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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Ichwillnichtmehr: "There was a time, not so long ago, when Germans abandoned their principles.

It resulted in a facist regime, and millions dead."
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Chacranajxy: You're really going there?

Are you out of your fucking mind?
Please read the text I responded to.
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Ichwillnichtmehr: [url=][/url]

EDIT: I don't know how to put my answers between your paragraphs, I hope bolding will make that clear.
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cmdr_flashheart: Fucking hell, dude, are you seriously comparing regional pricing to the Holocaust? Fucking hell, log off, and take a breather. Get your priorities, right, mate.
Please read the text I responded to.
Post edited February 26, 2014 by Ichwillnichtmehr
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Ichwillnichtmehr: "There was a time, not so long ago, when Germans abandoned their principles.

It resulted in a facist regime, and millions dead."
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Chacranajxy: You're really going there?

Are you out of your fucking mind?
Actually if you look into it Germans kept the same values, because all of Europe hated the jews for 'usury' and essentially Hitler did a bit more jew bashing then most in a very charismatic way. Look it up.
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Ichwillnichtmehr: [url=][/url]

EDIT: I don't know how to put my answers between your paragraphs, I hope bolding will make that clear.
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cmdr_flashheart: Fucking hell, dude, are you seriously comparing regional pricing to the Holocaust? Fucking hell, log off, and take a breather. Get your priorities, right, mate.
Please read the text I responded to.
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GOG.com: You know, GOG.com has been growing quickly (thanks to you!)

[skip...]

We need to sign newer games or else just fire everyone and keep selling the same limited catalog.
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ng: This explanation is not good enough. If you've grown that much, was it really necessary to stir this hornet's nest? Besides you did not prepare that move well either. It just "happened" and shocked everyone and undermined your reputation quite a bit. If you were growing fast because of your customers why blindly enter the dark waters without even asking their opinion first? This was handled just like the infamous shutting-down hoax but potentially this is way more deadly for you.

Besides the information given in the above letter is not enough to convince me this step was even needed. Your possible financial problems or lack or any "new" old games in the future was not outlined enough so one may think it's not a problem right now. You should've openly stated is this about getting bigger money (ain't nothing wrong with that if it's done with an honesty) or to avert the (potential) decline of sales/interest to your store. Be more open and honest with your customers it will bring in more sympathy.
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.
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ng: And why was this needed right now?

Time will tell if this step will alienate your former friends or you'll be forgiven eventually. I for one do not hold any grudge, but my trust in you as in a mature company is shaken.
This was a very mishandled move.
I expected it from a business aspect honestly. Not so much for their own IP though, as it still is a quite bit shamefull to be accepting the enemy are evil on one hand and slipping a ring on their finger with another. ;)
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Chacranajxy: You're really going there?

Are you out of your fucking mind?
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PaladinWay: I'd say that I was surprised that these have lasted this long without Godwin's Law coming to pass, but honestly I don't have the stamina to read to verify how many other times it's happened.

But yeah, I agree. Just as poor taste as ever. My favorite response to a Godwin is this A Softer World comic .
Please read the text I responded to.
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cmdr_flashheart: Fucking hell, dude, are you seriously comparing regional pricing to the Holocaust? Fucking hell, log off, and take a breather. Get your priorities, right, mate.
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Ichwillnichtmehr: Please read the text I responded to.
I have, and there's nothing in there which justifies the hyperbolic response you gave, which is also a poor analogy. Let's not tread into tasteless territory, but continue otherwise.
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MaceyNeil: In reference to age of wonders 3, i would believe that anyone with have a brain would figure out that you can't represent a qualitative form of data as a quantitative one and hope not to get laughed out of the room. Being a business, it's unlikely to be an acceptable reasoning seen within the industry and would actually reflect poorly if presented in the afore mentioned way.

Or in non-scientific terms the shit aint gonna sail as clear as you think and may reflect poorly of GOG in the eyes of industry as opposed to you know... us.
Considering that some of these people in industry are the ones that have accepted the argument that flagging sales are due to piracy as opposed to insufficient quality or excessive copy protection causing system problems and people being burned and being unwilling to buy until they know what DRM is bundled with it to have a better idea what it'll hork up on their system, I don't assume them to be rational. They're potentially already used to accepting arguments when they're conditioned to the belief and not based upon available facts.

Also businesses, at least in the US, frequently have enough managers who want, and were trained, to put a number on things that they like ignoring qualitative in favor of quantitative. It's frequently called being objective, too. I ran into that in several different areas job-related long before I turned 30 and it seems unfortunately prevalent.

Additionally pointing to these forums will clearly show that the regional pricing requirement has inflamed some degree of GoG's fanbase to the point that some unknown percentage less bought it than would have otherwise (probably more than 0.0001% and less than 50%, but no clue where it falls).

But I also agree with part of your post I removed that these things are useful to GoG as input regardless.
Post edited February 26, 2014 by PaladinWay
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Xenesis: Guess this means (as per normal) that for any new release I'm just going to buy a steam key from the USA and save ~$30 on a game.

Shame.
Yup support the monopoly :D sit, beg, rollover; Good boy! :D
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Ichwillnichtmehr: Please read the text I responded to.
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cmdr_flashheart: I have, and there's nothing in there which justifies the hyperbolic response you gave, which is also a poor analogy. Let's not tread into tasteless territory, but continue otherwise.
Then I apologize.

It seems facist regimes cannot be used as hyperbolic responses to hyperbolic uses of facist regimes.
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Xenesis: Guess this means (as per normal) that for any new release I'm just going to buy a steam key from the USA and save ~$30 on a game.

Shame.
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MaceyNeil: Yup support the monopoly :D sit, beg, rollover; Good boy! :D
This is why I've been saying all along that the reality of regional pricing isn't going to go away no matter how much we yell at GOG, but either something, or the industry itself, needs to address the issue as a whole. My guess is that regional policies regarding pricing of digital goods is the only remedy.
Thank you for laying out a more detailed plan GOG! I was primarily worried about the classic releases that brought me here in the first place, it is good to know that they will be minimally affected.
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MaceyNeil: -Snip of embarrassing things for the staff to do.-
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Darvond: Hey, you forgot 'Hairbo Sugarless Gummy Bears: One handful, a visit to Satan.'
I also forgot to add that they should dress and hairstyle themselves like TV's premier gaming reviewers (you know like how good game tries to seem hip yet down to earth in the most clunky mechanical drone corporate asshat way [though thankfully not technically emo]).
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MaceyNeil: Yup support the monopoly :D sit, beg, rollover; Good boy! :D
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cmdr_flashheart: This is why I've been saying all along that the reality of regional pricing isn't going to go away no matter how much we yell at GOG, but either something, or the industry itself, needs to address the issue as a whole. My guess is that regional policies regarding pricing of digital goods is the only remedy.
Look the whole system is fucked. retailers cry poor to the Australian government and the Australian government wants to lower the threshold now on what can get taxed coming in; hence the price of foriegn goods are arbitrarily inflated and you know how much power the consumer has to effect such systems? I'd hazard a guess 0 to the ninth percentile.
The issue won't get addressed because it is not in the interest of business which is where jobs and GDP are formed, nor the government itself because that reduced spending and only 'possible' GDP growth means a stronger economy (because everyone has slightly more buying power... if they could actually use that money to buy anything :P).
Post edited February 26, 2014 by MaceyNeil
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PaladinWay: I'd say that I was surprised that these have lasted this long without Godwin's Law coming to pass, but honestly I don't have the stamina to read to verify how many other times it's happened.

But yeah, I agree. Just as poor taste as ever. My favorite response to a Godwin is this A Softer World comic .
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Ichwillnichtmehr: Please read the text I responded to.
I guess I can't say for you, as I'm not German nor have I ever lived there. However your reaction does seem somewhat different from the few Germans I've personally known.

For people in the US, there got to be a time where comparing things to Nazi Germany was some kind of weird favored argument when someone had lost the ability to be rational. We've all run across it. Kind of a lot. Running across Nazi references triggers a tendency to posit the possibility of a person ignoring all rational thought and requiring extreme proof or definite topical validity, for example if the topic of conversation is Western European history in the late 30's to early 40's, or we just kinda' write the person going in that direction off. Well-honed cognitive patterns tell us the likelihood of finding anything of worth related to such arguments is fairly low, so most of us don't bother.

I'll be honest, I saw a wall of text with a Nazi reference at the bottom. To me, that's a "not worth reading" and I didn't. I did notice you posting the request to read what you responded to several times to people from the US here, so I thought I'd explain the reaction you're getting from me (and possibly some of the others) as I have no clue what degree of different response you might get in Germany and refusing to respond doesn't help a communication breakdown.

Also, it's 01:34 in the morning in Eastern time, so some of us may also be tired (I am).
Post edited February 26, 2014 by PaladinWay
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Momo1991: To me, it looks like GOG is being very fair...
Yeah I agree, considering the most extra I'd be paying for a $9.99 game is a dollar, and I'm in one of the worst countries for tax and overall pricing I feel the prices they've proposed to be extremely reasonable.

This is hardly something i'd consider worthy of the apocalyptic reactions i'm seeing around here.

Oh and if a new release is just too expensive? Just wait for a sale. Patience is a virtue people.
Post edited February 26, 2014 by ReynardFox
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Xenesis: Guess this means (as per normal) that for any new release I'm just going to buy a steam key from the USA and save ~$30 on a game.

Shame.
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MaceyNeil: Yup support the monopoly :D sit, beg, rollover; Good boy! :D
Hey, if GOG won't support me in getting around asinine massive regional price increases (+$30-50 AUD for most 'new' games), I'm going to support the guy who will. I bought games from GMG when they were flat prices, then stopped when they regionally priced. I import all my console games (and consoles) from the USA, because it's a 50% cost saving per game.

If they actually kept that 'you can be from any region you feel like' thing rather than being forced to implement GeoIP, I'd just change my region to the USA and save that $30-50. I don't care where you're from, no videogame is worth $100 brand new.

I haven't bought more than a handful of games in Australia for the past 8 years on most platforms, because of pricing. At the end of the day saving $30-50 is a generally better situation than sucking up that cost increase (when I could say, buy two or more other games that I want) and being DRM free.

That being said, not much I wanted has actually been worth parting my money for in the 'new' game space on PCs.