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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Ichwillnichtmehr: "There was a time, not so long ago, when Germans abandoned their principles.

It resulted in a facist regime, and millions dead."
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Chacranajxy: You're really going there?

Are you out of your fucking mind?
I'd say that I was surprised that these have lasted this long without Godwin's Law coming to pass, but honestly I don't have the stamina to read to verify how many other times it's happened.

But yeah, I agree. Just as poor taste as ever. My favorite response to a Godwin is this A Softer World comic .
Post edited February 26, 2014 by PaladinWay
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GOG.com: To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners.
You know the same could be said about regional pricing, right?
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GOG.com: Also, well, we want to expand beyond just classic games [...] Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.
Don't dress this up like it's some bold attempt to convince the DRM-clutching heathen developers to accept the love and grace of DRM-free into their hearts, because this is about money. Failing to be upfront about that is exactly why so many people were mad in the first place—you sold out one of your core principles that you also used to dress your business up as a grand crusade against the many things wrong with the industry. In doing so, I think you've pretty much forfeited playing that card from now on.
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GOG.com: Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.
How are those three games supposed to convince anyone of anything? CD Projekt RED already said that they'll never use DRM again, Larian has a bunch of games here already (and weren't they already planning on releasing Original Sin here?), and Age of Wonders 3 is probably way too much of a niche title to win over hesitant publishers.

I seriously can't think of three less effective titles to roll this out with. You guys better have some more persuasive stuff on deck or this whole thing could potentially be for nothing.
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227: I seriously can't think of three less effective titles to roll this out with. You guys better have some more persuasive stuff on deck or this whole thing could potentially be for nothing.
Things also would have gone better had the publishers and/or developers had not hidden behind nondisclosure agreements. Had we known what was coming, we probably would have snorted derisively rather than poured boiling oil.
So, one of the three games that absolutely totally extremely very-very-much-ly demanded regional pricing is your very own The Witcher 3?

What? How? What?
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unknown78: 2.) The Witcher 3 ... a game you are basically the IP Holder off ? So basically youself want regional prices ? Do i get it right ?
I'm pretty sure CDPR is not publishing The Witcher 3 all by themselves, especially considering that they need to ship physical copies for the PS4 and the Xbox One. Publishers usually demand regional pricing on the contract (like they did with The Witcher 2).
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Randalator: So, one of the three games that absolutely totally extremely very-very-much-ly demanded regional pricing is your very own The Witcher 3?

What? How? What?
Send your congratulations to GOG/CD Projekt for making the same mistake twice by choosing Namco/Bandai again.
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GOG.com: You know, GOG.com has been growing quickly (thanks to you!)

[skip...]

We need to sign newer games or else just fire everyone and keep selling the same limited catalog.
This explanation is not good enough. If you've grown that much, was it really necessary to stir this hornet's nest? Besides you did not prepare that move well either. It just "happened" and shocked everyone and undermined your reputation quite a bit. If you were growing fast because of your customers why blindly enter the dark waters without even asking their opinion first? This was handled just like the infamous shutting-down hoax but potentially this is way more deadly for you.

Besides the information given in the above letter is not enough to convince me this step was even needed. Your possible financial problems or lack or any "new" old games in the future was not outlined enough so one may think it's not a problem right now. You should've openly stated is this about getting bigger money (ain't nothing wrong with that if it's done with an honesty) or to avert the (potential) decline of sales/interest to your store. Be more open and honest with your customers it will bring in more sympathy.
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.
And why was this needed right now?


Time will tell if this step will alienate your former friends or you'll be forgiven eventually. I for one do not hold any grudge, but my trust in you as in a mature company is shaken.
This was a very mishandled move.
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stoicsentry: Just out of curiosity, I get the objections to regional pricing but to some extent aren't you just objecting to your own country's VAT and if so, why no complaints about that?
Taxation of digital goods is a complicated topic in and of itself (see amazon sales tax topics across states boundaries in US) because of which taxation "philosophy" should apply - seller location, buyer location or what else?

So you are oversimplifing somewhat, as I see the objection is mostly moral, and apparently only slightly economical (my huge simplification as if those could be split so easily - but we're talking luxury goods here...). :)

Your ultimate point is valid of course as a flat worldwide price is an indirect subsidy from low tax geographies to high tax ones, compensating the sellers for the uneven regulatory burden. Of course governments are sneaky like that, they find it very easy (they are backed by force afterall) to find partners for legislating - from corporations to interest groups - and when the sheet hits the fan: Blame Wall St! ;) As we chose government and were passive, there is an element of guilt/responsibilityy denial at play of course.

Anyway, back OT I personally like the Amazon system where I can see taxation applied in a very transparent way. They seem to apply it based on shipping address - no exceptions. I am less familiar with their digital policy, it seems to apply taxation based on your shipping address - ergo applying VAT if I am in Europe, to the base eBook US price - it was different before I think, where they took the "we are exporting therefore not applying tax" approach but I might be wrong.
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Randalator: So, one of the three games that absolutely totally extremely very-very-much-ly demanded regional pricing is your very own The Witcher 3?

What? How? What?
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Darvond: Send your congratulations to GOG/CD Projekt for making the same mistake twice by choosing Namco/Bandai again.
So into end they are just purely greedy... Not even trying to negotiate...


I thought this was important to you guys, but being rich seems to change principles... If just someone had any integrity anymore...
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MaceyNeil: Yup Sins of a solar empire rebellion, I was heavily invested in that series as one of the very few decent spaaaaaace sims I could actually play with my tight nit group of friends.
Then the next necessary expansion was steam only ... thanks arsehole :P ; yeah he didn't get any more of my money, but it's not like i could return the rest of the series that I can't ask my friends to downgrade to playing and who's going to buy the stardock version second hand even if it 'might' be able to continue it's upgrade path via the steam expansion (which i fuckin freakin doubt).
Cunts like him need to go die in a housefire.
I'm not a multiplayer person, so I guess I don't have the same perspective. I definitely disagreed with the decision and haven't even gone to redeem any of the free items I could even without Steam, but I did appreciate his willingness to be upfront about the whole thing.

I compare that to something like Dragon Age, which required constant freaking EA logins requiring agreement to their latest terms of service to LOAD your existing game you've been playing for hours. When the "you can't sue us no matter what kind of bad things we do, no matter how negligent we are about it" EULAs came out that's when my existing saves turned into the digital equivalents of paperweights.

So that's where I'm coming from with respecting Stardock for being open and upfront and making an attempt at making things right, even if it isn't perhaps perfect. I can see how it's a bit different with your multiplayer criteria with an existing friendbase that doesn't share your issues with Steam, though.
Guess this means (as per normal) that for any new release I'm just going to buy a steam key from the USA and save ~$30 on a game.

Shame.
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Momo1991: . If regional pricing in order to pay regional taxes is a fairer way to do business, then hey, I applaud them. After-all, they must make money to stay in business - that is just life. Publishers too and well governments as well.
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_Bruce_: The bit you missed in the discussion is that regional price difference are often (including exampled at GOG now) far larger that any tax.
Ok, considering the wildly differing tax rates in the US, I have to respectfully disagree. If one does business in many different states in the US and is required to pay federal, state and local taxes, you need a full-time (or 10) tax accountants just to figure out all the requirements, the varied paperwork of who gets paid when, where and how much... It's utter insanity! Srsly, look at the chart on this page; http://www.salestaxinstitute.com/resources/rates

But more to the point, for example, $5.99 converted to Euros, add in 26% tax (OMG!) and you have a Euro rate of 4.94. Likewise, British Pounds come out to L 3.35. To me, it looks like GOG is being very fair... Where did you get your numbers?
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JohnnyDollar: Well, they've apparently timed it with the run-up to their TW3 release. They're probably putting up the best games that they can get as far as convincing publishers to bring their launch day titles here in this period of time during that run-up.

Don't forget that we posting on this forum are only a small % of the customers that GOG have. How accurately our views represent all of GOG's customers and potential customers, I have no idea. The sight of a group of upset members here can exaggerate one's impression.
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PaladinWay: True that it's hard to tell the degree that the vocal people are representative of any group. However, doing this a bit before to drum up most of the anger ahead of time and give people to cool down before Witcher 3 seems like a good move to me. Also pointing to the length of these tirades will be what they'll do for any shortfalls in expectations for Age of Wonders 3.
Also your forgetting the qualitative side of it, in preference to a more statistical (and generally prefered) Quantitative analysis.
It opens the forum up to what the arguments are both for and against; as well as instructing them on how to respond to the situation both going in to building the contract and of course once they decide to accept/decline the offer on the table.
Often this highly emotive debate by necessity cuts a lot of the wiffle and gets to the core values and issues even if you have to cut out the occasional expletive verb (or in a lot of cases whole paragraphs).

In reference to age of wonders 3, i would believe that anyone with have a brain would figure out that you can't represent a qualitative form of data as a quantitative one and hope not to get laughed out of the room. Being a business, it's unlikely to be an acceptable reasoning seen within the industry and would actually reflect poorly if presented in the afore mentioned way.

Or in non-scientific terms the shit aint gonna sail as clear as you think and may reflect poorly of GOG in the eyes of industry as opposed to you know... us.
high rated
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groze: You're right, I didn't mean to sound like I was dismissing facts for opinions, I apologize for that.

Still, despite all those facts, it still stands that that doesn't seem enough a revenue and profit, in the long run, and, as things stand now, GOG does seem to be stagnating a bit, turning into a close-minded community of people that are overly protective of their things. Many of the people here are still mad at GOG for having included newer games, change is never easy as it involves a great deal of risk, but if you don't try, if you don't risk it, you gain nothing, you don't "evolve". Did the risk of adding newer games pay off? From the same facts you posted, I'd say it did.

"Your opinion, and your assumptions, are noted."

I don't think the DRM-free revolution is going to happen just with oldies and indies. Most people see GOG as a depository -- a virtual warehouse, if you will -- for old games that only nostalgic decrepit gamers care about. This public perception does nothing for major studios to care about GOG. If Triumph and Larian were complicated to get on board, having imposed this pricing policy change on GOG, imagine video game behemoths like ZeniMax and 2K, not to mention Disney and their LucasArts catalog. This isn't something I think for myself because I want the games, as I'm fortunate enough to have a boxed copy of Grim Fandango that still runs and plays wonderfully, but why should we deny younger and newer gamers this wonderful game that is undoubtedly part of the video game history? Disney is never going to see GOG as being relevant if they don't cause more ripples in the water than what they are doing now. I'm sure those facts mean a lot in small college and indie conferences, but big corporations that could bring really amazing stuff over couldn't care less about that. The amazing profit and revenue GOG showed in that video and post works well enough to keep things going as they are, sure. But keeping things as they are is definitely not healthy for anyone, in the long run. Not for the companies, not for the consumers. You mentioned my country tag earlier, and, yes, I'm Portuguese and writing this post from Portugal. Do you know some of the reasons my country is so poor, indebted and backwards? Because we lived under a fascist regime that lasted over 50 years, during which we took no chances whatsoever, "things were good as they were", we even had a slogan, "evolução na continuidade" (evolution in continuity) that translated that mentality. Look at us now, a shadow of a country that most people think it's part of Spain. That's because we lack innovative spirit and entrepreneurship. But we were once great. Do you know when? When we took chances, when we risked everything and ventured into the ocean. When we risked everything other countries deemed impossible, that's when we were one of the biggest empires the world had ever known.

"I knew a company who took chances once.

They said they would stick with their core values, even if everyone said that they would never make any money with those values.

They said they would sell games "DRM-free" and with "flat price, fair price, one world" even though it wasn't the industry standard, and people laughed at them.

Do you know the name of this company who showed this innovative spirit and entrepreneurship?"


It takes some colossal cojones, on GOG's part, to pull out what they are trying to pull. I don't think these three games are as big as they made us believe they were (well. except for Witcher, everyone seems excited for that one, from IGN to Gamespot to Destructoid and Giant Bomb). They knew the community would feel crossed, they knew a vocal number of us would be asking for blood. And you're as right to feel that way as someone who doesn't believe in black and white, like me, can tell. Your arguments are valid, you have the facts to back them up, and, yes, most definitely, GOG lied to us, that's a really bad thing to do. I'm not being sarcastic. But those facts you show are only good if you plan an "evolução na continuidade". And being Portuguese, I don't want GOG to be Portugal. I want GOG to be Germany or the UK.

"There was a time, not so long ago, when Germans abandoned their principles.

It resulted in a facist regime, and millions dead."
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Ichwillnichtmehr: [url=][/url]

EDIT: I don't know how to put my answers between your paragraphs, I hope bolding will make that clear.
Fucking hell, dude, are you seriously comparing regional pricing to the Holocaust? Fucking hell, log off, and take a breather. Get your priorities, right, mate.
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Ichwillnichtmehr: "There was a time, not so long ago, when Germans abandoned their principles.

It resulted in a facist regime, and millions dead."
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cmdr_flashheart: Fucking hell, dude, are you seriously comparing regional pricing to the Holocaust? Fucking hell, log off, and take a breather. Get your priorities, right, mate.
Regional pricing officially Godwinned.