Foxhack: Nope, and that probably wouldn't be a good idea since all the content would just be stolen by sites with higher Google rankings and which would throw ads on everything.
That problem is highly overestimated, especially if your site is established. MobyGames certainly would've fit that criteria. Besides, you can prevent the worst of it by choosing the right CC license. Attribution is a given, so other sites can't claim the content as their own. Choose the non-commercial model and they're not allowed to put on ads, which prohibits making a SEO-optimised ad dispenser site. And those who don't care about those rules, well, they don't care if it's CC or copyrighted either, as evidenced by various sites that have copied MG content as-is over the years.
But of course this would have to be a new project; GF/MG couldn't change the license even if they wanted to. They'd have to get the permission from each contributor whether they'd be allowed to continue using their additions under the new license, which borders on the impossible. Personally, the thing I'm most concerned about is the (probably the world's largest) cover scan collection. This is all GameFly's property, they can take it away at any time and nobody else is allowed to use it; yet this is probably the most hard-to-replace part if any new project tried to. All those local editions and budget re-releases and strange compilations, etc.
An openly licensed database would be no problem. In some respects, Wikipedia already is one, albeit a really bad one. And you don't see sites built from Wikipedia dumps stealing their traffic either.
Amen to the blowing of gaskets. I'm probably the last person to raise allegations and assume bad intentions (or lack of good intentions). But by this point even I had to say, whether MobyGames has a future or not, I understand that this is not in our (the community's) hands, but at least
talk to us. There is absolutely no excuse for dragging the community along for years and not even
once making a clear, official statement about the state of affairs. It costs
nothing but 10 minutes of someone's time and is all we've asked for for years. Supposedly there would be people paid to do just that. But
nothing. The redesign definitely was the last straw, because it being worked on was always the excuse we were fed when someone official
did decide to drop by -- "we hear your concerns, but at the moment, the redesign is top priority." Well, none of our concerns were heard and now we have de facto proof that no one is interested in starting to listen.
It's hard to put in perspective if you're involved, but by now I think I can say that MobyGames is absolutely the worst-handled web project I have seen in close to 20 years of being on the web. Zero communication, I have not witnessed this in even the most ramshackle personal hobby site projects.