BoxOfSnoo: DRM! DRM!
Seriously though. ..
Namur: Seriously, "seriously" ? With "DRM! DRM!" as opening argument ? Right.
Well, explain why "entitled to access" does not equal DRM in your extremely stretched definition. Sounds like the same thing to me.
...Whatever you do do NOT flip the little switch for the GOG downloader... because by the same reasoning, that is DRM.
However, check out a
definition of DRM (by some people that are very anti-DRM) and see that your definition does not apply.
I mean, Mojang doesn't even seem to mind if you
decompile the thing.
Namur: Yes, i do realize the difference between a login and subsequent standalone download and a login bundled with a client managed download.
Uh... I... but... that sentence doesn't even...
Oh never mind though. You're angry at one company's implementation of distributing their IP. Fine. You can probably even borrow ne_zavarj's Notch-dartboard if you ask nicely. It just really isn't DRM.
SirPrimalform did some very good investigative work, but check this out: Load up an alternative launcher like MagicLauncher (you really should have this anyway). Launch the official Minecraft launcher and
log out. In MagicLauncher, now click "Setup" and "Test".
Totally offline, unplugged, wifi off, It runs fine.
I didn't test the process of failing the login and clicking the "play offline" button but I have no reason to expect that it will be any different.
I know I'm making a bit of fun here but just trying to keep it light... evidently there is no "authentication of files" going on. There is no "digital restriction management" that prevents me from copying, running or even distributing the game's binary (though the latter is against the license, and obviously unethical).