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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Thank you GOG for the detailed explanation. And I am very happy to hear that DRM free is still your number one priority. I exclusively use Linux, and even though you do not offer any native Linux versions, you still make Linux gaming a lot easier from the simple fact that you provide DRM free games. Once DRM is removed from a game, getting it running on Linux is generally not a problem, so I will always love you guys for being the most awesome digital distributor this world has ever seen.

Not to mention, you brought back Quest for Glory. I will forever be in your debt for that.
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Momo1991: To me, it looks like GOG is being very fair...
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ReynardFox: Yeah I agree, considering the most extra I'd be paying for a $9.99 game is a dollar, and I'm in one of the worst countries for tax and overall pricing I feel the prices they've proposed to be extremely reasonable.

This is hardly something i'd consider worthy of the apocalyptic reactions i'm seeing around here.

Oh and if a new release is just too expensive? I'll just wait for a sale, I have a thing that seems to be in decline a lot these days, patience.
LOL - I have a thing that is called a back-log but it's looking more like a back-breaker lately ;-p So yeah, waiting for a sale is not only prudent, it's a necessity until a paying job shows up...
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Darvond: Hey, you forgot 'Hairbo Sugarless Gummy Bears: One handful, a visit to Satan.'
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MaceyNeil: I also forgot to add that they should dress and hairstyle themselves like TV's premier gaming reviewers (you know like how good game tries to seem hip yet down to earth in the most clunky mechanical drone corporate asshat way [though thankfully not technically emo]).
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cmdr_flashheart: This is why I've been saying all along that the reality of regional pricing isn't going to go away no matter how much we yell at GOG, but either something, or the industry itself, needs to address the issue as a whole. My guess is that regional policies regarding pricing of digital goods is the only remedy.
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MaceyNeil: Look the whole system is fucked. retailers cry poor to the Australian government and the Australian government wants to lower the threshold now on what can get taxed coming in; hence the price of foriegn goods are arbitrarily inflated and you know how much power the consumer has to effect such systems? I'd hazard a guess 0 to the ninth percentile.
The issue won't get addressed because it is not in the interest of business which is where jobs and GDP are formed, nor the government itself because that reduced spending and only 'possible' GDP growth means a stronger economy (because everyone has slightly more buying power... if they could actually use that money to buy anything :P).
You're not wrong, more or less, which is why I consider it a blessing in and of itself that we can still get DRM-free games.

However, it's true that digital goods are easier to manage/sell/maintain than physical goods, for both buyer and seller, so here's hoping that once more people start buying online, the retail product excuse for regional pricing will be diminished. From our mouths to Adam Smith's ears.

In the meantime, however, I question the usefulness of yelling at GOG, but hey, it's your life :]
As long as it stays DRM-Free I don't care. That's the big selling point for me.

Of course if they start doing regional releases as well I might be unhappy in a few years when I'm no longer in the US and something isn't available where I am, but I already pay a bit more for games here because I don't have to deal with the Steam BS to play what I buy.
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ReynardFox: Yeah I agree, considering the most extra I'd be paying for a $9.99 game is a dollar, and I'm in one of the worst countries for tax and overall pricing I feel the prices they've proposed to be extremely reasonable.

This is hardly something i'd consider worthy of the apocalyptic reactions i'm seeing around here.

Oh and if a new release is just too expensive? I'll just wait for a sale, I have a thing that seems to be in decline a lot these days, patience.
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Momo1991: LOL - I have a thing that is called a back-log but it's looking more like a back-breaker lately ;-p So yeah, waiting for a sale is not only prudent, it's a necessity until a paying job shows up...
Lol, don't even get me started on backlogs, mine is huge and spans three platforms.
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Wolfsherz: So, you take a lot of words to tell European Customers that the prices on GOG actually increase.

$9.99 is not €7,49! ==> Should be €7,26
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TheEnigmaticT: You mean to tell me that your currency exchange fees are less than 26 eurocents?
Yes, I'd get charged 7,3 or 7,35 at most by my bank :)
Hi,

I have few questions. Sorry if they've been asked earlier, but reading through a 48 page thread is a little much for me at the moment.

1) I can understand the reasoning behind the new games having regional pricing. What's the justification for your classic games having regional pricing as well?

2). What happens to people such as myself (I'm in New Zealand) whose currencies are not listed in your regional pricing. Will we be using the closest market price (in my case for example A.U.D) or will we remain with U.S.D prices?

3). Exchange rates change over time. Sometimes they can rapidly change. Does this mean your prices are tied to international exchange rates?

Regards,

Raven
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Ichwillnichtmehr: It seems facist regimes cannot be used as hyperbolic responses to hyperbolic uses of facist regimes.
Except you didn't just talk about the fascist regime you also decided to include the single greatest atrocity committed in human history to prop up an argument regarding video games.

These are fucking toys. Real people with actual lives died thanks to the Nazis and you're going to compare that with having to pay more for your toys than someone else on the globe? That is fucking heinous to say the least.
I can see the need for pragmatism on newer games, so I understand that, although I hate it. But why regional pricing on all classic games suddenly? That doesn't make an inch of sense.

Over the last 12 months we've seen the death of Humble Bundle's principles, one by one. Will we see the same in GOG? That is what I'm worried about right now. You used to be the good guys. Now I'm not sure any more, and quite worried.
Post edited February 26, 2014 by Pangaea666
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StingingVelvet: Obviously one could say the same thing about DRM though, and I understand that, but I think a LOT more Americans see DRM free as the core of GOG versus one world pricing.
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_Bruce_: Slight correction for you.
Could be. Could not be. I don't know, depends on the person and their location.
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Ichwillnichtmehr: It seems facist regimes cannot be used as hyperbolic responses to hyperbolic uses of facist regimes.
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Shaolin_sKunk: Except you didn't just talk about the fascist regime you also decided to include the single greatest atrocity committed in human history to prop up an argument regarding video games.

These are fucking toys. Real people with actual lives died thanks to the Nazis and you're going to compare that with having to pay more for your toys than someone else on the globe? That is fucking heinous to say the least.
Not the greatest in human history, though your point is obvious. Not the greatest death toll, not the most horrible justification, probably not the worst method of murdering. But, yeah. Someone was bound to Godwin this out, glad to see it didn't last.
Actually, i made some calculations and the change for older games is making me pay 0,25 euro cents more. That's fucking nothing, so when i think about it gog is fair here.

It's new games that bother me. Not that i buy new that much anyway but if the model with AoW3 is the way to go i'll just forget about it... 39,99EUR =/= 39,99USD the publisher that shoves this prices can kindly fuck off...
Post edited February 26, 2014 by nadenitza
xD
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paulrainer: but surely if regional pricing means they get to add titles from large publishers back catalogues like doom 3 etc is that not a good thing?

I guess if your main reason for being here was flat prices then thats fair enough , but i think most are here for the DRM free
If DRM-free is all that matters, there's always DotEmu and few others, who offer games DRM-free.

Admittedly, they too, have regional pricing, but the thing is, they never lied about their pricing policies.

So after this the choice becomes: do I buy from a seller who...
1) offers games DRM-free, uses regional pricing and has never claimed otherwise
2) offers games DRM-free, uses regional pricing and has upset its users by lying and doing a 180 on their stance on the subject.

This will lead many to abandon GOG for sure.
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GOG.com: Hey Goggers;

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
Awe, I just can't stay angry/defensive.