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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Momo1991: . If regional pricing in order to pay regional taxes is a fairer way to do business, then hey, I applaud them. After-all, they must make money to stay in business - that is just life. Publishers too and well governments as well.
The bit you missed in the discussion is that regional price difference are often (including exampled at GOG now) far larger that any tax.
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DaCostaBR: What currency will I, as a brazilian, be paying with? Dollars still?
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cmdr_flashheart: I think it might be Brazilian Real because Nuuvem uses it, but I am not sure.
Well, in the article they only mentioned Euros, Pounds, Rubles and Australian Dollars, so I assume those are the only ones that will be offered.
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cmdr_flashheart: I think it might be Brazilian Real because Nuuvem uses it, but I am not sure.
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DaCostaBR: Well, in the article they only mentioned Euros, Pounds, Rubles and Australian Dollars, so I assume those are the only ones that will be offered.
I am guessing those were mentioned just as examples.
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PaladinWay: I'm not saying GoG's reaction here is bad, but it's not unprecedented from a digital distributor. Granted, that happening from Impulse now that GameStop bought them would seem like a sign of the apocalypse, but Stardock treated their customers right and did frequently speak out against DRM. Now they require Steam with their new releases, which, to be fair, the CEO was very blunt and public making statements about, sounded a little resigned and defeated as they'd attempted their own competition for the platform which hadn't taken off, and publicly offered blanket refunds to everyone with a presale for something that would require Steam who considered Steam a dealbreaker. I disagree with some of the directions they've taken lately and haven't been interested enough to follow them now that they require Steam, but last I saw Brad Wardell (Stardock's CEO & founder) was one of the only CEOs I could name that I respect.
I read one of their annual reports or whatever it's called, and they stated that they decided to give up Impulse because it was pulling resources from game development and that's what they really want to do, develop games. It said that they don't have the clout in the industry and couldn't scale it upwards fast enough as what they would have liked, or something along those lines.

Also JFYI, you can buy a Stardock game on Steam, or a Steam version from somewhere else, and get your key and go over to the Stardock site with it. Login or create and account and register the game. Then download it from Stardock and install the game with no Steam client required in the process.

Edit: I know that's the case with several of their games, and I assume it is with all of them.
Post edited February 26, 2014 by JohnnyDollar
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PaladinWay: Looking through my library for the games I bought in the past year, which is certainly skewed to what was on sale in the past year as opposed to being representative, I have 12 games with serial number on my shelf (13 if you count Incredipede which has a key for a browser-based game gift code which I'm not counting as a key to play as opposed to a key for a bonus). Two of the twelve games (Far Cry 2 & DEFCON) state that the CD key is required for online play on the store page, so I'd agree those don't count either. One, Galactic Civilizations I (which amusingly enough is a Stardock game, and they had a fairly famous no DRM stance once upon a time but have now embraced Steam at the very least) has a CD key and is listed to not have multiplayer. Another, Setlers 2: 10th Anniversary, has a CD key and does have multiplayer but states that the game's multiplayer servers have been taken offline and multiplayer is only available over LAN. The last eight (Wargame: European Escalation, all three STALKER games, Eador Masters of the Broken World, Two Worlds 2, Settlers 3 Ultimate, and Heritage of Kings: The Settlers) are unclear as they don't state reason for need of a key but have multiplayer and don't state anything about the game's multiplayer servers being offline.
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RawSteelUT: I didn't even know FC2 had a key, and I've played the hell out of the GOG version. Tells you how in touch I am with multiplayer. As to STALKER, I bought the whole lot on the debut sale and have played them without being asked for keys. Same with NWN, but that's been established as being for multi. Same with Two Worlds II, though IIRC that has multiplayer. For the rest, a formaltiy, maybe? I've certainly never been asked for a CD key to play a game by myself, which is more than I can say for DotEmu. Alien Breed has this cute little hack, where you can basically type anything at the prompt and it'll play the full version anyway, it's actually quite impressive how they pulled that off.
I just copy the serial to a text file to keep with the installers, which I always download as soon as I buy the games so I can install without waiting on download and have a copy in case of glitch weirdness later or GoG going out of business or implementing weird crap.

Honestly I've got a couple hundred games from GoG that I bought on sale but haven't installed yet as I'm still playing other games, so all those listed are unverified for me. I'm glad to hear most of those keys are just for multiplayer, as I'm also supremely indifferent to multiplayer.

I don't really mind the keys, but I would mind online activation, and obviously full blown DRM that starts modifying my system past the files in the game folder and some support libraries (like DirectX, OpenGL, or C/C++ runtimes). On the other hand, if they had online activation for a limited selection of games which were clearly marked on the store pages but not in general, I'd refuse to buy the ones with online activation but keep buying from GoG for other games. I actually do that now with EULAs.
low rated
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Ichwillnichtmehr: What I said, except the last line, is not "my opinion"

What I have written is what actually happend, no opinions, no assumptions.

If you still want to support and trust GOG.com, that is OK by me, but please don't simply dismiss the facts as "just an opinion".

See you around.
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groze: You're right, I didn't mean to sound like I was dismissing facts for opinions, I apologize for that.

Still, despite all those facts, it still stands that that doesn't seem enough a revenue and profit, in the long run, and, as things stand now, GOG does seem to be stagnating a bit, turning into a close-minded community of people that are overly protective of their things. Many of the people here are still mad at GOG for having included newer games, change is never easy as it involves a great deal of risk, but if you don't try, if you don't risk it, you gain nothing, you don't "evolve". Did the risk of adding newer games pay off? From the same facts you posted, I'd say it did.

"Your opinion, and your assumptions, are noted."

I don't think the DRM-free revolution is going to happen just with oldies and indies. Most people see GOG as a depository -- a virtual warehouse, if you will -- for old games that only nostalgic decrepit gamers care about. This public perception does nothing for major studios to care about GOG. If Triumph and Larian were complicated to get on board, having imposed this pricing policy change on GOG, imagine video game behemoths like ZeniMax and 2K, not to mention Disney and their LucasArts catalog. This isn't something I think for myself because I want the games, as I'm fortunate enough to have a boxed copy of Grim Fandango that still runs and plays wonderfully, but why should we deny younger and newer gamers this wonderful game that is undoubtedly part of the video game history? Disney is never going to see GOG as being relevant if they don't cause more ripples in the water than what they are doing now. I'm sure those facts mean a lot in small college and indie conferences, but big corporations that could bring really amazing stuff over couldn't care less about that. The amazing profit and revenue GOG showed in that video and post works well enough to keep things going as they are, sure. But keeping things as they are is definitely not healthy for anyone, in the long run. Not for the companies, not for the consumers. You mentioned my country tag earlier, and, yes, I'm Portuguese and writing this post from Portugal. Do you know some of the reasons my country is so poor, indebted and backwards? Because we lived under a fascist regime that lasted over 50 years, during which we took no chances whatsoever, "things were good as they were", we even had a slogan, "evolução na continuidade" (evolution in continuity) that translated that mentality. Look at us now, a shadow of a country that most people think it's part of Spain. That's because we lack innovative spirit and entrepreneurship. But we were once great. Do you know when? When we took chances, when we risked everything and ventured into the ocean. When we risked everything other countries deemed impossible, that's when we were one of the biggest empires the world had ever known.

"I knew a company who took chances once.

They said they would stick with their core values, even if everyone said that they would never make any money with those values.

They said they would sell games "DRM-free" and with "flat price, fair price, one world" even though it wasn't the industry standard, and people laughed at them.

Do you know the name of this company who showed this innovative spirit and entrepreneurship?"


It takes some colossal cojones, on GOG's part, to pull out what they are trying to pull. I don't think these three games are as big as they made us believe they were (well. except for Witcher, everyone seems excited for that one, from IGN to Gamespot to Destructoid and Giant Bomb). They knew the community would feel crossed, they knew a vocal number of us would be asking for blood. And you're as right to feel that way as someone who doesn't believe in black and white, like me, can tell. Your arguments are valid, you have the facts to back them up, and, yes, most definitely, GOG lied to us, that's a really bad thing to do. I'm not being sarcastic. But those facts you show are only good if you plan an "evolução na continuidade". And being Portuguese, I don't want GOG to be Portugal. I want GOG to be Germany or the UK.

"There was a time, not so long ago, when Germans abandoned their principles.

It resulted in a facist regime, and millions dead."
[url=][/url]

EDIT: I don't know how to put my answers between your paragraphs, I hope bolding will make that clear.
Post edited February 26, 2014 by Ichwillnichtmehr
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PaladinWay: I'm not saying GoG's reaction here is bad, but it's not unprecedented from a digital distributor. Granted, that happening from Impulse now that GameStop bought them would seem like a sign of the apocalypse, but Stardock treated their customers right and did frequently speak out against DRM. Now they require Steam with their new releases, which, to be fair, the CEO was very blunt and public making statements about, sounded a little resigned and defeated as they'd attempted their own competition for the platform which hadn't taken off, and publicly offered blanket refunds to everyone with a presale for something that would require Steam who considered Steam a dealbreaker. I disagree with some of the directions they've taken lately and haven't been interested enough to follow them now that they require Steam, but last I saw Brad Wardell (Stardock's CEO & founder) was one of the only CEOs I could name that I respect.
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JohnnyDollar: I read one of their annual reports or whatever it's called, and they stated that they decided to give up Impulse because it was pulling resources from game development and that's what they really want to do, develop games. It said that they don't have the clout in the industry and couldn't scale it upwards fast enough as what they would have liked, or something along those lines.

Also JFYI, you can buy a Stardock game on Steam, or a Steam version from somewhere else, and get your key and go over to the Stardock site with it. Login or create and account and register the game. Then download it from Stardock and install the game with no Steam client required in the process.
I pre-ordered Elemental and have a free copy of the follow-on (Fallen Enchantress, I'm thinking, but don't remember tonight) and the first three DLCs or whatever for it. I can get the base game without Steam, but at least one of the DLC's require it, at least according to official Stardock communications to my e-mail. I think one of the follow-on DLCs for Sins of a Solar Empire was the first Steam-required Stardock game and that's the one where Wardell kinda' said, "Sorry, I can understand some of you don't like this but most of you don't care and we can't compete and it doesn't make business sense not to tie this to Steam. We'll give a full refund to the minority of you who have a problem with Steam but didn't realize when you bought it that Steam was required. I've already told all our customer support people to do so, just contact them and you'll get your money back." I didn't like his decision, but I respected him for how he stated it and barring finding out he completely changed, I'd still trust his statements today (whether I agreed with his conclusion or not).

Also, I remembered their reasons for divesting Impulse, which I couldn't disagree with even if I was sad to see GameStop taking it over (don't think I've bought anything there since then). That's the thing about Wardell's statements, they tend to be pretty clear and open.
Post edited February 26, 2014 by PaladinWay
'TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions' -Guillaume Rambourg

Challenge Accepted.

i want to see a series of funniest video shorts montaged together with for example:
-You getting your arse kicked literally by an arse strapped to the hoof of an ass (you'll need to make sure you wear a cup just in case :P
-You, Tet & worma sqeezed into a horse suit getting beaten down by wiffle bats
-Stocks & town throwing humble pies. I'm guessing humble these days means meat but one would assume something more along the lines of rasberry or plum.
-You guys failing miserably at trapeez seeing how rollercoasters aren't quite the rollercoaster experience you send your users on.
-Two words 'swagger clip'; that'll be sure to be memed into utter shame
-Wedding a dog with 'IT' as the groom, before being put in a perspex box full of fleas or i suppose it could be a barrel whatevers easier to organise.
-Being forced to burn all your collectible figurines that i so know you nerds must collect.
-montage of you being forced to wallpaper your houses bright pink, like i mean Kylie Monogue 'I should be so lucky/locomotive' era pink
-The Bear Grilles water bottle; no need to say more
-Lastly interspersed jackass style you guys constantly being 'dacked' (pantsed), you might want to wear tight skivvies (underwear) for a while. Trashcanned or having paint thrown on you (ultimately you'd want this to be non-toxic) and i'm talking brown shit coloured paint or some obnoxious colour.

Yeah you can tell i was running out of ideas, but there you go.
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Ichwillnichtmehr: "There was a time, not so long ago, when Germans abandoned their principles.

It resulted in a facist regime, and millions dead."
You're really going there?

Are you out of your fucking mind?
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MaceyNeil: -Snip of embarrassing things for the staff to do.-
Hey, you forgot 'Hairbo Sugarless Gummy Bears: One handful, a visit to Satan.'
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RaikonLance: If they try to use these games at an expo to present themselves and the sales turn out to be a failure, gog.com will lose the opportunity to ever get AAA producers on board. So it will be that their region pricing might as well be their death sentence on their moral crusade on DRM. And not only will they fail that goal, they will also lose a big part of their supporters. By this change, they really went all in, and if these threads are any indication, they are on the losing end of it.
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JohnnyDollar: Well, they've apparently timed it with the run-up to their TW3 release. They're probably putting up the best games that they can get as far as convincing publishers to bring their launch day titles here in this period of time during that run-up.

Don't forget that we posting on this forum are only a small % of the customers that GOG have. How accurately our views represent all of GOG's customers and potential customers, I have no idea. The sight of a group of upset members here can exaggerate one's impression.
True that it's hard to tell the degree that the vocal people are representative of any group. However, doing this a bit before to drum up most of the anger ahead of time and give people time to cool down before Witcher 3 seems like a good move to me. Also pointing to the length of these tirades will be what they'll do for any shortfalls in expectations for Age of Wonders 3.
Post edited February 26, 2014 by PaladinWay
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PaladinWay: I pre-ordered Elemental and have a free copy of the follow-on (Fallen Enchantress, I'm thinking, but don't remember tonight) and the first three DLCs or whatever for it. I can get the base game without Steam, but at least one of the DLC's require it, at least according to official Stardock communications to my e-mail. I think one of the follow-on DLCs for Sins of a Solar Empire was the first Steam-required Stardock game and that's the one where Wardell kinda' said, "Sorry, I can understand some of you don't like this but most of you don't care and we can't compete and it doesn't make business sense not to tie this to Steam. We'll give a full refund to the minority of you who have a problem with Steam but didn't realize when you bought it that Steam was required. I've already told all our customer support people to do so, just contact them and you'll get your money back." I didn't like his decision, but I respected him for how he stated it and barring finding out he completely changed, I'd still trust his statements today (whether I agreed with his conclusion or not).
Oh ok, well it's not as cut and dry as it seemed to me, then. I thought they were just using Steam to increase exposure and sales, not necessarily for DRM.

Come to think of it, Valve have a policy where they make it so that the DLC has to come through them, it can't come from somewhere else. So if the game is using Steam, and it has future DLC, then that DLC has to be purchased using a Steam key. It's something like that. I'm not an authority on the subject. That was a contention between them and EA just prior to EA launching Origin.

That explains why Gal Civ II doesn't have that restriction. Perhaps if one waited on a complete edition of Elemental, then that customer might be able to do as I suggested earlier.
Post edited February 26, 2014 by JohnnyDollar
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Trilarion: And $55 in germany for AoW3 while $17 for AoW3 in russia is brutal. Don't know how anyone can even try to sugarcoat this.
Maybe because the average income in Russia is much lower than in Germany? Anyway, they're following the standard set by other digital stores (like Steam) when it comes to Russia. There is no reason for russians to buy games on GOG when it's much cheaper to buy on Steam (since Steam has lower price points for Russia, and of course i'm not taking into account people that hate Steam's DRM). GOG can't compete with Steam on Russia, and that's a really huge market for gaming.

I think regional pricing is not inherently a bad thing. It's a double edged sword. It can be used to screw up some countries (like Australia and UK), but it can also be a good thing when countries with lower income get lower prices (like Russia). No matter how much you twist it, the fact is that the world is not homogeneous. The average russian does not have as much money to spend on entertainment as the average german.
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Momo1991: Way, way too many posts to read and I'm equally sure the battle is something I don't even need to peruse...

So let me just say this, tax is a fact of life. It doesn't matter where or when you live(d), tax was and is the method by which governments function. To think that gaming should be tax-free or that one-world, one-price was ever truly fair or good business, was a pipe-dream. Clearly GOG, in not doing $1 = E1, or any other currency, is attempting to be uber-fair to ALL of it's customers and it's publishers as well while also placating local governments.

In the past, none of us saw the real numbers...we saw an ideal. And yeah, that ideal is amazing...but it's not here yet. There isn't a global, universal economy that works on a fair, equal basis. There isn't a global union where we are all free and equal and considered that same no matter where we live. That is an ideal - one which I personally would love to see. Freedom to be human with all my weird faults and foibles. Free to live my life as I see fit. Free to love whom I wish without repercussions etc, etc, etc....

Free to download a game for a specific price and actually own it forever - that is GOG's mission. They aren't in this business to shortchange publishers ( who aren't in this business to give stuff away for free). If regional pricing in order to pay regional taxes is a fairer way to do business, then hey, I applaud them. After-all, they must make money to stay in business - that is just life. Publishers too and well governments as well.

Try to see the big picture in this, everyone. Yeah, one-world, one-price was and is an ideal - one which we ALL should be striving for in the same way we should be striving for one-world, equal rights... but that day is not here. Yet!

~Soap box free now~

PS: Btw, we are not Gogger's, Guillaume, we're Goglodytes ;-p
17 dollars vs 55 dollars is hardly just takes. You don't seem to be very knowledgeable about the subject here, so let me break it down for you:

Taxes are always being paid, regardless if it's a flat price or region pricing. The reason region pricing happens is because the developer felt Europeans/Australians are willing to pay more and promptly asks them to pay more for the same game. So they are basically implying 1€ = 1$, and in fact, are also enforcing that as well. gog.com willfully accepted this unfair pricing as a means to get bigger game studios on board to make higher sales and thereby get even more game studios until there is no more DRM in the world.

Or more simply put: The ends justify the means.
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JohnnyDollar: I read one of their annual reports or whatever it's called, and they stated that they decided to give up Impulse because it was pulling resources from game development and that's what they really want to do, develop games. It said that they don't have the clout in the industry and couldn't scale it upwards fast enough as what they would have liked, or something along those lines.

Also JFYI, you can buy a Stardock game on Steam, or a Steam version from somewhere else, and get your key and go over to the Stardock site with it. Login or create and account and register the game. Then download it from Stardock and install the game with no Steam client required in the process.
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PaladinWay: I pre-ordered Elemental and have a free copy of the follow-on (Fallen Enchantress, I'm thinking, but don't remember tonight) and the first three DLCs or whatever for it. I can get the base game without Steam, but at least one of the DLC's require it, at least according to official Stardock communications to my e-mail. I think one of the follow-on DLCs for Sins of a Solar Empire was the first Steam-required Stardock game and that's the one where Wardell kinda' said, "Sorry, I can understand some of you don't like this but most of you don't care and we can't compete and it doesn't make business sense not to tie this to Steam. We'll give a full refund to the minority of you who have a problem with Steam but didn't realize when you bought it that Steam was required. I've already told all our customer support people to do so, just contact them and you'll get your money back." I didn't like his decision, but I respected him for how he stated it and barring finding out he completely changed, I'd still trust his statements today (whether I agreed with his conclusion or not).

Also, I remembered their reasons for divesting Impulse, which I couldn't disagree with even if I was sad to see GameStop taking it over (don't think I've bought anything there since then). That's the thing about Wardell's statements, they tend to be pretty clear and open.
Yup Sins of a solar empire rebellion, I was heavily invested in that series as one of the very few decent space sims I could actually play with my tight nit group of friends.
Then the next necessary expansion was steam only ... thanks arsehole :P ; yeah he didn't get any more of my money, but it's not like i could return the rest of the series that I can't ask my friends to downgrade to playing and who's going to buy the stardock version second hand even if it 'might' be able to continue it's upgrade path via the steam expansion (which i fuckin freakin doubt).
Cunts like him need to go die in a housefire.