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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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RaikonLance: In one of their earlier interviews they said: "If there is a backbone of your business and you change it, you are destroying your business. It will come in time, maybe today you will make a fast dollar, but afterwards you will deeply regret it. That’s how we see that." and "The moment we will betray our values, the whole GOG will explode and that’s the end of it."
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Darvond: One has to wonder how reddened they are to have their own words used against them?
I fear not at all, I come from a country where a major politician (Konrad Adenauer) once said (freely translated) "What do I care about my chitchat from yesterday?"
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StormHammer: From a GameSpot article: http://www.gamespot.com/articles/dark-souls-2-pc-release-date-is-may-31-according-to-amazon/1100-6417472/

"The PC version of Dark Souls 2 has appeared on Amazon with a May 31, 2014 release date. The PC version on sale for $60 is an online game code that requires a Steam client to download and activate."

Sorry to be the bearer of bad news. :/
And from personal experience-a tip: if there is no mention of DRM on Amazon, research & research some more.
that's how Steam got me.
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nadenitza: If this passes the next step will be to introduce some kind of region locking to gifting or a region locking restriction in some kind, because we can exploit this by having gogers from cheap selling countries gifting us games while we cover their expenses and saving quite a lot in the process.
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paulrainer: that ,sir, would be a form of drm and i for one would be out aswell.

its either 100% drm free or not at all
Exactly. But sadly i predict it as the next move... we can simply as a community help each "too much" :D

Technically speaking regional pricing could as well be considered drm, but let's not dig that deeper ;P
Post edited February 25, 2014 by nadenitza
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chemdog4: Just preordered a version of dark souls 2 from UK. Physical copy with book and manual, 28PoundsUK shipped to USA(US$46.70), Fingers crossed that theres no steam. The US copy i could find is amazon for 50$ Steam download only. In this example i assume that the US Gog version would be more expensive than the UK version.
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Bloodygoodgames: Physical copies rarely are more expensive. Digital, on the other hand, is where most Europeans and much of the rest of the world get screwed.

Case in point, I can pick up legal boxed copies of many games here in Bangkok for 10 bucks, when someone in the US is paying $40.

That, however, isn't the point. The point is digital is the future of gaming, and the developers and publishers know it, so they are going to get as much money out of people who live outside the US as they possibly can, while spending LESS money to sell their games as, unlike producing physical copies, digital copies are infinitely purchasable and cost a minute amount to produce once the initial production costs are paid, so the profit on them is huge.

Oh and btw, I'm a US citizen and, so far, this regional pricing doesn't affect me. Even if I live in Bangkok I get US prices at all online digital stores that have regional pricing and, if I didn't my dad would just buy the game for me with his US IP and US address. So far, on GOG, the same US price is still showing up for me, so I'm not affected by this either.

But....I will not sit silently by while the rest of the world gets screwed.

And now, I really am out of here :) It's been real...............
*Bows down to integrity*

I for myself won't buy games anymore on this website. May be too little for GOG to care, but i'll do my little personal Boston Tea Party anyway.
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StormHammer: From a GameSpot article: http://www.gamespot.com/articles/dark-souls-2-pc-release-date-is-may-31-according-to-amazon/1100-6417472/

"The PC version of Dark Souls 2 has appeared on Amazon with a May 31, 2014 release date. The PC version on sale for $60 is an online game code that requires a Steam client to download and activate."

Sorry to be the bearer of bad news. :/
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Rusty_Gunn: And from personal experience-a tip: if there is no mention of DRM on Amazon, research & research some more.
that's how Steam got me.
How is Steam not DRM? You have to unlock your games through their service and you have to have their client running while you play (it doesn't need to be online, but it needs to be running). I actually don't care about copy protection programs as much as I care about Steam, because the ladder has failed on more machines in my Experience. I am tolerant about people using Steam, but I won't
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Darvond: One has to wonder how reddened they are to have their own words used against them?
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RaikonLance: I fear not at all, I come from a country where a major politician (Konrad Adenauer) once said (freely translated) "What do I care about my chitchat from yesterday?"
Was this after he said something controversial/off the cuff/ idiotic?
so this is what it boils to ,
"hey we don't care about having good quality classic and new games" instead we will bend over and let publishers control the prices and release whatever crap they want in the name of PROFIT hurray"
i would love to see how gog manages to cope up with quality controls on the newer games they recon to be here once this is done. Will they personally sit and fix each game?? we know how good the publisher support their games after release these days.

Good Old Games maybe gone but i am never ever buying any new game here , it will always be the place for me to get the old classics and talk about them with others.
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chemdog4: Just preordered a version of dark souls 2 from UK. Physical copy with book and manual, 28PoundsUK shipped to USA(US$46.70), Fingers crossed that theres no steam. The US copy i could find is amazon for 50$ Steam download only. In this example i assume that the US Gog version would be more expensive than the UK version.
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StormHammer: From a GameSpot article: http://www.gamespot.com/articles/dark-souls-2-pc-release-date-is-may-31-according-to-amazon/1100-6417472/

"The PC version of Dark Souls 2 has appeared on Amazon with a May 31, 2014 release date. The PC version on sale for $60 is an online game code that requires a Steam client to download and activate."

Sorry to be the bearer of bad news. :/
In that case he can get his legit copy and pirate a backup one witch removes the steam client altogether and play drm free if he does not want to use steam.

Gee, when you think about it one really needs to extort to craft methods to get away from this drm mess...
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Bloodygoodgames: Physical copies rarely are more expensive. Digital, on the other hand, is where most Europeans and much of the rest of the world get screwed.

Case in point, I can pick up legal boxed copies of many games here in Bangkok for 10 bucks, when someone in the US is paying $40.

That, however, isn't the point. The point is digital is the future of gaming, and the developers and publishers know it, so they are going to get as much money out of people who live outside the US as they possibly can, while spending LESS money to sell their games as, unlike producing physical copies, digital copies are infinitely purchasable and cost a minute amount to produce once the initial production costs are paid, so the profit on them is huge.

Oh and btw, I'm a US citizen and, so far, this regional pricing doesn't affect me. Even if I live in Bangkok I get US prices at all online digital stores that have regional pricing and, if I didn't my dad would just buy the game for me with his US IP and US address. So far, on GOG, the same US price is still showing up for me, so I'm not affected by this either.

But....I will not sit silently by while the rest of the world gets screwed.

And now, I really am out of here :) It's been real...............
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Shendue: *Bows down to integrity*

I for myself won't buy games anymore on this website. May be too little for GOG to care, but i'll do my little personal Boston Tea Party anyway.
If they properly apologize and take it back, I'm willing to forgive them. I would also accept if they say it's for these titles and never again. But as long as they don't even acknowledge that one of their fundamental core values fell for these titles, I can't distinguish them from money-hungry publishers who try to milk me for my money.
low rated
So many damned ungrateful children.
If this is what we need to make DRM-free the standard, then fine, do it, it's only affecting these 3 games at the moment. When GOG come out and say "oh by the way, X game is going to have some form of copy protection/DRM" THEN we can complain and bitch like you currently are.
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RaikonLance: How is Steam not DRM? You have to unlock your games through their service and you have to have their client running while you play (it doesn't need to be online, but it needs to be running). I actually don't care about copy protection programs as much as I care about Steam, because the ladder has failed on more machines in my Experience. I am tolerant about people using Steam, but I won't
Amazon lists the 'DRM' meathod as where you get the game from. Not listing it is usually an oversight or unknown detail, which is NOT the same as saying 'No DRM'.

As a side note, why is it that Amazon gets away with no IP or credit card region checks and all the other games sellers do? Perhaps they can stand up to publishers where GOG can't?
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Darvond: Profit across the board, even in the face of developing a game and they feel the need to rake in more?

...I guess GOG's marketing department and executive board need a pay cut to remind them of their humble beginnings.
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Ichwillnichtmehr: They have been growing every year, and I see no reason they wouldn't have continued to grow.
Please, don't take this as an attack, I'm just putting an opinion out there, not saying you're wrong about anything, but I've talked to a lot of people in forums and on twitch, for instance, who don't know about GOG and their impression is that, as things stand now, it's just a bunch of old European "farts" afraid of change and "the future", crumpled together and mentally masturbating over old games. Now, there's nothing wrong with that, and you can validly argue that if those people think like that, we are better off without them, but some of them would actually be interested in GOG if they had some contemporary AAA games, not just indie titles, and I'm under the impression that GOG would benefit highly from getting some of these customers on board.

I don't want to talk about "revolutions", I've offended many people already, in these threads, and I don't want to do it anymore. I'm really tired of us only working under assumptions, both sides of us. "My" side argues that GOG wouldn't keep growing with just oldies and indies, when the truth of the matter is that we don't know that for sure, it's just a possibility. "The angry" side bases their lack of trust in a valid slippery slope presumption, in which you basically throw away any chance of hope because you feel betrayed and lied to by a company you trusted. Truth is, neither of the sides can say for sure that was/is going to happen, so there's not really much point in arguing with that to back us up.

I'm not trying to sway your opinion in any way, believe me, just letting my opinion out there, for what it's worth. I don't want people outside of GOG to think we're a bunch of backwards old farts because I feel like I'm part of this community and those kinds of thoughts and perceptions offend me, to be honest. I don't want GOG to be "good old games", I want them (us) to grow and flourish, I want us to become a welcoming community, instead of a closed one, a community ready to embrace both the gamers craving for Grim Fandango and Full Throttle, the ones that need to have Fallout 4 and Titanfall and all the players in between.

This is my personal stance, and I won't force anyone to take it as well, but, since values and principles seem to be all that people talk about, my principle is that I believe in a non-DRM future, so I'd rather pay a bit more for a game that is DRM-free, than go with an invasive, obtrusive, consumer unfriendly version, even if it's cheaper. GOG may have lost one of their core values, but I'm not willing to lose one of mine just to "teach them a lesson". From where I stand, that borders being immature and egotistical (please, don't take offense in these last words, I don't mean them as an attack of any sort.)

Happy gaming, and thanks for sharing your thoughts. :)

[EDIT] typos, my mortal enemies! :P Please, let me know if you find any, some may have eluded me, especially since English is not my native language. Thanks in advance!
Post edited February 25, 2014 by groze
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Neon_Jackal: So many damned ungrateful children.
If this is what we need to make DRM-free the standard, then fine, do it, it's only affecting these 3 games at the moment. When GOG come out and say "oh by the way, X game is going to have some form of copy protection/DRM" THEN we can complain and bitch like you currently are.
You do realize that you're in one of the regions getting gypped, right?
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Senteria: ...
3. While you are clearly upset about the change, and I repeat, I don't like it either. You are creating a huge backlash. The developers and publishers are looking with their eagle eyes here as well. They see how angry the people get here for GOG selling their game.
...
It's mostly a vocal minority and probably some shills here or there. In the end, sale numbers are more meaningful than forum posts.

But seriously, it's up to GOG to advertise the usefulness of DRM-free gaming, and why people should prefer to buy from here instead of anywhere else.

Mostly, however, I am amazed at the number of people who are too impatient to wait till the right time to buy games.
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Neon_Jackal: So many damned ungrateful children.
If this is what we need to make DRM-free the standard, then fine, do it, it's only affecting these 3 games at the moment. When GOG come out and say "oh by the way, X game is going to have some form of copy protection/DRM" THEN we can complain and bitch like you currently are.
They want to make all the games region priced not just the 3. If only select games did that, fuck, i won't care at all. But every single game?