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[url=http://www.gog.com/en/gamecard/torchlight]Torchlight offers a nearly perfect hack-and-slash experience, but even in near-perfection there’s always some room for improvement and customization. That’s where one of the greatest advantages of PC gaming comes into action: fan-made mods. Here’s our list of the most interesting and entertaining Torchlight mods:

[url=http://www.runicgamesfansite.com/downloads.php?do=file&id=864" target="_blank]Emberfiend Mod[/url]
[url=http://postimage.org/image/at1eaiwdt/" target="_blank][/url]Ever wanted to gather materials and craft your own weapons in Torchlight? Well, now you can! Emberfiend Mod adds a whole crafting system to the game along with tools, resources, recipes, and even new NPCs that offer you advice in the craft. The items you create are potentially far more powerful than the ones you can find and the reusable Enchantment Shrine will let you give them unique attributes. On top of that, the Emberfiend Mod greatly expands the area your hero can explore by adding new dungeons, mines, a library, and a whole new section of the town. And if you become weary in your travels you can always take a break in one of the newly opened taverns, which are also used for recruiting additional party members. The mod has been carefully designed so that the game remains well balanced despite the scale of alterations it introduces.

[url=http://www.runicgamesfansite.com/downloads.php?do=file&id=683" target="_blank]GenderMod[/url]
[url=http://postimage.org/image/cyvp50zu9/" target="_blank][/url]Torchlight offers you three character classes to match your dungeoncrawling style--a brutish, macho-style Destroyer, a beautiful and stealthy female Vanquisher, and the steampunk-styled scholar, the Alchemist--full of boyish charm. But what if you want to play as a hardcore, heavily-armed heroine? The game gives you no such option. That is, until you install the GenderMod, which adds three more playable classes: Valkyrie, which is a female version of the Destroyer, Executioner, the male alternative to Vanquisher, or an Enchantress, female adept of the alchemical arts.

[url=http://www.runicgamesfansite.com/downloads.php?do=file&id=867" target="_blank]Diablo Minimal HUD[/url] and [url=http://www.runicgamesfansite.com/downloads.php?do=file&id=684" target="_blank]Font[/url]
[url=http://postimage.org/image/e2ftgzkhd/" target="_blank][/url]Installing this mod combo will allow you to play Torchlight with an interface closely resembling the one from the other great hack-and-slash title. Everyone knows that reading a quest description put in a strong, Gothic font makes the task at hand seem far more ominous and hardcore. And the other benefit you get is a less cluttered gamescreen with a better view of the action.

[url=http://www.runicgamesfansite.com/downloads.php?do=file&id=276" target="_blank]Merchant Pack Mod[/url]
[url=http://postimage.org/image/m97t8kak1/" target="_blank][/url]This nifty little mod adds map, fish, gem, spell, potion, and ranged weapon vendors across the town of Torchlight. It also offers some tweaks and changes to the mechanics spawning items in merchants’ inventories.



[url=http://www.runicgamesfansite.com/downloads.php?do=file&id=489" target="_blank]SSS Torchlight Texture Project Mod[/url]
Torchlight offers a nice cartoon-like graphical style that never goes out of fashion. But if you prefer more detailed and realistic textures download this mod now. The amount of work that was put into making Torchlight feel more crisp and natural is simply astounding. It’s a complete re-imagination of the game’s aesthetics, changing the mood and making it more believable. See it for yourself!
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JudasIscariot: You can make threads into Favorite threads by clicking the box on the right side of the thread and it will go into your Favorite threads section and stay on top of the General Discussion forum :D

Hope that helps.
Yeah, making a link on the store page would make no sense at all ... ;-P. Or, god forbid, a sticky in the subforum.
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SimonG: Or, god forbid, a sticky in the subforum.
Well, the sticky is pretty much already there, after a fashion.
I dont have Tourchlight yet - but love the idea of the Mods Spotlight page.

Please do this for the rest of the games in the catalogue not just the new ones - pleeeeeeease! :)
Thanks GOG, I've been meaning to check out some Torchlight mods, links are appreciated.
The camera mod is awesome too...

http://www.youtube.com/watch?v=u--ei04nr-8
I can personally vouch for SSS Torchlight Texture Project, its really fking awesome. Have followed his work since he started the texture pack and absolutely love it. Its always the first damn thing i put into Torchlight when i download it.
Installed this Merchant Pack Mod, which in itself was quite an undertaking to achieve, yet it doesn't work? No new vendors to be seen anywhere around town, not even after creating a new character...
Maybe someone somewhere should take the time to create a working tool (not one of the gazillion good for nothing crap that is already out there) and EXPLAIN how to use it / how to install mods. Maybe then I, and undoubtedly countless others like me who don't have a PhD in quantum and / or other physics, would understand what to do and enjoy this wonderful world of modding. As it stands right now, it's just all too far removed from the average casual gamer to make any sense at all.
Disclaimer: I own the Steam version of the game, and that really doesn't help in any way to make installing mods any easier...
So worked up about this right now, I might need to go and lay down for a while! ;D
Awesome page and info. Very nice.

Thanks GOG :)
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EricV: Installed this Merchant Pack Mod, which in itself was quite an undertaking to achieve, yet it doesn't work? No new vendors to be seen anywhere around town, not even after creating a new character...
Maybe someone somewhere should take the time to create a working tool (not one of the gazillion good for nothing crap that is already out there) and EXPLAIN how to use it / how to install mods. Maybe then I, and undoubtedly countless others like me who don't have a PhD in quantum and / or other physics, would understand what to do and enjoy this wonderful world of modding. As it stands right now, it's just all too far removed from the average casual gamer to make any sense at all.
Disclaimer: I own the Steam version of the game, and that really doesn't help in any way to make installing mods any easier...
So worked up about this right now, I might need to go and lay down for a while! ;D
LOL, that's why I never use mods. Too much hassle with most of them so, by the time you've finished getting it actually working, all the fun has gone out of it :)
Post edited July 30, 2012 by Bloodygoodgames
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EricV: Disclaimer: I own the Steam version of the game, and that really doesn't help in any way to make installing mods any easier...
So worked up about this right now, I might need to go and lay down for a while! ;D
That could be a problem. Steam sometimes notices that a modded game isn't in it's "correct" state anymore, and reverts all the changes. But I'm not sure if GOG can provide customer support for modding problems on Steam ...

In any case, Steam often makes modding much more of a hassle. It does offer its own mod workshop. which supposedly enhances usability, but is also more limited, and only available for a couple of games in the first place. I haven't tried it myself though.

In general, mods are made by tinkerers, and very often require some amount of tinkering to make them work. Some mod creators go through great lengths to make installation easy, but many don't. Writing general guidelines is often not possible because every game, and often every mod for a given single game, uses its own methods.

Personally, I think that mods are great. They have enhanced many of my games in amazing ways, have fixed others, and made some more playable that weren't before. However, when you ask for "mods for casual gamers", you're basically asking for useful instructions on how to construct a build-it-yourself cupboard, for people who have no hands.
Post edited July 30, 2012 by Psyringe
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Bloodygoodgames: LOL, that's why I never use mods. Too much hassle with most of them so, by the time you've finished getting it actually working, all the fun has gone out of it :)
I guess they are nice for tinkers, but I personally usually want to play the vanilla version of my games first without any unofficial mods, even graphical ones. I want to feel it first how it was originally intended, unless the unmodded version is a buggy unplayable mess. In fact, that's why I also prefer playing my old games in DOSBox or with compatibility fixes, instead of e.g. ScummVM or ResidualVM (or even a whole new remake), as I feel the former ones are closer to the original. (Yet, I think ScummVM/ResidualVM are great ideas to keep old games playable also in the future, and on alternative platforms).

If I feel like replaying the game, then the mods could become handy to spice it up.

The "working and non-working mods for Torchlight" discussion makes my head spin, though. "These two mods don't work together, and this mod tool doesn't work with most existing mods, and this works otherwise but you lose something...". Gah!
Post edited July 30, 2012 by timppu
There are some nice usability mods put there: Gem Icon mod (makes gem icons show the rank of gems), streamlined HUD (removes the labels from the hotkey bar and removes the buttons no one uses (who would click the skills button instead of just pressing the S key?)without sacrificing an real functionality), brighter map (makes the minimap brigther and easier to see) or Scrolls2Spells (moves scrolls and potions to the spells tab, making more space in the inventory. Increases stack sizeas well)

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Bloodygoodgames: LOL, that's why I never use mods. Too much hassle with most of them so, by the time you've finished getting it actually working, all the fun has gone out of it :)
It's actually quite easy for Torchlight: Go to your "home folder" (or whatever it's called in Windows) -> Application Data -> runic games -> Torchlight -> Mods and put in there the folder containing the mod. Not a ZIP file, you need to extract it and all the mod's files need to be inside a folder which does in the mods folder. Let's say you have the Gem icon Mod, in that case you place the GemIconMOD folder inside the mods folder. Then start the game and wait a while until the game compiles the new ressources.
Post edited July 30, 2012 by HiPhish
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Bloodygoodgames: LOL, that's why I never use mods. Too much hassle with most of them so, by the time you've finished getting it actually working, all the fun has gone out of it :)
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timppu: I guess they are nice for tinkers, but I personally usually want to play the vanilla version of my games first without any unofficial mods, even graphical ones. I want to feel it first how it was originally intended, unless the unmodded version is a buggy unplayable mess. In fact, that's why I also prefer playing my old games in DOSBox or with compatibility fixes, instead of e.g. ScummVM or ResidualVM (or even a whole new remake), as I feel the former ones are closer to the original. (Yet, I think ScummVM/ResidualVM are great ideas to keep old games playable also in the future, and on alternative platforms).

If I feel like replaying the game, then the mods could become handy to spice it up.

The "working and non-working mods for Torchlight" discussion makes my head spin, though. "These two mods don't work together, and this mod tool doesn't work with most existing mods, and this works otherwise but you lose something...". Gah!
LOL, I'm the same. I want to play it how the developers meant it to be played and not how Joe Shmoe messing around on his computer in his basement thinks it should be played :)

There are a couple of mods for games I'd like to play (Game of Thrones for Crusader Kings II for instance) but I'd have to have played every single game I own before I'd have time to do that, so that's never going to happen :)
The gender mod sounds great, thanks for spotlighting it! If the GOG version is easier to mod now than the Steam version, that might be another incentive to get a second copy of the game from here eventually.
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Bloodygoodgames: LOL, I'm the same. I want to play it how the developers meant it to be played and not how Joe Shmoe messing around on his computer in his basement thinks it should be played :)
Actually unmodded games are often not playing how the developers meant them to either. ;) Sometimes there are bugs that never got fixed, sometimes the publisher demanded changes that took the game away from the developers' original vision, etc.

Also, sometimes the developers' original vision isn't very good in the first place. ;)

But I know what you mean. I also usually recommend to play a game unmodded first, this way you can make a more informed decision afterwards about which mods would enhance the experience for you. I do recommend to install bugfix mods (often called "unofficial patch") and some community-wide accepted improvements even for the first playthrough, though.
Had no idea TL had so many mods. Or any for that matter. So cool.