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Do any of these games work on Mac, or are they all pc-only?
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rampancy: You mean, it fails when you try to install it through CX's own integrated installer either way? It'd be helpful to know what sort of hardware you're running it on, what your CX setup is like, and how you're actually trying to install it.
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NoanRand: MacBook Pro (unibody) Late 2008 Intel Core 2 Duo 2.53 GHz, 4GB RAM, Nvidia 9600M GT. My CX setup right now is using the trial of CXG. I installed a winxp bottle with Steam and installed many of my games. I was trying to install Cities XL and one of it's first time setup steps is to install .NET - it failed. So I went to Manage Bottles - Applications - Install Software - Runtime Support and tried installing the .NET Framework 3.0 and 2.0. It looks like 2 was somewhat successful even though it gave some errors, but 3 errored out and doesn't show up in the installed apps area. I'm going to give it another shot anyway.

Thanks.
Oh, I see. You're not trying to install anything using CW's built-in installer; one of your games is trying to install it for you.

Back from when I was trying to get Raptor to work, a quick search on the Codeweavers C4 told me that .NET doesn't seem to work within CX, and when it works, it doesn't work very well; while .NET 2.0 is officially supported, it only has a Bronze rating, and .NET 3.5 doesn't seem to work at all. They're hard at work on solving that, but that's the current state of things at the moment. I'm perplexed as to why the CW installer has them both listed, but I think it's because people with access to legal Windows installations that have been WGA validated *can* install .NET 2.0/3.5 by coping some files over from Windows (don't quote me on that though).

In the meantime, unless you have VMWare/Parallels or BootCamp ready, you'll have to do without. :(
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Cosmo811: Do any of these games work on Mac, or are they all pc-only?
GOG sells only games for PC. No Mac Versions here,
Did anyone suggest Boot Camp? Just throwing that out there.
Post edited October 02, 2010 by Tyler62092
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rampancy: Oh, I see. You're not trying to install anything using CW's built-in installer; one of your games is trying to install it for you.

Back from when I was trying to get Raptor to work, a quick search on the Codeweavers C4 told me that .NET doesn't seem to work within CX, and when it works, it doesn't work very well; while .NET 2.0 is officially supported, it only has a Bronze rating, and .NET 3.5 doesn't seem to work at all. They're hard at work on solving that, but that's the current state of things at the moment. I'm perplexed as to why the CW installer has them both listed, but I think it's because people with access to legal Windows installations that have been WGA validated *can* install .NET 2.0/3.5 by coping some files over from Windows (don't quote me on that though).

In the meantime, unless you have VMWare/Parallels or BootCamp ready, you'll have to do without. :(
That probably explains why I was having trouble with an unrelated software product in crossover office.

ON TOPIC: Anything here which uses dosbox should work just fine on any platform that has dosbox available. It takes a bit of work in some cases, but you can unpack the installer and take the files plus the configurations and use them to run it manually.
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Jules2k: As far as I remember there even is a native Mac Version of BG I, even though I remember having heared not all too kind things about it (bad performance etc.). Has anyone experience with that one, would it run under Snow Leopard?
The original port of BG 1 was OS 9 only, and reportedly was extremely finicky with the latter OS 9.2.x releases and within the Classic Environment. I think you could play BG 1 with BG 2 under TuTu, but you had to put up with MacPlay's awfully buggy and underperforming OS X BG 2 port.

In any case, if you have an Intel Mac, BG works perfectly in CXG. BG 2, and IWD/IWD2 should also play well within CrossOver Games or even Wineskin, the only wrinkle being that you need a real Windows installation to apply the widescreen resolution/UI mods.
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Cosmo811: Do any of these games work on Mac, or are they all pc-only?
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dyscode: GOG sells only games for PC. No Mac Versions here,
No! GOG sells games for Windows not PC. No offence, but I'm starting to get really annoyed by all those who thinks that Windows = PC..
Paldepind, YES, you forgot that windows/PC (more clear i cant underline this) can be ported to the Mac, so it WILL work on the Mac. But no offense you can`t know everything, especially when you have no Mac, you cant "assume" anything not working.

I personally run about 10 GOG "PC" games on my Mac native! If you want to know more info about that go to my site (www.paulthetall.com) and read how to do so.
Post edited October 04, 2010 by paulthetall
I think paldepind's point was that PCs are PCs whether they're running Windows, Linux, OS X, OS 9, DOS etc. The thing that makes a PC a PC is that it is a computer used by a person.

Definitely almost as irritating as all that one-button mouse rubbish, but sadly in this case Apple has actively reinforced the misconception with years of I'm a Mac advertising.
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paulthetall: I personally run about 10 GOG "PC" games on my Mac native!
It's worth noting that none of these games are "native", unless they've been ported to Cocoa through an open source effort. WINE/Wineskin/CXG doesn't count because they're just compatibility layers that translate Windows API calls from Windows .exe files.
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paulthetall: If you need help, go to my site and i help you out with all those games.
And where is your site? ;-)

Ah, got it! Found the URI in another comment by you.
Post edited October 12, 2010 by amix
So is this thread killed now by hairsplitting comments, or what?

BTW: I am testing Blood 1+2 & Outcast on the Mac, I´ll keep you updated in big post on p.2:)

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Tyler62092: Did anyone suggest Boot Camp? Just throwing that out there.
Hi,
I think, we just pragmatically settled on discussing CXG because I (we) have not encountered any games not working in Bootcamp and not every Mac gamer wants to buy a copy of Windows.
I cannot speak for all but it looks that way :)

I´d prefer more native gaming on Mac but actually I have trouble with most games in CXG. But booting into Windows is so tedious. Not good for a quick gaming session, IMHO. BUt I don´t give up.
Post edited October 13, 2010 by dyscode
Master of Orion 3 seems to work fine in Wine.

Also added Caesar 3 I forget if I mentioned that.

Booting into Windows is most tedious. I think that's why we go to all the trouble of virtualization/emulation/porting.
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NoanRand: Master of Orion 3 seems to work fine in Wine.

Also added Caesar 3 I forget if I mentioned that.

Booting into Windows is most tedious. I think that's why we go to all the trouble of virtualization/emulation/porting.
Ok guys, made step by step install guides how to install those games on the Mac:
Some GOG.com games are included too, like Caesar III and Imperial Glory. But more will follow. Try to make everyday a new step by step video.

http://www.paulthetall.com/page8/page39/page39.html
now updating with Blood 1 and Syberia 1 & 2 and Outcast on page 2.
Post edited October 27, 2010 by dyscode
Rampancy, PalltheTall, NoanRand ... thanks for all of the tips about getting these games to work on Mac. Discovering Boxer was really cool (thanks Rampancy for your GOGmix!), especially for playing Red Baron 1 and Master of Orion 1&2 on my Mac OS X partition.

I have a Windows partition on my hard drive, but I once I download the games I like to drag them over from the Bootcamp partition to the Boxer "Drop Games to Install". Now I'm going to try running some of the Windows games, starting with Caesar III since PalltheTall and NoanRand have pretty much confirmed it works and given directions for that game in particular.

Questions for NoanRand, Rampancy, or PalltheTall (or anyone else knowledgeable):
I was wondering, since I already have the Caesar III files on the Windows partition, will this simplify the process of using WINE to run it? or it will it be exactly the process. Also I have another Intel Mac with no Windows partition ... to get a game that I have gotten running under WINE, can I just copy the game folder over? (I assume I have to put WINE on that machine?) Thanks!

Anyway, once I get Caesar III working, I'm going to try it with a game that I don't think you've tested so far - Red Baron 3D. The test results for CrossOver games said Red Baron 3D would not work, but those tests were done 3 years ago. Newer results for WINE say it will work, but I think that test was done on a Linux system.

So if I can get Red Baron 3D to work on OS X, NoanRand and Rampancy can add it to their GOGmixes of games that will work on OS X. And thanks Rampancy and PalltheTall for your thread/website.


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Sorry for the giant combo post! I also have a question about Joystick Mapping for OS X

Speaking of gaming on the Mac ... does anyone know any good profiler software for remapping Joystick controls in OS X? Typically Joystick makers don't ship Mac compatible software anymore (unless you know anyone who does) and I'm pretty sure the Logitech profile software for joystick isn't going to work in WINE or CrossOver (unless someone here has got that to work?).

I've got the free version of ControllerMate right now and it's pretty good - I especially like the button programming interface which reminds me a lot of programming in LabView. However, the one thing it doesn't do is if the game itself assigns a default behavior to a button on the Joystick, ControllerMate can't override it - so if you try to program that button, the game will attempt to do both actions (the game's default and yours) or alternate. The software that ships with the joystick however is able to override the default behavior a game assigns to a Joystick button. So if anyone has suggestions about joysticks/joystick software that provide more Mac functionality, I'm all ears!

If not, ControllerMate seems very good, so I don't mind. The problem can be ameliorated by creating a virtual joystick in ControllerMate which then doesn't have the default functionality assigned, but that only works if the game lets you choose your joystick, which some older games don't. Of course many of those older games assume a much simpler joystick, so there are many buttons without a default mapping. And a lot of newer games (flight sims) that allow you to choose joysticks have in-game button mapping for joysticks where I can either assign buttons myself or remove all functionality and use ControllerMate. So, it's not a huge problem.
Post edited November 20, 2010 by crazy_dave