Posted April 17, 2014
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Klumpen0815
+91
Registered: Dec 2012
From Germany
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dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States
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HiPhish
New User
Registered: Oct 2010
From Germany
Posted April 18, 2014
![avatar](/upload/avatars/2012/05/73e3640b59f04f198734cf312fe27ecf01b581e8_t.jpg)
https://www.youtube.com/watch?v=ww_PjqYQi5E
It also applies to other games that made the transition from 8-bit to 16-bit. In Zelda: a Link to the Paste, how many times did anyone use any other weapon than the sword (unless you were forced to)? In Zelda 1 I used bombs, arrows and fire all the time, and I believe that was even the intended way to play. Heck, the entire game could be beaten without even picking up the sword, except for Ganon at the very end.
As i said before, having a large moveset is not bad, as long as you balance your game around it. Contra for example already ad all the cool moves like shooting diagonally, upwards, downwards and ducking on the NES, but the game was designed with that in mind. Your gun was the only weapon you needed, so it was also the only weapon you had. Since you could shoot anywhere enemies also spawned anywhere and your were actually forced to use all your moves all the time.
Post edited April 18, 2014 by HiPhish
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Grargar
Insert cat to continue
Registered: Aug 2012
From Greece
Posted April 18, 2014
Is Sakamoto the authority behind the Metroid games? No, just look at Metroid Other M. The late Gunpei Yokoi is the man behind the Metroid games. Thus, with these facts in hand, I would say that Sakamoto is the one that isn't canon. :P
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HiPhish
New User
Registered: Oct 2010
From Germany
Posted April 18, 2014
Sadly, as long as Nintendo is letting Sakamoto hold the series with an iron grip he is effectively the authority behind Metroid.
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my name is catte
i touch your foods
Registered: Mar 2010
From United Kingdom
Posted April 18, 2014
![avatar](/upload/avatars/2013/12/1b85931bf53c8dd8d86b27ecb6fd8995f851db4e_t.jpg)
Super Metroid gets a lot of praise, but I found it quite disappointing to be honest. It took me 6 hours to beat on my first attempt and with no help at all. The combat is way too easy because health is more prominent and your move set is larger while the enemies are still limited to their NES movesets. The labyrinthine level disgn has been replaced with the "Metroidvania formula" where the game is basically linear, but the path crosses itself a few times to give an illusion of non-linearity. There is always an invisible hand guiding you, which some people believe is a work of genius (it isn't).
It's not a bad game by any means, in fact it's a really good one, but it dropped what made Metroid special. To be fair though, it did fixe the aforementioned BS. Zero Mission to me feels like a stripped-down version of Super metroid, it has the same issues, but less content. If you like Super Metroid you might want to give Metroid Prime a try, it's like a 3D remake of Super Metroid (of course not story-wise).
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Potzato
Village Resident
Registered: Sep 2008
From Spain
Posted April 18, 2014
![avatar](/upload/avatars/2013/12/1b85931bf53c8dd8d86b27ecb6fd8995f851db4e_t.jpg)
![avatar](/upload/avatars/2013/12/1b85931bf53c8dd8d86b27ecb6fd8995f851db4e_t.jpg)
Otherwise I don't understand how in Super Metroid "design" could have been "replaced with Metroidvania formula" ? Am I misunderstanding something ?
Bottom line, judging olden games nowadays is always something hard, I am completely aware that I feel (<= scratch that : am blinded by) a lot of nostalgia with SNES games.
(Edit typos/rephrasing)
Post edited April 18, 2014 by Potzato
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HiPhish
New User
Registered: Oct 2010
From Germany
Posted April 18, 2014
That's not what i mean. In Metroid (NES) you can get ll the "tools" in the first sector, so once you have them all you can go anywhere. In Super Metroid on the other hand something is always blocking your progress so there is really only one way to go. That's the "invisible hand" that's guiding you through the game form start to finish. In Metroid there was an invisible hand as well, but only in the first sector to ease you into the game. Once you had the important items that let you past obstacles (all of which can be found in the first sector) you were on your own.
I was playing matroid on GA where it is running at its intended speed and i played the Japanese version of Super Metroid (which has Japanese and English screen text) on an emulator, so it was running at its intended speed as well.
I was playing matroid on GA where it is running at its intended speed and i played the Japanese version of Super Metroid (which has Japanese and English screen text) on an emulator, so it was running at its intended speed as well.
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my name is catte
i touch your foods
Registered: Mar 2010
From United Kingdom
Posted April 18, 2014
![avatar](/upload/avatars/2013/12/1b85931bf53c8dd8d86b27ecb6fd8995f851db4e_t.jpg)
Ah, I was assuming you'd played Super Metroid on an actual SNES. :)
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HiPhish
New User
Registered: Oct 2010
From Germany
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wolfsite
Canadian
Registered: Sep 2010
From Canada
Posted April 18, 2014
Other M takes place before Metroid: Fusion in the timeline.
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Tallima
TreasureHunting!
Registered: Apr 2010
From United States
Posted April 18, 2014
![avatar](/upload/avatars/2013/03/2e07ab8ee122404d03f6d47c7250ca3ea8526feb_t.jpg)
![avatar](/upload/avatars/2014/03/e531650e563b94c2779e54331a5af9e89a3a0632_t.jpg)
As for the perseverance: when you're a kid with maybe half a dozen games to play on your console, it's easy to keep coming back to them, if only out of lack of alternatives. But nowadays, especially with sites like GOG, gamers have access to so many cheap games, it can be hard to stick with a game if it doesn't fully captivate you within the first few hours.
I couldn't beta Dark Souls. I couldn't figure out where to be at one point. Everything was just too hard to get past. Still, that was a fun/frustrating game.
I still haven't met anyone who beat TMNT for NES. That's got to be the hardest kid's game I ever saw. We maybe made it a few sewers in 90% of the times we played. Occasionally and rarely, we'd make a long stretch into uncharted territory.
I completely agree on your last paragraph. I didn't have a to draw a map of Metroid when I played it. It was the only game we (my bros and I) played for a few months. The map was in our head. And a thousand deaths didn't deter us.
I still remember the shock ending. It wouldn't be a shock now, but in the day, it was the the first ending that totally blew me away. And it only took a few additional pixels to do it.
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dnovraD
2023-08-14: Remember the Spaces!
Registered: Jul 2012
From United States
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CharlesGrey
Original Grey
Registered: Sep 2013
From Germany
Posted April 18, 2014
You should try again. Every self-respecting gamer should beat it at least once! :P
It's actually one of the few NES games I played all the way to the end, several times. It's not so bad once you figure out where to find all the secret extra lives, or the hidden shortcuts. I think I discovered all of this stuff on my own, too, since we didn't have the interwebs back then! Hah.
Tallima: I couldn't beta Dark Souls. I couldn't figure out where to be at one point. Everything was just too hard to get past. Still, that was a fun/frustrating game. That's too bad, how far did you make it? I'm currently making my way through Dark Souls 2, and trying to resist the temptation of online guides as much as possible. Recently played the original Demon's Souls again, too. The series has grown to be one of my all time favourites. Once you get into it, it's hard to stop playing, and there's hardly anything comparable out there.
Tallima: I still haven't met anyone who beat TMNT for NES. That's got to be the hardest kid's game I ever saw. We maybe made it a few sewers in 90% of the times we played. Occasionally and rarely, we'd make a long stretch into uncharted territory. I vaguely remember beating the last boss, but I have no idea if I used any cheat codes to make it through the game. It was pretty good though, by NES standards. Ninja Gaiden was really tough, too ( titled Shadow Warrior in Europe, I think ).
Tallima: I still remember the shock ending. It wouldn't be a shock now, but in the day, it was the the first ending that totally blew me away. And it only took a few additional pixels to do it. I never made it that far myself, but all things considered, that has to be one of the most remarkable endings in video game history.
For something completely different: Why is it that I seem to consistently vote for the underdogs in the current Battle promo? Like, literally all the time. Oh well, I guess someone has to, to keep things interesting.
It's actually one of the few NES games I played all the way to the end, several times. It's not so bad once you figure out where to find all the secret extra lives, or the hidden shortcuts. I think I discovered all of this stuff on my own, too, since we didn't have the interwebs back then! Hah.
![avatar](/upload/avatars/2014/03/1cee2d1343b69ec24addadf5febe9823aa95def2_t.jpg)
![avatar](/upload/avatars/2014/03/1cee2d1343b69ec24addadf5febe9823aa95def2_t.jpg)
![avatar](/upload/avatars/2014/03/1cee2d1343b69ec24addadf5febe9823aa95def2_t.jpg)
For something completely different: Why is it that I seem to consistently vote for the underdogs in the current Battle promo? Like, literally all the time. Oh well, I guess someone has to, to keep things interesting.
![Tallima](https://images.gog.com/710f0c92869394dc1567fde6f6a337889b9fd6b4892d0c8a824276d30058d56d_forum_avatar.jpg)
Tallima
TreasureHunting!
Registered: Apr 2010
From United States