as we do now to future proof (aka backup) our games?
Need more info here... I've been wanting a GOG client for a long time but, I'm slightly worried GOG may be going about it the wrong way.
Post edited June 06, 2014 by user deleted
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bell02
New User
Registered: Nov 2013
From Germany
Posted June 06, 2014
so many questions,.. there have to be an AMA on reddit...
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Dju
Yup, maybe...
Registered: Apr 2009
From Belgium
Posted June 06, 2014
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From what the conference said, going online means logging in to your Galaxy account, but I doubt that requires game verification.
A more interesting question here will be, what about cheating, or pirates?
Is this the advent of a multiplayer system that freely allows pirates to play with non-pirates?
How will cheating be handled in a game handled by GOG matchmaking?
And indeed this question is a preliminary one to the next one I ask, which is the same as yours : if GOG allows GOG and Steam users to multiplay (yes, that's a verb if I want to :-)) together AND there's no check on GOG's end then it's clearly an open door for any cheater/pirate to join multiplayer games.
The alternative being some form of DRM on GOG side.
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Tarm
MK III
Registered: Sep 2008
From Sweden
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JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted June 06, 2014
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The alternative being some form of DRM on GOG side.
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ssokolow
Linux Geek
Registered: Feb 2011
From Canada
Posted June 08, 2014
DOSBox supports taking multiple -conf options so having the Galaxy client matchmake DOSBox games should be as simple as generating a config file like this...
[ipx]
ipx=true
[autoexec]
ipxnet connect 192.0.2.1 19900
...and then running DOSBox with an extra -conf option to load it like this
dosbox -conf /tmp/galaxy.YNy2ox -conf [path to game config file]
You then open up the game's IPX LAN play option and create/join a game as if all the players were sitting in the same room. (DOSBox can also emulate a null modem cable for similarly simple two-player play in games with no IPX support)
(For anyone who's curious, the 192.0.2.1 IP I used is the IP address equivalent of www.example.com or 555-xxxx phone numbers other than 555-1212. Officially designated as "documentation, examples, and fiction only")
[ipx]
ipx=true
[autoexec]
ipxnet connect 192.0.2.1 19900
dosbox -conf /tmp/galaxy.YNy2ox -conf [path to game config file]
(For anyone who's curious, the 192.0.2.1 IP I used is the IP address equivalent of www.example.com or 555-xxxx phone numbers other than 555-1212. Officially designated as "documentation, examples, and fiction only")
Post edited June 08, 2014 by ssokolow
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Arkose
sunglasses at night
Registered: Dec 2008
From New Zealand
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ssokolow
Linux Geek
Registered: Feb 2011
From Canada
Posted June 08, 2014
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All they'd have to do is implement a trivial (fopen(); printf(); fclose()) config-file writer and they'd have DOSBox support. Once they have DOSBox support, supporting each individual game is the work of a few minutes to write a trivial "IPX or null modem?" rule. It's literally just an adjustment to the approach they already use for supporting LAN play in their existing installers.
Even including testing, I don't think I've ever seen anything with a higher return on investment and better prospects for continuing to recoup the initial investment as additional old games enter the catalog.
Post edited June 08, 2014 by ssokolow