PoSSeSSeDCoW: Wow.
Brilliant post! Yes, I'm sure everyone except you and DarrkPhoenix are completely dim, despite giving examples that have, time and time again, proven you wrong.
"Anything else" as in anything else I haven't already addressed. Not 'everything else by everyone'. Plus, I made no comment on the quality of my own posts. But hey, why bother ditching the massively over-exaggerated, erroneous hyperbole?
PoSSeSSeDCoW: By the way, my point was that the DRM on EA games != rental. However, my other point, which you haven't successfully countered either, is that Microsoft doesn't give a shit about the PC in terms of games.
Call it what you will. If there's no possibility of ownership and it is more likely than not going to expire (unless EA have unannounced plans to patch it out) then calling their DRM filled games rentware remains too kind. I don't see the point in debating semantics. Especially when it achieves absolutely nothing.
What Microsoft care about is making the 360 actually profitable. The problem for them is that they're having a bloody hard time of meeting even that modest goal. So yes, they no doubt do want 360 exclusives.
Does that mean that they're going to butcher EA, throwing most of the company away and reduce it to a 360 exclusive developer? No. Could they do that even if they wanted to? No.
Miaghstir: Yeah, and Halo was originally developed primarily for the Mac no less, then MS snatched Bungie by the neck and decided that they should be MS's bitch and port their shiny almost-done FPS to the Xbox, thereby adding another year (I think) until release, then yet more time until a Windows, and finally Mac version came out... even though it was just about ready for the latter platform before the buyout. In porting it to console, it had to be dumbed down, and now when they're free again they're probably ashamed to show what it has become.
Yet Bungie say that they're now quite happy to continue as a 360 exclusive developer even though there are no contractual ties deciding that for them. I know they produced Mac FPS, but I didn't know Halo was to be one of them.
Still, whatever you think of console FPS (my opinions aren't too high), there's no denying that they fared a lot better on Xbox than they ever would have on Mac. After all, it wasn't a gaming platform back then. And still isn't by any realistic standards.
Zeewolf: Nope, that's wrong. Halo is in Microsoft's hands. They own the IP and everything associated with it.
Also, well, your argument wouldn't really have made any sense if you were right about Bungie owning the Halo IP. Obviously, as an independent developer, they would have wanted to profit from the user base on the PC.
I suppose I should have known. Although, given that Halo is the only IP Bungie is interested in developing, that does make the split a lot less purposeful. Maybe they didn't like what MS had planned for the studio. Given what happened to the others, they may have simply wanted to get out while they could.
Actually they don't want to develop for the PC. Now they're free they plan on remaining 360-exclusive. Although that could simply mean that they don't plan on developing anything outside the Halo IP.
Zeewolf: That's not a very convincing argument, TBH. And who are you referring to? Tim Sweeney, Mark Rein or Mike Capps? They're the ones who run the company.
I'm 90% sure it was Capps who made the less mature comments about the lack of PC versions in future. But I don't have a link.
Blezinkski made the official announcement. It's just a shame they didn't just leave it at that. But it doesn't particularly matter. What's important is that Epic, as a company has no interest in the PC any more. That has nothing to do with outside influences and if it was, they're signed with EA, not MS.
Zeewolf: Erm, again, what sort of an argument is this? "He probably completely forgot the PC even existed"?
Before Fable, ALL Lionhead-games were PC/Mac exclusives. Between the Xbox release of Fable and the acquisition by Microsoft, Lionhead released two PC/Mac-exclusives (plus two expansions, again PC/Mac), as well as an expanded PC-version of Fable. After they were bought by Microsoft.... nothing.
You don't think that, perhaps, the company that owns them has something to do with that? Hm?
Obviously I'm very familiar with Molyneux's back catalogue. Which is why I've seen the change in titles and attitudes over the years. Sure, Microsoft threw him in with Natal. But I bet he couldn't be happier about that.