It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
GameRager: ...
Steal Coleman's whistle.

Also his unlucky pennies.
Post edited January 06, 2012 by SirPrimalform
avatar
JoeSapphire: "Charlie man! These crazies have been all over the place! Where are all the suits at? Here, let me take a look at those... bite... stuff. It could turn skeptic."
search Charlie for clues
You ask Charlie where all the doctors and other orderlies went to.

"I dunno.....all I remember is being in the guard station in the belongings Room earlier when Doc Wesley runs in.....carrying a FIRE AXE of all things.....and tells me to barricade the door leading into the hallway from the outside. I tried to get more out of him at the time, but he seemed nervous & fidgety so I just did as he said." Charlie says between coughs, as he shifts every so often on the couch. "After I had barricaded the door he told me to go get a flashlight from the guard station as he waited near the gate leading to the doctor's hallway. When I went to get the flashlight I heard a clanging and went back into the hallway to find myself locked in & the doc running down the corridor."

"Why the hell would the doc have done that?" you muse. "What about getting help? Did you manage to contact anyone on the outside yet?"

"Well I haven't tried the phone in the guard station yet, but I did try the one out in the hall.....sadly though the cord has been cut & the phone itself was smashed to pieces from the looks of it. Well, it wouldn't matter anyways I guess as it's a pay phone and I don't have any change on me." He replies, holding the wound on his abdomen with one hand as he talks.

As he talks, you examine Charlie for any signs that he may know more than he is letting on. He doesn't appear to be lying, but you decide to check the pockets of his coat anyways under the guise of administering medical care. You find nothing of use beyond a few unused cigarettes and a lighter, which you leave alone of of respect for Charlie.

"If you're looking for any keys don't bother. The doc took the ones I was carrying when he left me behind. I do have the key to the Bunkroom guard station though.....if you wanna be of some help, go fetch the first aid kit in the guard station and try seeing if the phone in there wor...." Charlie adds as he fumbles in the pocket you didn't search yet. "Dammit, it must've fallen out back in the supply closet.....looks like someone's going to have to go back into the supply closet in the bathrooms and look for it." He says with a shrug and a look of diappointment.
Post edited January 06, 2012 by GameRager
".....looks like someone's going to have to go back into the supply closet in the bathrooms and look for it."

Once the fire has died down & I've got some backup.....
avatar
GameRager: ...
avatar
SirPrimalform: Steal Coleman's whistle.

Also his unlucky pennies.
You pocket Coleman's whistle with glee. "Well the bugger did get that lucky penny before I did and all, and he didn't even ask if I wanted to share it.....fair is fair."

You also take all the unlucky pennies and stuff them into one of your pockets, for some odd reason.
avatar
Rodzaju: ".....looks like someone's going to have to go back into the supply closet in the bathrooms and look for it."

Once the fire has died down & I've got some backup.....
OOC: The fire is out actually.

Also no one has searched the supply closet properly yet or opened/searched the locker in that room either.
Post edited January 06, 2012 by GameRager
avatar
SirPrimalform: Steal Coleman's whistle.

Also his unlucky pennies.
avatar
GameRager: You pocket Coleman's whistle with glee. "Well the bugger did get that lucky penny before I did and all, and he didn't even ask if I wanted to share it.....fair is fair."

You also take all the unlucky pennies and stuff them into one of your pockets, for some odd reason.
avatar
Rodzaju: ".....looks like someone's going to have to go back into the supply closet in the bathrooms and look for it."

Once the fire has died down & I've got some backup.....
avatar
GameRager: OOC: The fire is out actually.

Also no one has searched the supply closet properly yet or opened/searched the locker in that room either.
Which is exactly why I was heading there in the first place.
Having seen the blood everyhere & being a card carrying arachnophobe, there was just NO WAY I'm EVER entering that room alone....
;-}
avatar
Rodzaju: OOC: Which is exactly why I was heading there in the first place.
Having seen the blood everyhere & being a card carrying arachnophobe, there was just NO WAY I'm EVER entering that room alone....
;-}
OOC:

Fixed :P.......;)

Also yeah I pretty much made your character an arachnophobe. I thought it might be fun. XD

To me though it looks like someone is gonna have to go into that supply closet again(eventually) if anyone wants into that guard station in the Bunkroom. Of course that's not saying there isn't much more to search or examine in the other available rooms. :)

OOC: Added updated pic for Day Two.

Old clues not listed on the map(Tank with creature, bag of nodules and logbook inside lockbox, etc) are on the bench in the hallway, just to clarify.
Attachments:
daytwo.png (59 Kb)
Post edited January 06, 2012 by GameRager
"Hey, anyone have a burning curiosity & excess weaponry?
I could do with another pair of eyes & hands in the bathroom...."

"Why are you looking at me like that?"
"Yeah man. Gotta make sure Charlie's okay. Come on - let's search supply closet for items and investigate them lockers."
Thanking the gods that I wasn’t involved in the spider war I decide to pull a Tom Cruise and stay in the closet and search the hamper and dirty clothing
avatar
JoeSapphire: "Yeah man. Gotta make sure Charlie's okay. Come on - let's search supply closet for items and investigate them lockers."
Following Staines lead you follow behind him into the bathrooms, eyeing the now deceased spider creature on the burnt ceiling with a bit of pride mixed with some nervousness. Several of the lights that were on before now blink on and off, possibly due to a short somewhere caused by the fire and ensuing stream of water. Only the lights nearest the doors(to the Bunkroom/hallway, and the door to the supply closet) seem to be working with any degree of regularity....the rest are either burnt out or close to it.

"I sure hope there aren't any more of them things around here." you think to yourself as you and Staines approach the supply closet once more, the sound of your shoes hitting against the wet floor echoing lightly all around you.

"I'll go inside first and make sure everything is being ok." you tell Staines, as he nods and waits outside. Entering, you look around the room carefully...luckily for you, the light inside seems to be working & the fire didn't seem to reach into the closet itself beyond some scorch marks at the top of the doorway.

At the northern end of the room next to some blood stains left by Charlie, you notice two shelves full of cleaning supplies. Searching them you find the usual.....toilet paper and paper towels on one shelf, glass cleaner and bleach on another, liquid soap refills and toilet bowl pucks(those disinfecting pucks that turn the water blue) on yet another shelf...etc. There is also a small box of cleaning tools(plunger, squeegee, mop, broom, etc) right next to the doorway, but nothing seems useful to you there either.


Set against the west and east walls are the janitorial lockers. "Hmm, I wonder what nice things I can borrow from them?" you wonder as you try opening them. Sadly they are both locked. Looks like you'll need Staines's help on this one.

Looking around one last time before calling Staines into the room to unlock the lockers, you notice something shiny near the trash can in the SE corner of the room. Bending over to pick it up, you find a heavy looking key labelled "Bunkroom Guard Station Master Key" covered in bloody fingerprints. "Now we are getting somewhere, but oh my this blood all over the place will never do." you say to yourself as you begin wiping it off with a napkin from your pocket. Once it is reasonably clean you put the key away before tossing the napkin in the trash and calling Staines into the room to show him what you found.

OOC: To search the lockers(if you choose to) Staines must bold an action to unlock the lockers with the key he now holds. Your call on whether or not you guys want to go that route however, especially with the other key you found and all.

---------------------------------------------------------------------
avatar
Barnell: Thanking the gods that I wasn’t involved in the spider war I decide to pull a Tom Cruise and stay in the closet and search the hamper and dirty clothing
As you've been relaxing in the Bunkroom closet you've been keeping an eye on the goings on out in the Bunkroom as best you can. People searching their own rooms and the rooms of others with a frantic harried pace, the discovery of Charlie the Orderly, the others discussing their frantic battle with a spider-like nasty in the bathrooms and the ensuing blaze.....it all makes you a bit glad you stayed out of the way in some ways.

"Meh, let them get bitten and scratched and gnawed to death. I am safe and secure in here......right?" as you wonder just HOW safe your current accommodations are you look around for any signs of danger. Seeing none that are apparent to your senses at the current time, you decide to make use of your time a bit better by searching the room you are in. "Hmm.....maybe I can find something useful.....before the others start poking around in here & claim everything they can find for themselves anyways." you think as your eyes focus on the nearby hamper for some reason.

Searching through it you find the usual....stained and dirty patient clothing, socks, and undergarments, as well as guard uniforms & patient bedding. Sorting through it(and checking all the pockets you can find.) you find nothing of note sadly. You feel a bit unclean though after poking through it all as well.

"Well this sucks." you say to yourself as you wonder what to check(or do) next.
Post edited January 09, 2012 by GameRager
After not finding any thing of use I decide it time to come out of the closet. Felling like a great burden has been lift I walk into the bathroom to see if its safe, keeping one hand on my gun.
I will search each locker in turn after shooting Coleman an evil look for leaving me out in the bathroom with that huge nasty.
Dead or not, it's still a massive bloody spider!
avatar
Rodzaju: I will search each locker in turn after shooting Coleman an evil look for leaving me out in the bathroom with that huge nasty.
Dead or not, it's still a massive bloody spider!
Entering the supply closet as Coleman exits and takes his position outside the door, you spot the two lockers....one against the western wall and one against the eastern wall.

Going over to the one closest the door, you put the key you procured earlier into the lock, turning it carefully while keeping an eye out for unwanted guests. *Click*....the lock disengages & as you open the locker you are greeted by the sight of a clean janitor's uniform hanging from a hanger on the lower portion of the locker. You search it for anything of importance but find nothing except some lint in the pockets. On the top shelf you find a small flashlight, which you pocket gladly.

"Never know....might need it later.....what with all the lights on the fritz."

You also find a ham sandwich, but it is old and rotten, so you discard it in the trash before going to the other locker(against the western wall).

"A pity......it might have made for a nice change of pace from the crap they call food here."

Slipping the key into the lock, you try turning it but are met with some resistance. "Lock must be old and rusted" you muse, while trying to turn it a bit harder.

With a bit of effort, you manage to get the lock to turn & with a small *click clunk* the lock disengages.....opening the locker door, you are greeted with a pleasant sight: Someone plastered a nice pinup on the inside of the locker door, which you take without hesitation......rolling it up before placing it away in your pack.

"Hmm, might be able to trade it for something else later on....if not it's a nice find nonetheless" you muse, before checking out the rest of the locker. Besides the poster, the bottom area of this locker is empty. On the top shelf, though, you find a small flask of whiskey.....a nice find indeed.

"Bingo and bob's your uncle, as the brits would say" you think as you gladly put the flask away in your pack, but not before taking a sip for good measure. "Good stuff it is.....goes down nice and smooth"

Nothing else seems to be found inside the lockers so you close them up and head back into the bathrooms with a smile on your face a mile wide. Is it due to your newfound liquid friend or your run of luck in general? Who can say? Regardless, you had a good run overall, and you offer Coleman a swig off your newfound flask as you exit into the bathroom in celebration.

OOC: Whiskey can be used in trade to get other items from other players, or just to add story to your character(drinking and recalling the past, drinking with the other players, etc). After Coleman's swig it is 3/4 full, and can be used approx 6 more times(by drinking it yourself or offering swigs to other players).

Flashlight is a tool and could possibly come into play during the game....it can be used 3-4 times before running out of power....keep this in mind when choosing when to use it.

Poster is also a tradeable item, or you can just keep it in your pack and use it to build your character when you write replies.
Post edited January 09, 2012 by GameRager
I suppose Tanner, crazy as he may be, is the guy who knows most about patching up wounds.
"Oi Tanner. We're heading over to get some aid for Charlie. Looking like he's gonna die, so best be quick about it."
Ah, that whiskey's not bad. Not the best I've had of course, I've travelled the world so it's not fair to compare, but still, better keep old Staines in my good books, poor crazy...
So assuming Tanner's presence at my heel, I unlock the guard station and search it for first aid kit (and clues).
avatar
JoeSapphire: I suppose Tanner, crazy as he may be, is the guy who knows most about patching up wounds.
"Oi Tanner. We're heading over to get some aid for Charlie. Looking like he's gonna die, so best be quick about it."
Ah, that whiskey's not bad. Not the best I've had of course, I've travelled the world so it's not fair to compare, but still, better keep old Staines in my good books, poor crazy...
So assuming Tanner's presence at my heel, I unlock the guard station and search it for first aid kit (and clues).
Belly full of warmth and courage(and booze), you amble back into the Bunkroom with the key you found earlier, calling to Tanner to come and take a look at Charlie as you approach the guard station. Red light streams through the slats in the window, seemingly beckoning you to enter the room beyond, as you fumble with the key in the lock. Turning around with a *clunk*, the lock opens & the door swings open as you simultaneously turn the handle and step inside. Instinctively trying the nearby light switch, you find that the light has shorted out, leaving you with just the reddish glow of the emergency lighting to go by as you take a quick look around the room.

Near the door you spot an aid station, it's glass broken and scattered on the floor. On one side is a first aid kit, and on the other is a spot for what you guess to be a fire axe(which is now missing). Grabbing the 1st aid kit while avoiding any remaining glass, you carry it into the Bunkroom and leave it next to Charlie before heading back into the guard station to continue your search.

Looking next to the door you see the familiar sight of the guard desk(a drawerless model that one might just as well label a table really), empty currently except for a crossword puzzle book and a small desk lamp. On the wall next to it is a board labelled "Keys"....sadly it is empty save spare keys for the Bunkroom, Day Room, and Belongings Room. "Looks like Charlie wasn't lying....the doc took the keys with him when he left. Now what are we gonna do?" you wonder as you turn the light on the desk on and angle it so that it shines across the room. It isn't much, but it helps illuminate the room a bit better at least.

In the combined light of the emergency lighting and the small desk lamp you spot a small cot in the SW corner of the room. A quick tossing of the bedding reveals nothing suspicious though, and all you find under the bed are some old magazines.

As you continue looking around you spot a small locker in the SE corner of the room....reaching for the door you are filled with a small amount of dread that the door will be locked and image of missing keys dance in your head as you reach for the door and turn the handle slowly.......luckily for you though it is unlocked and opens easily.

"Now we will see what is inside door number one." you say with a smile as you open the locker, only to find it turning into a frown as you are greeted with the sight of several clean guard uniforms hanging from a pole on the lower portion of the locker, and clean pants sitting on the upper shelf. "Well that's no fun at all." you continue before being distracted by a sound coming from a nearby vent set into the wall.....a low "gurgling", "slishing slushing" sound coming from beyond. Looking into the darkness, you ponder what it could be, and whether staying in the room you are in is such a good idea anymore.

OOC: The vent itself is stuck tight to the wall. If anyone(you or others) wants to brave the inside of it they're gonna need a tool capable of removing it. It's also dark inside so you'll need a source of illumination as well, or someone who has one to go with you.

Also: New Map
Attachments:
daytwo.png (64 Kb)
Post edited January 09, 2012 by GameRager