Posted September 12, 2012
Well I think its definitely you who don't know how things works :
When companies release a new product, especially one with a rather fast obsolescence like video games, they expect to get a good chunk of their money back and maybe even start making profit out of it in a short time frame. Sometime its not a "wish" but a question of life or death and disappointing sales during the first weeks/months could literally kill a studio or even a company.
The problem is not whenever or not goods lose value, of course they are, the problem is that if "everybody" decides to wait X months or X years before buying a game they might kill the company/studio as surely as if they were pirating it.
Very few publishers will care if a game starts making money years after release (unless it's a MMO and they were planing it would), if a game doesn't make enough money in the first weeks/months after release then it's considered as a failure.
Me neither.
When companies release a new product, especially one with a rather fast obsolescence like video games, they expect to get a good chunk of their money back and maybe even start making profit out of it in a short time frame. Sometime its not a "wish" but a question of life or death and disappointing sales during the first weeks/months could literally kill a studio or even a company.
The problem is not whenever or not goods lose value, of course they are, the problem is that if "everybody" decides to wait X months or X years before buying a game they might kill the company/studio as surely as if they were pirating it.
Very few publishers will care if a game starts making money years after release (unless it's a MMO and they were planing it would), if a game doesn't make enough money in the first weeks/months after release then it's considered as a failure.
Me neither.
Post edited September 12, 2012 by Gersen