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BKGaming: Fallen_Zen was kind of vague really but I would imagine the client is designed to work with any GOG game ( could be wrong though) but for a game to use Galaxy features they have to be designed around Galaxy ( ie like steamworks on steam). Multiplayer and achievements are things that have to be designed in the game itself for the most part. The good thing is I believe since GOG can modify the games they sell, they could do that without having to rely on a publisher/developer doing it.
Where did you get this from?


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-Niri-: How long until Samsung sues GOG?
That would depend on Samsung having trademarked the term/ common word "galaxy", and if the use of the term by GOG could be regarded as infringement - are the products/ services of GOG identical or similar to those of Samsung?

Plus, I'd expect GOG to have researched this before going public.
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BKGaming: Fallen_Zen was kind of vague really but I would imagine the client is designed to work with any GOG game ( could be wrong though) but for a game to use Galaxy features they have to be designed around Galaxy ( ie like steamworks on steam). Multiplayer and achievements are things that have to be designed in the game itself for the most part. The good thing is I believe since GOG can modify the games they sell, they could do that without having to rely on a publisher/developer doing it.
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HypersomniacLive: Where did you get this from?

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-Niri-: How long until Samsung sues GOG?
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HypersomniacLive: That would depend on Samsung having trademarked the term/ common word "galaxy", and if the use of the term by GOG could be regarded as infringement - are the products/ services of GOG identical or similar to those of Samsung?

Plus, I'd expect GOG to have researched this before going public.
From my understanding, if you look at all the games they sell, they are modified to run on modern systems and are modified to GOG's standard by GOG. That's what makes them different from Valve who just puts the game on steam without modifying them and expects you to figure out how to make them work on modern systems. I'm not going to say with a 100% certainty but GOG has modified the games they sell to you from there original condition so I can't see why they can't change them to work with there client or multiplayer servers... ect. GOG has said before in interviews that do a lot of the work in getting the games to work on modern systems, all the publishers does is give them the okay to sell it.

Take SimCity 4 for example, they made a lot fixes to it from it's original release... one being a blinking issue... and I own the CD version which is known to crash a lot on newer systems... not a problem though with the GOG version.

http://www.gog.com/forum/simcity_series/sim_city_4_blinking/post15
Post edited June 05, 2014 by user deleted
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tfishell: Sorry if this has already been asked, but will the multiplayer work on previous GOG games released here, including DOS games? (bolded so it stands out more b/c I'm shameless ;) I think being able to play classics' multiplayer easily would be appealing to a good chunk of people.

(If Hamachi or GameRanger can do it, could GOG? Honestly I've never used those programs and have little idea as to how they work.)
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Pheace: He stated above Games need to support Galaxy, so it seems unlikely they'll be integrated without significant effort.
Ah okay. Too bad.
From the press release:
"During the CD PROJEKT RED and GOG.com Summer Conference, GOG.com ushered in a new era of DRM-free gaming with the announcement of GOG Galaxy, its brand new technology that places unparalleled freedom over online play and connectivity back in the hands of gamers. With this an entirely optional platform, players can dive into online multiplayer portions of their favorite games, while enjoying single-player anytime they please without needing an internet connection. GOG Galaxy is designed to be a platform-agnostic online solution, allowing GOG.com and Steam players – with more platforms to be added in the future – to game together. An optional client will be introduced later this year to allow for easy game updating, and GOG.com has already begun working with developers to implement the technology in their games."
http://operationrainfall.com/2014/06/05/gog-com-unveils-gog-galaxy-client/2/

There's also Fallen Zen's blog:
http://www.fallenzen.com/

And Frederik Schreiber and Interceptor, who made Rise of the Triad 2013 with cross-platform multi-player, helped advise GOG with Galaxy:
https://twitter.com/Freschism/status/474621757895507968
Post edited June 05, 2014 by SCPM
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-Niri-: How long until Samsung sues GOG?
Well thankfully Samsung is not like King, infact no one is that ridiculous of a patent troll. :)
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Fallen_Zen: Yes, it will replace the GOG Downloader, we don't want 2 optional clients, right?
Well I'd quite like that actually. But I appreciate that GOG is better off focusing on the client, which is why I suggested an open API...
are they expecting the devs of each game to add support to gog galaxy cross play ?
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Nicole28: Thanks guys, for the help with the previous answers. :)

2nd question

If you download games through the GOG Galaxy Client, will it give you the option to just download the .exe files, so you can keep them for backup, or will it be like Steam, and install the game directly into your drive whether you prefer that or not?
This is one of the reasons I want it open-source. Because, if I'm going to use it, I insist on the following functionality which I suspect will require at least one patch GOG isn't interested in writing:

1. I must be able to easily keep DVD+R backups of the install bundles for everything I play. (If I hadn't, the newest Unepic update would have rendered the game unplayable.)

2. Those DVD+R backups must be usable on a machine that was just freshly wiped and installed and will never touch the Internet. (3rd-party servers won't be around forever. I insist on making it technically impossible for me to find myself with neither my money nor my purchase.)

3. It must be clear what things depend on Steamworks... err... Galaxy services so I can run the game on a PC without a network card and try to complete it before the 30 day "if we can't make it work for you" refund period runs out. (Same principle. I'll only use functionality that can operate in an isolated LAN so that I can't be deprived of what I've grown used to.)
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-Niri-: How long until Samsung sues GOG?
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KaelAlucard: That's exactly what I was thinking.
But honestly I do want to see what they're doing with this whole "cross-play" thing, I know Valve tried to do it with Counter-Strike: Global offensive over Xbox 360 and PS3 (Don't quote me on that) and they weren't able to do it.
Then again this was over consoles/PCs but it's still a fairly valid comparison.
EDIT: Also I have a sneaking feeling that The Witcher 3 will have co-op multiplayer.
Monster Hunter 5 anyone?
I haven'r been able to watch the stream but I get the impression that, by "cross-play" you mean PC-to-PC cross-platform play.

If so, I'm not sure it is a valid comparison. Every case I've heard of PC-Console crossplay failing was because of inherent hardware advantages on one side or the other (eg. mouse-using players had a huge accuracy advantage over stick-using players).

There's already a history of PC-to-PC cross-platform play. Just look at old real-time strategy games like Warcraft 2 which allowed Windows and Mac users to compete.

EDIT: Tracked down the summary of the cross-play announcement. My point remains valid for cross-service. It's still people on PC hardware vs. people on PC hardware.
Post edited June 06, 2014 by ssokolow
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tfishell: Sorry if this has already been asked, but will the multiplayer work on previous GOG games released here, including DOS games?
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Pheace: He stated above Games need to support Galaxy, so it seems unlikely they'll be integrated without significant effort.
Actually, for DOS games it should be easy, since it just means adding GOG Galaxy functionality to DOSBox. And should this be added to the main DOSBox trunk, any DOSBox using game could take advantage of GOG Galaxy. Similar thoughts for ScummVM.
All I want is something like the current GOG downloader, but which lets me access my games + other content from it. Just something easy and simple, ya know?
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Wishbone: 2. So the Galaxy client will connect gamers on different platforms for multiplayer. How? That's what I'd like to know. If the Steam version of a game uses Steamworks for multiplayer, how will Galaxy connect non-Steamworks versions of the game?
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Fallen_Zen: Let us worry about that :)
Well, no, because when you make claims that sound impossible, I'm not going to believe them until you explain how you intend to accomplish them.
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Wishbone: 3. Will Galaxy only work for games made specifically to support it, or will all our existing GOG titles work on it? If not, will existing titles be updated over time?
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Fallen_Zen: Games need to support our service like The Witcher Adventure Game.
Ah, so there isn't actually any radical new solution involved. You've just made your own matchmaking service, so any game not specifically built for your matchmaking service will not work in Galaxy (for matchmaking). That makes the news from the conference considerably less exciting, and quite misleading too. Since the only game so far to support Galaxy is your own (and it isn't even out yet), who is to say there will ever be any more? Have you made any deals with other developers about Galaxy support?
wonder if the new OPTIONAL client will make getting dlcs on gog easier ? since steam it is optional to install the dlcs you own, now you can control what dlc to download , i think galaxy having a similar option will be nice.
Post edited June 06, 2014 by liquidsnakehpks
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-Niri-: How long until Samsung sues GOG?
Forget Samsung. Ford has been using the name since 1959 (I used to own one), and Ford's use of the name (including the "galaxy" variation) was much more celebrated with bands named after it and [url=http://www.sing365.com/music/lyric.nsf/Galaxy-500-lyrics-Reverend-Horton-Heat/39110BF340B1CD9C48256ECD0004E147]songs recognizing its greatness:

"You take the dishes
While you're at it take my soul
But things ain't so bad
Cause i got a galaxy 500"

No need for a soul when you're driving around with a 7 liter V8! (Some might argue a soul is a liability when driving around in a vehicle that only gets about 13 MPG.)
Post edited June 06, 2014 by TheJadedOne
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Fallen_Zen: Let us worry about that :)

Games need to support our service like The Witcher Adventure Game.
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Pheace: I guess the question here becomes whether a game can be Steamworks (for matchmaking) *and* have a DRM-free version that uses/is Galaxy compatible and can combine the two. Though often Steamworks games are Steam 'required' to begin with, so I imagine those won't be an option anyway. What would be more interesting is if the client will allow you to hook up matchmaking between people playing Steamwork games. (Not sure if/how Raptr did this)
Okay, so far here's how I understand it:
- As long as a game is built with GOG Galaxy in mind it will allow GOG players to play with other GOG players AND Steam players.
- Haven't heard anything about other "clients" such as UPlay and Origin but honestly I don't care
- All other games will be able to use Galaxy for other aspects (downloading extras, autopatching etc.)

That sounds great so far, but I'd like to detail the above question a bit further:
If I want to cross-play a game with a friend that has the same game on e.g. Steam, on his side Steam will verify that he is a legit owner of that game, that's standard for online gaming on Steam.

Now what about on the Galaxy side? I of course understand the need to be online for online play (duh :-)) but will the Galaxy client look into my GOG account to verify I own the game I'm trying to play?

Hypothetical scenario as an example: 4 friends want to play together, one of them has the game on Steam, two other on GOG, the fourth one doesn't have it and they're all broke (yeah, crisis and all that). So the GOG friend sends the install file from his GOG version (which is baaad, but again crisis y'know). Will the fourth friend be able to install and cross-play it?

I mean it would be an act of trust from GOG, and a big one at that, but it would mean that any torrented GOG version would allow players to join multiplayer games, which is bad. On the other hand if Galaxy verifies I'm a legit buyer of the game I'm trying to play online isn't that by definition a DRM?

Just my (lenghty) two cents.
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Pheace: He stated above Games need to support Galaxy, so it seems unlikely they'll be integrated without significant effort.
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JMich: Actually, for DOS games it should be easy, since it just means adding GOG Galaxy functionality to DOSBox.
That might work for raw ethernet based games if GOG adds such "Galaxy Ethernet" support to DOSBox, but that won't make IPX games work unless GOG adds that too, and won't make serial port games work unless GOG adds that too. There may be other possibilities as well such as IP based games, or modem based games that expect to be talking to a modem (so straight pass-through serial that would work with something like War Craft 2 won't work with those), or games that expect to be talking to a server of sorts. Getting all of GOG's DOS multplayer games to work (I don't know how many of those there are -- I guess it's a small fraction of the total DOS games here as most are single player only) might be a bit of work and involve some reverse engineering. Not that I'd want to discourage GOG from doing it, but I'm not sure "easy" is an accurate assessment. (Maybe DOSBox already has some IPX/IP stuff built-in -- I haven't looked. That might at least make it "easier".)