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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Darvond: Profit across the board, even in the face of developing a game and they feel the need to rake in more?

...I guess GOG's marketing department and executive board need a pay cut to remind them of their humble beginnings.
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Ichwillnichtmehr: They have been growing every year, and I see no reason they wouldn't have continued to grow.
Certainly, but their ego shouldn't be growing with it.
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Darvond: Profit across the board, even in the face of developing a game and they feel the need to rake in more?

...I guess GOG's marketing department and executive board need a pay cut to remind them of their humble beginnings.
In one of their earlier interviews they said: "If there is a backbone of your business and you change it, you are destroying your business. It will come in time, maybe today you will make a fast dollar, but afterwards you will deeply regret it. That’s how we see that." and "The moment we will betray our values, the whole GOG will explode and that’s the end of it."
http://www.youtube.com/watch?v=b6P3yOTR2Vc&t=28m
-"we didn't have major fuck ups on the bad side so far; we might have in the future, so the first thing is to react fast, see that you've made a mistake and say you're sorry. That's really really important and I'll say alot of big companies could learn this(in the gaming industry especially)."
Post edited February 25, 2014 by jfanno
It's been a number of years, and there have been some odd twist & turns (the whole "hey yeah, we're closing down! .... ..... ..... Just kidding! Here's some great baldur's gate, planescape torment, and a new site design!")

So, in light of all that history, I'll give you a fair bit of leeway & benefit of the doubt unless/until there's a clear trend of putting short-term revenue in front of customer satisfaction and its commensurate long term profitability. I think most here might recognize this as well, and any fear or anger was the product of miscommunication (yes, perhaps GOG's fault on that) than anything else.
How about a free game price equivalent from the catalog to those that have to pay extra? Or/and a GoGBalance where you can put that equivalent if you want and spend it later (on new games as a discount?) or have every game you want from the catalog?
Post edited February 25, 2014 by nadenitza
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Selderij: So in addition to establishing that regional prices are going to be a "thing" for new games, this letter delivers another bomb in the form of regionally priced ALL games. As if by destiny, Europeans end up paying more even for the classic games now. You have no idea how many customers you're pissing off right now, and rest assured that what you see on this forum is a drop in the ocean compared to the true extent of the dissatisfaction evoked by this shift in policy.

GOG was never in dire straits financially. In 2012, GOG had a healthy net profit margin of 20% out of over €10 million in revenue. In 2013, that revenue doubled with the profit margin staying at least as lucrative. GOG didn't sell out its flat pricing out of any kind of necessity. Don't anyone even think that. As a friendly reminder, GOG is registered in Cyprus, a tax haven and country-sized money laundromat popular among Russian oligarchs. GOG is not in a position to plea sympathy on financial grounds of any kind. In light of that, the fact that European VATs were mentioned in the letter is frankly disgusting. Isn't that nice, reminding that we should pay our taxes when you clearly don't want to pay any yourself?

GOG wants to play its customers for fools. The initial announcement was sexed up with "good news" and focusing on three exciting new games that wouldn't be possible without regional pricing. The follow-up letter continues this condescending treatment by dressing up regionally priced classic games as an exciting and positive thing: "by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing". What a great promise, I just can't wait! Three hoorays for "fair local pricing" and paying more as a European! And here I thought that the original announcement was good enough news! It seems we can always trust GOG to go above and beyond the call of money... DUTY! I meant duty! To its customers!

I suppose all of this is going to at least pay off in games that we'd otherwise never get? No. LucasArts, Bethesda, 2K and others already have had their old games on Steam for years. To clarify: Steam has old games by LucasArts, Bethesda and 2K, including Doom, Fate of Atlantis and the old UFOs. I cannot stress that fact enough! Unless the Steam client is programmed to specifically kill your PC on sight, chances are you'll be able to play those games instantly with no incidents whatsoever. Go and play them right now if playing them is your main reason for wanting them! But if your main reason to buy a game is to bask in its non-DRM glory on your virtual shelf, I suppose you're stuck between GOG and piracy, but don't fool yourself or others that you love the games themselves.
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jfanno: This fascinates me. Am in the wrong to insist that GOG answer this? I was wondering about the company's financial situation. I just don't see how this new move is necessary; it seemed to be coming from a sense of desperation. But why can't the company keep making money off of games that are becoming classic at the same rate they are being made(just further down the line) as well as new indie titles just as it has been. How is that not powerful enough to change the minds of the big companies? Why does GOG need this compromise?
Because it doesn't fit in with the mentality of capitalism.

Capitalism says you must not be happy with the same profit you make every year, but must increase it each subsequent year, and by the most obscene margins possible.

If you don't, you must let go of your core values so you can continue to make more money, and trample on the people who got you there in the first place -- your customers -- to do so.

Look at the banks, look at the insurance companies, look at Google, look at EA, look at Blizzard, look at Starbucks, look at on and on and on........they're all the same. And GOG just wants its piece of that massive pie..

An Oxfam report last month showed the world's 85 richest people have more money than the bottom HALF of the planet -- that's almost 3.5 BILLION people. Fucking disgusting doesn't even begin to describe that reality of capitalism - http://www.theguardian.com/business/2014/jan/20/oxfam-85-richest-people-half-of-the-world.

On that note, this isn't even worth another second of my time, as fortunately I have more important things to do than spend time on the forums of a second-rate digital distributor that just screwed over a huge percentage of its customers and doesn't even seem to care.

My friendly neighborhood bootleg game seller, however, is absolutely thrilled as he's now going to be getting the custom he hasn't gotten from me since I discovered GOG two years ago.
First Post, and this is seriously going to make me reconsider buying games. As an Australian. Are you going to charge me in Australian Dollars? or the inflated price in USD? because 6.49 USD for australians becomes close to 8 bucks and 11 dollars USD becomes 13 bucks. I can live with a dollar more or a dollar fifty more but make sure that if i'm being overcharged as an australian that you're actually going to charge me in australian dollars for once.
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Darvond: Profit across the board, even in the face of developing a game and they feel the need to rake in more?

...I guess GOG's marketing department and executive board need a pay cut to remind them of their humble beginnings.
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RaikonLance: In one of their earlier interviews they said: "If there is a backbone of your business and you change it, you are destroying your business. It will come in time, maybe today you will make a fast dollar, but afterwards you will deeply regret it. That’s how we see that." and "The moment we will betray our values, the whole GOG will explode and that’s the end of it."
One has to wonder how reddened they are to have their own words used against them?
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Infin8ty: 6. VATS. I know absolutely nothing about it other than it is a type of sales tax. To that end, if it really is that bad, don't add regional pricing, but simply add the VATS tax to the price and call it a day. Mix this with real-time currency conversion, you can appease the consumer and the developer/publisher.
That's what, for example, Magic The Gathering Online does. Digital products (packs of cards, in that case) are priced EQUALLY no matter where you play from. THEN, before paying, they add taxes depending from your own country of residence.
The problem is, game companies do not want that, because by converting 1 dollar to 1 euro, they can charge much more using taxes as an excuse.
By advocating this, GOG is supporting something as bad and unfair to customers, if not even more, as DRMs.

P.S. To make it simple, because of this, for example, being in my country, Italy, taxes at 22% at the moment, i should pay 48,79$ for the Age of Wonders 3 preorder. But the preorder for Europe is 39,99€ = 54,95$. A 6.16 extra charge for nothing.
Post edited February 25, 2014 by Shendue
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chemdog4: Just preordered a version of dark souls 2 from UK. Physical copy with book and manual, 28PoundsUK shipped to USA(US$46.70), Fingers crossed that theres no steam. The US copy i could find is amazon for 50$ Steam download only. In this example i assume that the US Gog version would be more expensive than the UK version.
From a GameSpot article: http://www.gamespot.com/articles/dark-souls-2-pc-release-date-is-may-31-according-to-amazon/1100-6417472/

"The PC version of Dark Souls 2 has appeared on Amazon with a May 31, 2014 release date. The PC version on sale for $60 is an online game code that requires a Steam client to download and activate."

Sorry to be the bearer of bad news. :/
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promethean: I think most here might recognize this as well, and any fear or anger was the product of miscommunication (yes, perhaps GOG's fault on that) than anything else.
Nope, my fear/anger is the product of their actions.
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RawSteelUT: Honestly, I'm becoming less and less comfortable coming here with the barely-contained hatred for Americans people are showing. You wanna blame America, I guess that's your right, but many of us feel for you and the predicament you're in.
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Shendue: Actually, i've seen more then one US resident in this very topic complaining as well.
I think you are just assuming things.
I myself wrote to some US residents that they were not understanding because they had not to substain a continuous scam for YEARS, and i mean it. Importing games that didn't come to US is nothing compared to paying 30 bucks more for every friggin' game everyday everytime. For EVERY. SINGLE. GAME. You can't possibly get it because your games were never that expensive.
But that doesn't mean at all that i blame americans for that. We are just stating a fact, that is, you can't possibly understand. FACT. So probably most US residents that are commenting how exaggerated EU residents reactions are and how that's not that big a issue, do so because they aren't in our shoes. Am i blaming americans because of it? It would be a total nonsense. If everyone, i blame major game companies.
It certainly raised this yanks eyebrows, although I think we should be putting fire under the publisher's rear ends as well for constantly pushing this idiocy in the first place.

Granted this is coming from someone who hasn't been screwed over to such an extent from regional pricing, but I value the drm-free more. I believe in free software and by free I mean free as in freedom not beer. I hate the idea of having my software locked and restricted, and I value having control over my files on my hard drive. I don't give a shit what the terms of use are, if it is on my hard drive it is mine to do with as I wish ,provided I don't redistribute if I don't have the rights to it. I don't appreciate the presumption of guilt. My sympathies lie more with free and open source software movements.

Although, I despise regional pricing as well and the greed that inspires, because of this gog has downgraded in my eyes from being one of the good guys to becoming corrupted. I don't see them as completely embracing the darkness but there are some alarm bells going off.
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Bloodygoodgames: On that note, this isn't even worth another second of my time,
"And this time, I mean it!"
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Bloodygoodgames: Yep, you would be. Because, as an American, the regional pricing has not, will not and never will affect you.
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chemdog4: Just preordered a version of dark souls 2 from UK. Physical copy with book and manual, 28PoundsUK shipped to USA(US$46.70), Fingers crossed that theres no steam. The US copy i could find is amazon for 50$ Steam download only. In this example i assume that the US Gog version would be more expensive than the UK version.
Physical copies rarely are more expensive. Digital, on the other hand, is where most Europeans and much of the rest of the world get screwed.

Case in point, I can pick up legal boxed copies of many games here in Bangkok for 10 bucks, when someone in the US is paying $40.

That, however, isn't the point. The point is digital is the future of gaming, and the developers and publishers know it, so they are going to get as much money out of people who live outside the US as they possibly can, while spending LESS money to sell their games as, unlike producing physical copies, digital copies are infinitely purchasable and cost a minute amount to produce once the initial production costs are paid, so the profit on them is huge.

Oh and btw, I'm a US citizen and, so far, this regional pricing doesn't affect me. Even if I live in Bangkok I get US prices at all online digital stores that have regional pricing and, if I didn't my dad would just buy the game for me with his US IP and US address. So far, on GOG, the same US price is still showing up for me, so I'm not affected by this either.

But....I will not sit silently by while the rest of the world gets screwed.

And now, I really am out of here :) It's been real...............
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Durallan: First Post, and this is seriously going to make me reconsider buying games. As an Australian. Are you going to charge me in Australian Dollars? or the inflated price in USD? because 6.49 USD for australians becomes close to 8 bucks and 11 dollars USD becomes 13 bucks. I can live with a dollar more or a dollar fifty more but make sure that if i'm being overcharged as an australian that you're actually going to charge me in australian dollars for once.
Read that section through again. He specifically stated AUD, not USD for that 6.49 and 10.99 price point for you Aussies.