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The success of this just goes to show how out of touch Capcom are. They really have no idea what the hell they are doing.
Shame it's just a platformer. Where is the old-style Resident Evil Kickstarter???
I was intrigued before but now I may have to scrape together $20 to support this. I'll have to look at the video, but this one seems almost assured to be funded.
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DProject: Also, $20 seems a little bit too much. The last two Mega Man games cost half of that.

So, I guess I'll wait 'til the game's released and has a proper sale price.
I understand that $20 could be too much if you're not so interested in that project (it personally isn't my tast of game), but pledges (from $5/$20 to $10.000) aren't sale prices, it's backing a project and not a pre-order.
I might back this. Loved the old Megaman games.
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Neobr10: snip
I told you. Because Project Phoenix won't make it, and that is a project that made 100k in a day. If you had asked me then if that would make it to 900k I would have said definitely, but now it's clear that it won't. This on the other hand has much more than that now, so congratulations, now you can safely say it will reach its goal. Personally, I find Project Phoenix to be more deserving, but whatever.
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Nirth: snip
Not quite the innovation you say, but I do find it funny that while some franchises go kicking and screaming into 3D (I'm looking at you Sonic), there are others that I would be content if they were 2D forever. Like Mega Man or Castlevania.
Post edited September 01, 2013 by DaCostaBR
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DaCostaBR: Keiji Inafune, the creator of Mega Man, is kickstarting his new game: Mighty No. 9.

http://www.kickstarter.com/projects/mightyno9/mighty-no-9?ref=recently_launched

Let's not mince words here, this game is a Mega Man game, it only carries a different name because Capcom still holds the rights to that.

And, good news, it's coming to PC on Steam and DRM-free.
You're not kidding, the art even looks sort of like Megaman. I'll have to consider funding this.

EDIT: Some of those enemies look like they were ripped off from PvZ though.
Post edited September 01, 2013 by hedwards
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DaCostaBR: Not quite the innovation you say, but I do find it funny that while some franchises go kicking and screaming into 3D (I'm looking at you Sonic), there are others that I would be content if they were 2D forever. Like Mega Man or Castlevania.
2D or 3D, it doesn't bother me as long as they keep the flow and feel of the game similar or better.

I'm just saying that as much as I love the Mega Man series (I replay some of the X series from time to time, never liked the NES versions) they can get tedious due to their lack of depth. I'm sure they have something in mind to evolve the genre or game series but my example was something I thought could work.
It would be cool if it featured large explorable levels rather than the linear side scrolling stuff.
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scampywiak: It would be cool if it featured large explorable levels rather than the linear side scrolling stuff.
You mean more like a Metroidvania? I wouldn't have said no to that but adding optional paths to take during the missions would have worked too, I think one or two of the newer Mega Man games had a system like that. I thought it worked alright, even better than your typical go from A to B, meet boss then jump into the next mission.
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Nirth: You mean more like a Metroidvania? I wouldn't have said no to that but adding optional paths to take during the missions would have worked too, I think one or two of the newer Mega Man games had a system like that. I thought it worked alright, even better than your typical go from A to B, meet boss then jump into the next mission.
MegaMan ZX and ZX Advent (and MegaMan Zero 1 to a degree) were the metroidvania style games. I think the Transform function that Mighty no. 9's Beck is stated to have might be influenced by the ZX games.

Either way, I'm glad this game is being worked on. As soon as I get the money, I'm supporting this.
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nijuu: Im shocked its a japanese KS thats actually has an DRM free option*wow*
That in and of itself is worth supporting.
I was quite impressed by the pitch video, 2 player did a great job.
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deavir: Tossed in 20$, surprised that porting to consoles is such a high reward tier. You would think that they would make the profit from the game much bigger and be minor to port.

Have to say though that I am assuming they will make it to the support linux tier, if not I'll pull back.
Pretty obvious they aren't Indie so they need to pay for the console entry. If Sony or Nintendo or MS is smart enough they will contact them and made the game exclusive for their console.

Also holy shit the game looks awesome! I wish I have Paypal, I want to throw my money in so bad!
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ReynardFox: The success of this just goes to show how out of touch Capcom are. They really have no idea what the hell they are doing.
I don't know what the fuck Crapcom's executives are thinking. They're killing every single franchise they have with shitty games, DLCs and rereleasing the same game over and over again (yes, i'm looking at you, SF4). Why the hell have they forgotten about their most beloved character, Mega Man?

Remember how good Resident Evil used to be? Haha, here's this mediocre action game that's basically a clone of Gears of War (RE6). Remember how awesome Lost Planet was? Here's Lost Planet 2 for you. You want some more? Here's another shitty sequel: Lost Planet 3. I heard you like Mega Man. Well, too bad, we're cancelling Mega Man Legends 3 and every other Mega Man related project. But don't worry, we've got this Super Steet Fighter 4 Ultra Motherfucking 2020 Edition with Lasers from Hell which is basically the same game we've been milking for years to fool our fans. Awesome, uh?

Dragon's Dogma is probably the only decent game published by Crapcom in the past few years. For me Crapcom is the worst publisher around, even worse than Activision and EA.
Post edited September 01, 2013 by Neobr10