Posted March 04, 2011
Here in 2011 it appears that most game developers have come to the understanding that most people purchasing games don't actually like playing games but highly enjoy remotely screwing with people from a safe, secure and remote location.
So a large portion of video games nowadays are being designed to be disposable or a gamble that they may not even be useful from the start.
I'm talking about MMOs. Those games that really shine for a big six months until they've lost all popularity and everyone goes running to the next one afterwards leaving behind what can literally be called 'Abandoned ware.' Games now so useless you can't even give them away (ie; the many free MODs on Steam using the Source engine).
No single player campaign or AI bots whatsoever to save software that was just designed to rack in a big $ the first month of its release.
I"m not quite sure what others experiences have been in online games but mine generally go like this.
1. Sit for five minutes to load onto a server to get kicked because I've got DSL and not Cable.
2. Sit for another five minutes to attempt to load onto another server where in four people are playing.
The first person is just standing in a spawning area spamming an advertisement for a warez site so that it floods my chat box and I can't communicate with anyone.
The second person is hiding somewhere in the level constantly tripping an auto response over and over again.
The third person has found a way to unplug their game while in your vincinity causing a glitch which wipes your save file and crashes your game.
And if you ever make it to the fourth player, he's the server's host and a massive control freak who's gonna boot you because you're playing lone wolf without a headset.
Really man, I"m not a misanthrope but when I get a new game, I want to play it - I don't wanna waste all my gaming time that day leaping from server to server to screw around with a buncha idiots.
So a large portion of video games nowadays are being designed to be disposable or a gamble that they may not even be useful from the start.
I'm talking about MMOs. Those games that really shine for a big six months until they've lost all popularity and everyone goes running to the next one afterwards leaving behind what can literally be called 'Abandoned ware.' Games now so useless you can't even give them away (ie; the many free MODs on Steam using the Source engine).
No single player campaign or AI bots whatsoever to save software that was just designed to rack in a big $ the first month of its release.
I"m not quite sure what others experiences have been in online games but mine generally go like this.
1. Sit for five minutes to load onto a server to get kicked because I've got DSL and not Cable.
2. Sit for another five minutes to attempt to load onto another server where in four people are playing.
The first person is just standing in a spawning area spamming an advertisement for a warez site so that it floods my chat box and I can't communicate with anyone.
The second person is hiding somewhere in the level constantly tripping an auto response over and over again.
The third person has found a way to unplug their game while in your vincinity causing a glitch which wipes your save file and crashes your game.
And if you ever make it to the fourth player, he's the server's host and a massive control freak who's gonna boot you because you're playing lone wolf without a headset.
Really man, I"m not a misanthrope but when I get a new game, I want to play it - I don't wanna waste all my gaming time that day leaping from server to server to screw around with a buncha idiots.