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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Neon_Jackal: So many damned ungrateful children.
If this is what we need to make DRM-free the standard, then fine, do it, it's only affecting these 3 games at the moment. When GOG come out and say "oh by the way, X game is going to have some form of copy protection/DRM" THEN we can complain and bitch like you currently are.
You mean games like Neverwinter Nights, Cossacks, Galactic Civilizations, then we can bitch?
I'm not going to crucify gog.com for having to go regional price on newer games. If it's a step to encourage new and big developers I'll be happy to make a few dollars sacrifice to have the game non-steam/uplay/origin.

This is coming from an Australian where prices are ridiculous on anything.

Kind regards from me, as always.
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RaikonLance: I fear not at all, I come from a country where a major politician (Konrad Adenauer) once said (freely translated) "What do I care about my chitchat from yesterday?"
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Darvond: Was this after he said something controversial/off the cuff/ idiotic?
The quote itself is debated on when or if he really said it, it's really famous though. Usually, people consider him honest about admitting a mistake and moving for the right direction. Some interpret it as a typical politician who makes and breaks promises as he goes.
I mentioned it for the latter premise. People in charge break promises and the majority just sucks it up and think they can't do something about it. It pisses me off sometimes when people are like that. (Both, the promise-makers and the suckers)
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Neon_Jackal: So many damned ungrateful children.
If this is what we need to make DRM-free the standard, then fine, do it, it's only affecting these 3 games at the moment. When GOG come out and say "oh by the way, X game is going to have some form of copy protection/DRM" THEN we can complain and bitch like you currently are.
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Darvond: You do realize that you're in one of the regions getting gypped, right?
I do, and sadly it's something I'm used to, it's nothing new.
I care far more about DRM than pricing and I think gog have earned a lot of trust.
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cmdr_flashheart: It's mostly a vocal minority and probably some shills here or there.
I dont understand how you can say this. Maybe you are correct, but how can you possibly know?
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cmdr_flashheart: Mostly, however, I am amazed at the number of people who are too impatient to wait till the right time to buy games.
Because timing is not the issue. When you pay 200% of the price for a game you ALWAYS pay 200%. It goes down to $5USD, you are still paying $10USD. If the policy was region restrictions only apply for the first 6 months after realease that is one thing, but that is NOT what is happening here.
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Rusty_Gunn: And from personal experience-a tip: if there is no mention of DRM on Amazon, research & research some more.
that's how Steam got me.
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RaikonLance: How is Steam not DRM? You have to unlock your games through their service and you have to have their client running while you play (it doesn't need to be online, but it needs to be running). I actually don't care about copy protection programs as much as I care about Steam, because the ladder has failed on more machines in my Experience. I am tolerant about people using Steam, but I won't
if that was directed at me, me no like Steam but has the infection due to buying a disc off Amazon. Steam IMHO is One of the plagues affecting gaming, the client is firewalled on my puter
Post edited February 25, 2014 by Rusty_Gunn
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Senteria: ...
3. While you are clearly upset about the change, and I repeat, I don't like it either. You are creating a huge backlash. The developers and publishers are looking with their eagle eyes here as well. They see how angry the people get here for GOG selling their game.
...
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cmdr_flashheart: It's mostly a vocal minority and probably some shills here or there. In the end, sale numbers are more meaningful than forum posts.

But seriously, it's up to GOG to advertise the usefulness of DRM-free gaming, and why people should prefer to buy from here instead of anywhere else.

Mostly, however, I am amazed at the number of people who are too impatient to wait till the right time to buy games.
Well you get to keep the prices the way they are - you are in the US and you use USD there and gog let's you use USD as a form of purchase, imagine you didn't and you had to use another form of purchase that made you overpay. Won't that make you upset at least a bit? ;)
Post edited February 25, 2014 by nadenitza
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_Bruce_: ...
Because timing is not the issue. When you pay 200% of the price for a game you ALWAYS pay 200%. It goes down to $5USD, you are still paying $10USD. If the policy was region restrictions only apply for the first 6 months after realease that is one thing, but that is NOT what is happening here.
So? What should matter to you is that the price that you're paying is agreeable with you; if you find that the price is never suitable for you, then don't buy it.

Lastly, it's not GOG's fault that regional pricing exists.

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cmdr_flashheart: It's mostly a vocal minority and probably some shills here or there. In the end, sale numbers are more meaningful than forum posts.

But seriously, it's up to GOG to advertise the usefulness of DRM-free gaming, and why people should prefer to buy from here instead of anywhere else.

Mostly, however, I am amazed at the number of people who are too impatient to wait till the right time to buy games.
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nadenitza: Well you get to keep the prices the way they are - you are in the US and you use USD there and gog let's you use USD as a form of purchase, imagine you didn't and you had to use another for of purchase that made you overpay. Won't that make you upset at least a bit? ;)
Lol, I found out today that Russia and some other country pays way less than me, but no, I am okay :]
Post edited February 25, 2014 by cmdr_flashheart
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RaikonLance: How is Steam not DRM? You have to unlock your games through their service and you have to have their client running while you play (it doesn't need to be online, but it needs to be running). I actually don't care about copy protection programs as much as I care about Steam, because the ladder has failed on more machines in my Experience. I am tolerant about people using Steam, but I won't
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Rusty_Gunn: if that was directed at me, me no like Steam but has the infection due to buying a disc off Amazon. Steam IMHO is One of the plagues affecting gaming, the client is firewalled on my puter
I never bought a game of Steam because I don't want to be part of it and I don't want them to even have a miserable dollar of mine. Right now, I'm thinking about gog.com the same way. And I was even in the same condition as you, I got Modern Warfare 2 before I knew how Steam worked.
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promethean: I think most here might recognize this as well, and any fear or anger was the product of miscommunication (yes, perhaps GOG's fault on that) than anything else.
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_Bruce_: Nope, my fear/anger is the product of their actions.
Fair enough! I understand my view is not the only one, nor the only valid one.
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Darvond: You do realize that you're in one of the regions getting gypped, right?
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Neon_Jackal: I do, and sadly it's something I'm used to, it's nothing new.
I care far more about DRM than pricing and I think gog have earned a lot of trust.
I know it's nothing new to you but, consider this: They have promised they would have one price across the whole world. They dropped that in favor of business, without a slight bit of remorse. And they started hiding their promise, almost to the point of denying it (that one video they briefly took off Youtube that mocked region pricing). How can you say they have earned trust? They piss on your head and say it's raining.
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RaikonLance: It is a bonus for preordering. The developers appreciate that you trust their project so much that you pay for it before you even have a physical copy.
Nope. It's a developer saying "we want to make absolutely sure that the vast majority of people are never able to experience the entire game we've created". And don't you dare pull out some sort of "it's optional" argument. If it's playable content (ie, not just graphical alterations), it's not "optional". Now, in the (now unlikely) case I'd ever get AOW3, I'd have two fewer scenarios than a few special people.
Sigh. I *love* that these games are DRM-free, but that is just a nice little perk, and one that is offset by the less convenient user experience, as compared to Steam. If the price is exactly the same here and on Steam, I'm most likely going Steam.

It's not even that I'd want the GOG.com model to change, it's just that if you do the same shitty thing with prices as Steam does.. it feels like the romance is over. Much sad. Very cry. Wow.
I might, on a later date, buy the STALKER series if it goes on a big sale again; but besides that exception, in general I'm not very excited about the opportunity of spending my money here anymore. It just meant something extra before.
Post edited February 25, 2014 by jfanno
*shrug* While I may be largely unaffected by the loss of fair pricing for these new games, my opinion of GOG has hardly changed.
For the umpteenth time mentioned in this thread, GOG has very little control over the prices of new games, the publisher does. Ultimately, this website is a business and businesses exist to *gasp* make profits and if the only true way to make profits is by expanding, and the only way to expand is to bring new games that are regulated by the real "enemy" ( greedy publishers), at least they have been upfront about these changes instead of implementing them on a Thursday afternoon with little to no notice. Also,the GOG version will still be DRM free.