Nafe: I've also yet to see relationships of any kind done all that well in any game. I'm sure there have been one or two that I can't think of, but until the standard of writing improves, I think it'd be a waste of time trying to be more inclusive when they're likely to just fuck it up anyway.
Video games are exploring more and more areas of art and storytelling. Not trying will essentially lead to never getting there. Yes, we can have our epic "Casa Blanca" type video games alongside our Piranha type video games. Yes, some treatments will be hamhanded (e.g. Anders from DA2, though the whole game was hamhanded), but never trying is a recipe for literally never getting there.
So I say, sure, some of the tries will necessarily end crappily, and even when they're good they'll receive unfair criticism, but the industry really shouldn't get a pass on not trying when they keep claiming art (which I believe they are, fwiw).
orcishgamer: Yes, but honestly, I get to play a Marcus Pheonix so often (with a whiny, nearly helpless girl tagging along) it wouldn't hurt to have stuff way more diverse. Look, I don't mind a trope when the point of the game is to invent any excuse to participate in the gameplay (e.g. UT2004), but if you're trying to tell a story and every character is a trope, (I'm looking at you, Gears of War) maybe a little diversity could help the designers raise their story level a notch or two, by, I don't know, actually putting some thought into it.
Nafe: Are you kidding? You're asking for diversity from Gears of War? It's far and away the most homoerotic game I've *ever* played. It's like a massive preamble to a giant gay orgy.
Not really, it's a trope of every band of brothers type war movie ever made, with some screaming and weird aliens thrown in for good measure.