carnival73: Maybe my perspective is off but I get the ginklin' that most game developers fear that people won't find their games worthy if those games don't require four top-of-the-line video cards cross-firing, six core processors, and an generator yard in the local vicinity to link up several main frames to your computer to run those games.
The _only_ game I know with this reputation is Crysis. I'll let you in on a little secret. My ~600USD 2010 build, which replaced a 2003 era machine whose PSU blew up, plays Crysis a 1080p and Very High with no filtering and Warhead at 1080p on Enthusiast with no filtering smoothly. FRAPs reports 25FPS in the first half 17FPS once everything is snowy in Crysis and 25FPS in snowland with Warhead, visually it's all smooth.
My rig is a:
Athlon II X2 260 3.2GHz (3.86GHZ OC)
Granted it's overclocked by 20% via the clock, but that's to get the memory controller up to the proper rating as per G.Skill suggestions, and required no voltage adjustment.
4GB G.Skill 1600 DDR3
HIS 5770 1GB (OCed using Catalyst's auto-tune)
Gigabyte 770TA ultradurable motherboard
(That comes out to 308USD last time I looked on Newegg. The rest of the money is the box, quality PSU, quality case, drives, etc.)
It's both very low power and cold running.
AMD's Llano A-series APU which will come out in April and is meant for OEM 500USD systems is a highly refined quad core and what amount to a 5670 with an extra SIMD. That should be able to easily handle Crysis on High. For reference consoles will be struggling with a tinkered with version of Low made to look more like Medium with their version of Crysis 2. Next year the Trinity APU should offer even more performance in that segment, particularly with the dynamic Turbo Bulldozer uses.
And to add a cherry on top
here's a AMD C-50 netbook processor playing Crysis, among other things. Resolution there is 1024x600 on a 10.1" screen.
The bottomline from where I'm standing is if you can afford to buy games at release mark up you can afford the hardware upgrades to run it these days. If on the other hand you wait for game prices to come down you can afford leapfrog the hardware, and unlike in the golden days you don't have to worry about games disappearing thanks to digital download services.
carnival73: So optimization is out the window
Ignoring things that are just badly coded or compiled, which are actually rather rare, "optimization" is just a nice sounding codeword for cutting corners like reducing draw distance in order to reduce system demands. Some people do actually like to able to look across the bay in Crysis or STALKER and have a sandbox environment instead of a rail shooter. If you don't care for that kind of gameplay, you obviously don't have to play the games.
And just for reference Crysis 2 just went on Steam for preorder with the following listed requirements:
OS: Windows XP, Vista or Windows 7, with the latest Service Pack
Processor: Intel Core 2 Duo at 2Ghz, or AMD Athlon 64 x2 2Ghz (SUBJECT TO CHANGE), or better
Memory: 2GB
Hard Disk Space: 9Gb (SUBJECT TO CHANGE)
Video Card: NVidia 8800GT with 512Mb RAM or better, ATI 3850HD (SUBJECT TO CHANGE) with 512Mb RAM or better
Sound: DirectX Compatible Sound Card
DirectX®: 9.0c
Note: These are lower then the recommended requirements for Crysis 1.
carnival73: A lot of us others have normal sight and can't pick out little things like that. For example I've never noticed any difference in a game with anti-aliasing on or off.
The only positive benefit of AA is smoothing the jaggies on the edges of models, so that's not surprising. Anisotropic filtering/mipmaping are the processes that improves the actual textures.