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Much faster than Felix Baumgartner!*

[url=http://www.gog.com/en/gamecard/faster_than_light]FTL: Faster Than Light, shortly after its release, became an obsession for many Sci-Fi-loving gamers. With it's "realistic" approach to starship command simulation and infinite replayability granted by procedurally created universe, FTL is as satisfying and addicting as a morning cup of replicated Earl Grey. It's no wonder that the game gathered a sizable fanbase; and where's a fanbase, there are fan-created mods. Let's have a look at some of them!

Actually, before you start fiddling with your game, make sure to grab a copy of a little app that makes installing FTL mods easy as shooting tribbles in a barrel. [url=http://www.ftlgame.com/forum/viewtopic.php?f=12&t=2464" target="_blank]Grognak's Mod Manager[/url] comes with a friendly GUI that allows for easy management of your multiple mods. If you have any doubts about installation and use of this app, consult the extensive guide provided by the author, posted along with the download link. (NOTICE: some anti-virus software, like Avast!, falsely reports a virus in the Manager's archive and prevents installation. Disable it to continue.)

Last Friday, Mr. A.--our in-house video ninja--missed his flight to London and didn't make it to the grand Star Trek convention. This made him a very sad space-panda. To cheer him up a bit: here's [url=http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2652" target="_blank]Star Trek Enterprise NX-01 mod[/url], that allows you to roam around uncharted space captain Archer style! Star Trek themed GUI element's have also been added to complete the experience. Kevin Andersson, the author of this modification, has reportedly stated that no Klingons were harmed in the process of development. Was someone harmed by the Klingons, then?

If you prefer something less mainstream S-F, you can always catch the solar wind in your sails and search for the legendary Treasure Planet in RichText's [url=http://www.ftlgame.com/forum/viewtopic.php?f=11&t=3273" target="_blank]Pirates![/url] mod. The modification re-writes roughly ⅙ of the game's events to create a likeness of a space-pirate life within FTL. As the author states: "The overall plotline of the game is being changed as well. Already, the universe has shifted back in time to pre-rebellion times, when the Federation Military Police patrolled the spaceways, hunting pirates such as you. As a notorious pirate, you will have them at your tail at all times as you try to escape to the planet of Deadman's Port, the legendary pirate haven on the other side of the galaxy." Well, arrr, space-matey!

is known for being not very friendly to unexperienced gamers. With roguelike-like permadeath feature and crazy amounts of essential micromanagement, it presents a real challenge even to seasoned space commanders. It's hard to believe, that some people find it not difficult enough. Yet, modder AtillaBosma felt the need to manufacture a maniacal modification that makes the game even harder! The [url=http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2551" target="_blank]Hard/Extreme Difficulty mod will reduce the numbers of your crew, decrease your ship's hull integrity, and make your interstellar life a lot less stellar in many other ways. Are you John Crichton enough to accept this challenge?

Is your hunger for mods still unsatisfied? There's still plenty to browse in the FTL: Faster Than Light for your PC or your Mac for only $9.99, and begin your never-ending modable space adventure!

* Who, [url=http://gawker.com/5951896/msnbc-thinks-felix-baumgartner-traveled-faster-than-the-speed-of-light" target="_blank]contrary to some TV networks' belief[/url], only passed the speed of sound while falling back to Earth from the stratosphere. Still impressive!
when i tried to download the mod manager my anti virus(AVG) blocked it
I didn't realize there were mods already. Might give this a go, thanks :)
I'd say, check out the High-res background graphics mod , because some of the original backgrounds [nebulas!] can be pretty ugly.
I'm still waiting for a 'flagship that obeys the game mechanics mod' myself.
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Kaliosmasteris: when i tried to download the mod manager my anti virus(AVG) blocked it
"Actually, before you start fiddling with your game, make sure to grab a copy of a little app that makes installing FTL mods easy as shooting tribbles in a barrel. Grognak's Mod Manager comes with a friendly GUI that allows for easy management of your multiple mods. If you have any doubts about installation and use of this app, consult the extensive guide provided by the author, posted along with the download link. (NOTICE: some anti-virus software, like Avast!, falsely reports a virus in the Manager's archive and prevents installation. Disable it to continue.) "

;-)
Wasn't there a mod for a Star Wars ship as well?
Anyway awesome to see these.
After a few games of FTL, I'm finding it hard to muster enthusiasm to play it when I feel I could get the same amount of satisfaction out of a 20-minute game of Weird Worlds (or perhaps a few). I think that's my main complaint with FTL: each game (which will probably end in failure) just takes too long, and without seeming to differentiate itself sufficiently from the previous games (despite the randomness) to make that time feel worthwhile.

Perhaps there's a mod to condense the experience, time-wise?
AWESOME!
Content on a Monday!
Awesome! Mods for FTL! Now more reasons to waste away even more countless hours of my life ;-)
Post edited October 22, 2012 by Zoltan999
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Shadowcat: After a few games of FTL, I'm finding it hard to muster enthusiasm to play it when I feel I could get the same amount of satisfaction out of a 20-minute game of Weird Worlds (or perhaps a few). I think that's my main complaint with FTL: each game (which will probably end in failure) just takes too long, and without seeming to differentiate itself sufficiently from the previous games (despite the randomness) to make that time feel worthwhile. Perhaps there's a mod to condense the experience, time-wise?
This is weird. I have the opposite gripe against Weirld World : I find it too stressfully short, I always feel I just ricochet on its surface. I also find each Weird World run samey, while FTL games feel very different from each others (especially if you use different ship models). And while I was horrified to realise that it was eating 2 hours instead of 20 minute of my time each time, the mod I'm waiting for most is the one that will use the FTL engine and gaming mechanism for a Weird World free roaming exploration instead of a short chase. It would demand a ridiculous amount of events and gadgets to keep the universe interesting, but I really wish I could bring that ship and crew to a real open RPG-ish wide space exploration.
Faster Then Light?
I don't own FTL (yet ;) ), but it's _very_ nice to see the continual love that GOG shows towards modders and mod-interested people. :)
Shouldn't the thread title be "Mod Spotlight: FTL: Faster Than Light", rather than "Mod Spotlight: FTL: Faster Then Light"?

EDIT: Ninja'd by KOC, several minutes ago.
Post edited October 22, 2012 by Miaghstir
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KOC: Faster Then Light?
Crap. Nice backstab, Monday. Well done.