Elmofongo: You did not like One Late Night? Did you not get scared at the part where you have to find batteries for the flashlight while the Black Figure is randomly appearing in all the office rooms, everytime I get to that part I get scared in which it will pop out.
Anyway I know that graphics have nothing to do with gameplay but sometimes I had enough of the cartoony style thats all, or perhaps I grown up and cannot take kiddie indie games seriously unless they are from Nintendo.
Ok, late night had some moments, but most of them were jump scares and all that. And every horror game after SCP and Slender are the same. I was much more scared playing Lone Survivor...
And yeah, I agree with you, too many indie games are similar, but it's not only the graphics. They are making entire games similar. How many epileptic space shooters? How many generic platformers? The answer for why is that happening is simple - they are the easiest ones to make.
But just because some game has a pixelated graphics, it doesn't mean it's bad. I liked Home (horror adventure) very much even though it wasn't really a game, but an interactive story with pixels bigger than your fist.
And you will love GTA5 even though it will have substandard graphics :-) But the gameplay will be awesome, so the graphics are not that important.
For me, the game is either good or bad, and graphics have very little to do with it.
Mentalepsy: I may be in the minority here, but if I see one more "understated physics-based puzzle platformer with a moving story and a unique gameplay twist" I am going to throw up. As a die-hard fan of old-school platforming action, most indie platformers don't have much to offer me.
Every time TET is saying on his "This week on GOG" that this magnificent 2d indie platformer has a TWIST, I cringe... literally.