Posted February 15, 2011
Maybe my perspective is off but I get the ginklin' that most game developers fear that people won't find their games worthy if those games don't require four top-of-the-line video cards cross-firing, six core processors, and an generator yard in the local vicinity to link up several main frames to your computer to run those games.
So optimization is out the window and everyone is doing everything through Sculptris instead of Blender and only bother to check the poly counts to see how they can increase them if said game's requirements are not uber enough.
Some indie developers, even though they're promoting something that could be ran on a Nintendo DS are over-exaggerating requirements to give the casual buyer suggestion of awesomeness.
Hey, I know most people can afford to buy a new computer three times a year but there are some of us out here that have a harder time upgrading.
Do massive system reqs really equal a good game?
I just want something lengthy with replay value - it doesn't need to cause a city-wide brown-out to make me feel like I got my monies' worth.
So optimization is out the window and everyone is doing everything through Sculptris instead of Blender and only bother to check the poly counts to see how they can increase them if said game's requirements are not uber enough.
Some indie developers, even though they're promoting something that could be ran on a Nintendo DS are over-exaggerating requirements to give the casual buyer suggestion of awesomeness.
Hey, I know most people can afford to buy a new computer three times a year but there are some of us out here that have a harder time upgrading.
Do massive system reqs really equal a good game?
I just want something lengthy with replay value - it doesn't need to cause a city-wide brown-out to make me feel like I got my monies' worth.
Post edited February 15, 2011 by carnival73