Posted February 23, 2009
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sheepdragon
Ninja Detective
Registered: Sep 2008
From Norway
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Ois
Mr. Eucalypt
Registered: Sep 2008
From Australia
Posted February 23, 2009
I'm not against any game having a story. I like to read.
But I hate stories that are pointless and simply there for some filler. If it's backplot to the world, where I have no real interaction with, then why not simply: Deliver this, Shoot that, Match those gems.
lukaszthegreat: System Shock probably should not be listed but DE is as much shooter as HL or Doom. just with that not-needed storyline implemented on much greater scale than in other FPS (plus additional elements borrowed from RPG genre).
I have to disagree with DE in the same area as HL and Doom. There is a far wider scope to the game than shooting and the occasional puzzle.
If anything, Doom 3 is the odd one that tries to do a bit more than it is needing to be.
But I hate stories that are pointless and simply there for some filler. If it's backplot to the world, where I have no real interaction with, then why not simply: Deliver this, Shoot that, Match those gems.
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I have to disagree with DE in the same area as HL and Doom. There is a far wider scope to the game than shooting and the occasional puzzle.
If anything, Doom 3 is the odd one that tries to do a bit more than it is needing to be.
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Weclock
The Creeper
Registered: Sep 2008
From United States
Posted February 23, 2009
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Let's instead cast our gaze over the top ten games on the GOG.com wishlist. Every single one of those games has a prominent story.
This is not new.
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and there are Deux Ex, Bioshock and system shock, Chronicles of Riddick and hell, shogo too.
Without storyline they game wouldn't be what they were
The point I'm trying to make, is that not all games NEED a storyline. And a lot of people seem to think that if they want their game to be a huge block buster titles, it must have a great storyline.
believe me, I know about storylines, you should see me posting in the FF7 thread. But honestly there are many fantastic titles out there that don't have a storyline, and developers shouldn't need to tack one on just because.
Post edited February 23, 2009 by Weclock
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Hammerfall
Metal Head
Registered: Sep 2008
From United States
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soulgrindr
sloshed
Registered: Sep 2008
From Japan
Posted February 23, 2009
I mostly play games for the story... hnce i mostly play single player games.
That said, it totally depends on the game. Best game i've played this year is World of Goo, which doesn't exactly have a story. (well, kind of).
Puzzle/shooter games excepted, I tend to find that if a single player game doesn't have a decent story then i get distracted and never finish it. For FPSes its not such a problem, as you can blow through them in a few days before you get bored. But for RTS, RPG etc.. games, if there isn't enough story to keep me playing i'm likely to quit well before the end.
I don't like the AAA game classification. Some indie games have way more love and originality and stuff poured into them than a so-called AAA game.
AAA game producers often strike me as wannabe film directors.
most of my all-time fave games have good stories though...
That said, it totally depends on the game. Best game i've played this year is World of Goo, which doesn't exactly have a story. (well, kind of).
Puzzle/shooter games excepted, I tend to find that if a single player game doesn't have a decent story then i get distracted and never finish it. For FPSes its not such a problem, as you can blow through them in a few days before you get bored. But for RTS, RPG etc.. games, if there isn't enough story to keep me playing i'm likely to quit well before the end.
I don't like the AAA game classification. Some indie games have way more love and originality and stuff poured into them than a so-called AAA game.
AAA game producers often strike me as wannabe film directors.
most of my all-time fave games have good stories though...
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Calli
Toasterfire!
Registered: Sep 2008
From United States
Posted February 23, 2009
I feel like an idiot for not knowing this, but what exactly IS 'AAA'? I mean, I have a general idea of the concept, but what concrete criteria are there that define what is and is not a AAA game? A budget to rival many Hollywood productions? Bleeding edge graphics? Projected first week sales? Biggest hype machine ever? Or is it one of those "it's AAA because we say it is" things?
More on topic, I'm of the opinion that a game needs the story that will make it work. Sometimes it's as simple as "Zombies! Evil! Kill them!" Other times, not so much. However, if you're taking an epic faux-medieval saga of love, loss, friendship, and barrages of fireballs scattered over three generations, and mixing it into an undead-hackfest FPS.....better take a step back and think.
And if you're mixing that story with the portal puzzle game du jour...I don't want to know. (EDIT: Exemption granted for Puzzle Quest, since it occured to me that might fall into that category. But they actually sat down and thought about the darn thing, as opposed to a quick C&P.)
More on topic, I'm of the opinion that a game needs the story that will make it work. Sometimes it's as simple as "Zombies! Evil! Kill them!" Other times, not so much. However, if you're taking an epic faux-medieval saga of love, loss, friendship, and barrages of fireballs scattered over three generations, and mixing it into an undead-hackfest FPS.....better take a step back and think.
And if you're mixing that story with the portal puzzle game du jour...I don't want to know. (EDIT: Exemption granted for Puzzle Quest, since it occured to me that might fall into that category. But they actually sat down and thought about the darn thing, as opposed to a quick C&P.)
Post edited February 23, 2009 by Calli
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JudasIscariot
Thievin' Bastard
Registered: Oct 2008
From Poland
Posted February 23, 2009
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More on topic, I'm of the opinion that a game needs the story that will make it work. Sometimes it's as simple as "Zombies! Evil! Kill them!" Other times, not so much. However, if you're taking an epic faux-medieval saga of love, loss, friendship, and barrages of fireballs scattered over three generations, and mixing it into an undead-hackfest FPS.....better take a step back and think.
And if you're mixing that story with the portal puzzle game du jour...I don't want to know.
Think of AAA as over hyped, filled with eye cancer causing !!!!BLOOM!!!!!, console-to-PC port for the newer ones(remember when consoles got the ports???!?!?!?!), published by a huge conglomerate (EA), really buggy (GTA4 console-to-PC port....Fallout 3 anyone?), and very steep system requirements to the point that only a Cray supercomputer can run the damned game at a decent framerate. If the game in question has any of those qualities, it is an "AAA" (more like FFF am I right....?) game and most likely contains huge amounts of SUCK, a sprinkling of FAIL, etc. etc.
Has this reply helped you? y/n/maybe/abort/retry/fail?
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Aliasalpha
Once Proud
Registered: Dec 2008
From Australia
Posted February 24, 2009
I think AAA is mostly a combination of expected sales and hype machine with a sprinking of "because we say so".
They're the kind of titles that a publisher expects to pay the bills for all the money they waste on cocaine, strippers & pointless anoying DRM rather than in funding the development of games that are actually unique and interesting.
They're the kind of titles that a publisher expects to pay the bills for all the money they waste on cocaine, strippers & pointless anoying DRM rather than in funding the development of games that are actually unique and interesting.
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JudasIscariot
Thievin' Bastard
Registered: Oct 2008
From Poland
Posted February 24, 2009
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They're the kind of titles that a publisher expects to pay the bills for all the money they waste on cocaine, strippers & pointless anoying DRM rather than in funding the development of games that are actually unique and interesting.
Oops, I forgot about the hookers, blow, and DRM in my definition of "AAA" titles.
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Aliasalpha
Once Proud
Registered: Dec 2008
From Australia
Posted February 24, 2009
In a way, the hookers have DRM that you can only bypass with enough blow
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JudasIscariot
Thievin' Bastard
Registered: Oct 2008
From Poland
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Aliasalpha
Once Proud
Registered: Dec 2008
From Australia
Posted February 24, 2009
That must be a heartbreaking doctors visit
DOCTOR: "Sir I'm afraid I've got some bad news, you've conracted securom. Your penis has 6-8 weeks to live"
PATIENT: "Oh if only I'd gone to GOG!"
Heh that'd probably make a good TV ad for GOG...
DOCTOR: "Sir I'm afraid I've got some bad news, you've conracted securom. Your penis has 6-8 weeks to live"
PATIENT: "Oh if only I'd gone to GOG!"
Heh that'd probably make a good TV ad for GOG...
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JudasIscariot
Thievin' Bastard
Registered: Oct 2008
From Poland
Posted February 24, 2009
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Aliasalpha
Once Proud
Registered: Dec 2008
From Australia
Posted February 24, 2009
"in soviet russia, anti-piracy software hurts YOU"?
I think it's a bit more fallout than soviet though, I could imagine vault boy looking really dejected
I think it's a bit more fallout than soviet though, I could imagine vault boy looking really dejected
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Almak
krazy Russki
Registered: Sep 2008
From Sweden
Posted February 24, 2009
As long as we're on the subject of story, I think there is one genre that could easily do without yet always tries to have one. Fighting games. Seriously, in every single fighting game I played the story seemed to be merely a vessel to justify the design of specific characters and overall entirely superfluous (in a lot of cases completely ridiculous as well).