AndrewC: You mean that OpenGL which has a feature set smaller than DirectX 10? Or that OpenGL which has proprietary vendor extensions which are incompatible with each other? Or that OpenGL on which software-fallback happens without notice and reason and performance goes to hell?
Anyone forking from the Khronos Group is free to do so, given it is a Open standard. How that's some kind of great sin by the Khronos Group to give vendors the freedom to choose their own way, if they really want to, you've yet to establish.
I see claims without support, and
material disagreeing with it. Ars Technica is usually reliable enough and claim feature parity as of OpenGL 4.0 vis a vis DirectX 11 with 4.1 improving integration between the various Open APIs.
AndrewC: Or that OpenGL which, supposedly multiplatform isn't supported on OS X?
_If_ Apple makes their OS incompatible with a well published API standard how is that the Khronos Group's fault? They can't force Apple to do anything.
AndrewC: That's a thing said by some person from AMD who wants no API at all and just a move towards the lowest level programming ever;
Here's the original source article link. You will of course note AMD has reliably been first to get full compliance with new API versions, and he's not saying AMD or he wants anything.
That's three for three where I'm standing.
hedwards: OpenGL has been in continuous development since the 80s, whereas MS developed DirectX in the mid 90s, and muscled its way in with OS market share.
So yes, I am correct in pointing out that it's an older standard.
A)
1992 is in no way part of the 1980s.
B) Versions _are_ standards. What you're trying to say is a older initiative/project/other appropriate verbage. That statement only works if you ignore the Windows 3.1 APIs that predated Windows 95 introducing the DirectX moniker, which is rather silly as the implication revolves around the window in which experience has been culminated.
C) Microsoft can't lock OpenXL out of Windows, they can and did lock it out of the XBox series. So you're going on about throwing around their weight as a major OS vendor, instead of console vendor, is nonsensical.
hedwards: Yes, because clearly the PS3, Wii, Linux and Mac don't exist.
PS3 thanks to its funky processor approach is pretty much its own animal if the developers optimize for it and doesn't really use OpenGL in the normal sense. Wii isn't really part of the multiplatform group relative to Windows PC. Linux is still mostly ignored by major videogame publishers. And the various pay for WinE service vendors have Macintosh versions of their services for a reason.
None of which shouldn't be common knowledge to anyone who bothers to dig a little.