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A heroic effort for a heroic game!



Boasting a huge number of races, 16 to be exact, along with epic hero units that level up and get stronger the longer they survive, Warlords Battlecry III is one of the finest examples of RTS/RPG genre. Features such as a non-linear story and a plethora of varied classes have ensured that WBC III, as it's known by its fans, always remains fun to play and offers a wide variety of options so that you can try out a different play style.

Not all major modifications have a team that works together in tandem to bring to you an enhanced version of the game. Some mods are created by a single person working in their spare time for the love of the game. Such is the case with the <span class="bold">Warlords Battlecry III 1035 Mod</span>. Created by Andy Hatch, the 1035 Mod is quite impressive and is jam-packed with enough features to make one's head spin. While the original game suited Andy just fine, he wanted to add more features rather than “fix” the game. In short, this mod is intended to run alongside your original installation. Let's take a look at just some of the additions and enhancements included in the 1035 Mod.

4 new races! Play as or play against Gnolls, Goblins, Dragons, and Ogres!

New hero classes! 4 new hero classes (Tyrant, Horde Master, Dwarf Master, Wizard), each with their own skillsets and unique abilities!

Three additional lair types and loads of new skills for new items!

Additional magic spheres such as Time Magic, Goblin Magic, and even Dwarf Magic! (Who knew that Dwarves could be magical? They always struck us as being down to earth.)

To install the 1035 Mod, just unzip the archive from Andy's Warlords Forever into your EnlightInfinite InteractiveWarlords Battlecry III folder where you have installed the game and overwrite all.

Head on out to Warlords Forever, the home of the 1035 Mod, and for download links and maps that showcase all the new features of the 1035 Mod.

Thank you, Andy, for all of your hard work with the 1035 Mod. It is because of dedicated fans such as yourself that classic games don't just disappear, but are remembered and passed on to a new generation of fans. Thank you, thank you, and once again, thank you!
Overall it look very nice, will it be added to the WBC III bonuscontent?
They should work on the new buildings more. They look quite horrible on the screenshot.
I can't even download this from their website....would like to try it but this is kinda making them look bad to me. And yeah, some of those buildings look pretty bad, think they need to work on improving those.

Alright, never mind, I got it to work by creating a new tab in my browser....weird....but again, for sure needs to work on the buildings but looking forward to playing this mod. :)
Post edited May 13, 2014 by neojames82
Thanks for pinning this at gamecard page.
I think I'd second that for recommended Mods to be included as part of the Extras on the main game pages.
It would save a lot of time hunting for them or trying to remember which ones to go for.
The buildings make me think of Dink Smallwood for some reason. How balanced is the mod?
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DF1871: Overall it look very nice, will it be added to the WBC III bonuscontent?
No, sorry.
Aren't these mod spotlights supposed to be accompanied by a big discount on the base game? :p
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ubernerdlucas: Aren't these mod spotlights supposed to be accompanied by a big discount on the base game? :p
The game is part of the Insomnia Sale so there probably already was a huge discount on it already :)
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DF1871: Overall it look very nice, will it be added to the WBC III bonuscontent?
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JudasIscariot: No, sorry.
Are there special reasons not to add Mods as bonuscotent?
(Aside from avoiding the discussion wich Mods are good/bad and have to be added/erased :)
Post edited May 14, 2014 by DF1871
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DF1871: Are there special reasons not to add Mods as bonuscotent?
Depending on Mod, the mod may be updating too often to be properly supported in more than one place, the author of the mod may not want his work distributed outside specific sites, it's best to have one site only with discussions about said mod, or the mod may make too many changes to the rest of the game's structure.

No idea about the Warlords mods though.
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JudasIscariot: No, sorry.
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DF1871: Are there special reasons not to add Mods as bonuscotent?
(Aside from avoiding the discussion wich Mods are good/bad and have to be added/erased :)
We'd rather that those who like mods visit the mod author's site. If we add a mod to the bonus content section with links to the author's site in the archive or wherever, the chances that someone visits the author's site drops dramatically, in my experience :)
So, I've got the mod, I'm playing the "Elvan Islands" scenario included in said mod, I've built a boat (a "ferry"), and... I have no idea how to get any of my troops into the boat. There doesn't appear to be instructions in the mod itself nor on the mod's website.

The "WBC3 1.035.txt" file says "scenerios require Kharn Pac Terrain set to work", but I can't seem to find where one would acquire that. (Searching for "kharn pack" returns a couple of references, but no download.)
Trying to play this mod, it's incredibly unstable. I haven't been able to finish a map yet because of the crashing. I'm sure the mods far from finished and all, but there is a *lot* of work to be done. There are typos everywhere, the animations cause most of the new units to hover whilst moving, some of the buildings are outside of their selection circle... It honestly feels a little sloppy :(

Also Goblin bikers and Sherman? Really? :/