wizisi2k: I believe the reasoning is that they have netcode or something to do with sectors being saved on their servers. It is diablo 3 but then again with diablo 3 you can play it offline (I think). Another analogy would be Anno 2070 where you can play it offline but much of the content (aka arc upgrades and stuff) are unavailable. I believe they said if the company went belly-up, they would release the source code for their servers so you could still play.
That's the crux of the issue. Diablo III does
NOT have an offline mode. It never will. Activision Blizzard has a clear and logical reason for this - they want to push the Real Money Auction House on its player base.
But what I don't get is why Keen Software House is insisting on the same for Miner Wars 2081. To reduce the download size of the game? Really? Affordable high-speed broadband is commonplace in the majority of homes nowadays, and we have 2 TB hard drives in our gaming PCs now. I don't know if I'd rush to get my DRM pitchfork, but I do find it more than a little disingenuous that they're passing it off as if it's nothing to be worried about.
And frankly, I dismiss any claim that "they'll release the source code so people can still play on servers if the company goes under" – unless it's clearly put in writing on their website in their about page. It reminds me of this mythical notion that Steam will miraculously let people continue to play their games if they go under, even though they've never officially, explicitly stated this.
To go further with this, what if, as is more common these days, Keen Software gets bought out by a larger development house or a big publisher? Would they still have the rights to release the server code? It's hard to say, because whatever Keen says would be irrelevant if another company owns the IP to their game.
Frankly, it's disappointing and sobering that we're so hungry for a decent 6DOF game that we're willing to forgive things like always-online single-player gameplay, and even excuse it by taking it almost on faith that they'll release the code for free if anything happens to the devs. Here's an idea - why not just not make it require an online connection in the first place?