Here are my first impressions of Mass Effect 2.
Installation took forever, but I suppose that's unavoidable with two DVDs.
Launcher options. Standard fare, I see. Oh, it tells me there's a new patch. Neat. Let me get that and install it. There, done. Launch again. Oh, it still tells me there's a new patch. Let me check. Nope, same patch. Why the hell doesn't it check whether I already have it installed? This way, after the first patch is released, that button is useless. It'll ALWAYS tell me there's a new patch.
Launch game. Aw, man. Unskippable credits? People still do that? Damn... Log on to the Cerberus network. Hey, new content. Let's get that and install it. There, done. Now lauch the game again. Unskippable credits again... Log on. New content? Really? No, not really. Same crappy functionality (or lack thereof) as the patch button in the launcher. Useless, in other words. Someone really didn't think this functionality through when they coded it.
Import my ME1 character. Bunch of bonuses for doing that, nice.
Skipping ahead a bit... Hmm, controls seem much more console-y than in the first one. Not a good sign. Why can't I have a "jump" button? This one-button-performs-all-functions-because-console-players-have-limited-interface-options-and-coordination-skil ls crap does not belong in a PC game.
Getting into a fight. Disposable heat sinks? Well, that's nice in a heavy firefight, but you can still wait for your weapon to cool down, right? No, that's wrong, apparently. So they took out overheating and replaced it with limited ammo. Can't say I like that decision. I liked having to think about my rate of fire, rather than just holding down the fire button until all the enemies were dead. Of course, now I have to think about how many bullets I shoot altogether, but I still preferred it the other way around.
The Illusive Man is played by Martin Sheen, no less. No disguising that voice. Not bad. The animation is bad, though. He just stuck his cigarette between his lower lip and his chin, where it froze in place until he took it with his hand again. And now his hand sank two inches down into the arm rest on the chair. All in huge closeups, so you can really see how badly it's done.
As near as I can tell, the new ship has about fifty percent more functions than the old one, but requires that you spend four times as long navigating between them. Really poor design. None of the decks are large enough to warrant those extreme loading times each and every time.
What happened to the map? For that matter, what happened to the keyboard shortcuts to the Journal, Map, Squad screen, etc.?
What, so just because I completed a task, I am automatically booted back to the Normandy? I've still got a lot to do on that space station! FFS...
Man, it used to be that when you earned things (XP, cash, resources, etc.), they were listed as text on the right side of the screen afterwards. Easy to see and get an overview of what you just accomplished. Now, they pop up one at a time with huge pointless illustrations, for about five seconds each. It's been more than 30 seconds since the end of that conversation now, and they're still popping up. Needlessly distracting, and makes it much more difficult to get a feel for what you actually did get out of it.
Okay, a planet. So no more planetside excursions in the Mako. Fine. But what did they replace it with? Are you kidding me? By the end of ME1, I was getting tired of the ME1 planet gameplay. I'm only halfway through scanning my very first ME2 planet, and I'm already tired of this. I foresee lots of time spent on this, the most boring gameplay mechanic ever invented, over the course of the game. What the hell were they thinking? This is like watching paint dry! Yes, the Mako stuff could be improved upon (the first thing that springs to mind is dividing the Z axis of all the height maps by 2), but this sure as hell is no improvement!
The story so far does not really grip me the way the first one did. I hope it gets better along the way.
That's about it, so far.