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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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RawSteelUT: Honestly, I'm becoming less and less comfortable coming here with the barely-contained hatred for Americans people are showing. You wanna blame America, I guess that's your right, but many of us feel for you and the predicament you're in.
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_Bruce_: I am not blaming America, I was simply attempting to correct your perceived representation of GOG users. My perception (from everything I have read here and elsewhere) is that region free is very important to a great deal of GOG users. To suggest that this isn't the case is hard to accept. I can accept that it is the case for American GOG users.

Not critising American GOG users for having this position, just pointing out the difference.
I wasn't talking about you in particular, really. Just noticing a trend of people going "oh, you're American, of course you don't mind," on this board.

And again, "region free"? Are games not going to be on sale here because of this? I've certainly heard no talk of not allowing Europeans to buy certain games at all. Honestly, the only people who really have to worry about this are the Germans, and I can't exactly blame any business for obeying the laws of a country they do business in.
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JohnnyDollar: I didn't check them all, but the examples given looked like fairly accurate conversions. They look like what you've always payed, in other words. What am I missing?
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Selderij: You're missing the fact that Europeans are going to pay 15-25 cents more for each classic game for no reason whatsoever. Also that currencies fluctuate, i.e. the regional prices are potentially all over the place in a few months' time.
The key point being, if the price was the same, why isn't the optional? If you make VAT adding non-optional fine, but everywhere else there is *no* reason to do this unless you want to be able to charge more in some locations.
And again, "region free"? Are games not going to be on sale here because of this? I've certainly heard no talk of not allowing Europeans to buy certain games at all. Honestly, the only people who really have to worry about this are the Germans, and I can't exactly blame any business for obeying the laws of a country they do business in.
At the very least moving release dates is *very* likely. There are tons of games on steam that I can't buy in Australia. Why? They couldn't be bothered (or more usually, just couldn't work out a licensing deal for Australia).

Region lock is a region lock. There are lots of uses once you have it.
Post edited February 25, 2014 by _Bruce_
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RaikonLance: I for my part don't see it the way you do. Of course you can show a lot on Kickstarter, but as far as I know, there have been cases of fraud on Kickstarter where announced projects were never planned to be released (most infamously Kobe Red, but not all Scams are as obvious).
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rampancy: Then surely you understand why the practice of Day One DLC and Pre-Ordering Games has gotten so much flak lately, especially here: are you willing to take a chance on this game actually being good and being released in a state that isn't unstable and riddled with bugs?

We've learned this time and time again with so many games that were surrounded by huge amounts of pre-release hype, a pre-order feeding frenzy and DLC of questionable value (especially Day One DLC), with the result being games that were either unplayable due to bugs, mediocre design, or riddled with elements that smacked of marketing over gameplay: Duke Nukem Forever, Dark Souls, Mass Effect 3, and Aliens: Colonial Marines being the examples that come to mind here.

How many people are going to be burned by this before they'll learn? If you go in, and gleefully rush to buy this despite the regional pricing, and the Day One DLC, only to find that the game is a profound disappointment and/or buggy mess...what then?

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RaikonLance: And yes, I am pretty sure people make pre-order DLC for unethical reasons, but I can't be hard on people who use it as a means to reward consumer trust. Also, there are some games I happily pre-ordered (for example Devil Survivor Overclocked for 3DS) just because I knew from past experience the developers make good games. It isn't just new companies that make DLC.
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rampancy: Do you really trust the developers that much, that they'll give you the product you've been looking for (and/or deserve as a legitimate customer paying full price)? Again, how many times have people been burned by a developer who was once held in high esteem? We had BioWare and Dragon Age 2, Blizzard and Diablo III, and Gearbox and Aliens: Colonial Marines.

I know people are tired of TB, but his two videos on pre-orders and pre-order bonuses are especially relevant here:

http://www.youtube.com/watch?v=mf5Uj4XIT1Y
http://www.youtube.com/watch?v=ytPjClyQGo8
I won't go into detail with the examples (although I thought Dark Souls is considered a decent/good game, but it doesn't matter atm), but as I said, I only buy pre-orders of companies/retailers I really trust. I never pre-ordered any of the games you mentioned, but I know what you're talking about. I mostly pre-order games at my GameStop because usually they get them 1-2 days early of release and even though I have been disappointed by some game series (Fable 3, Dragon Age 2 and Bioware in General), I didn't lose trust to ALL publishers because of that. It's just like Total Biscuit said (I don't what you mean with tired of him, but nvm) at the end of the video, it is responsibility of the people. If studios like Gearbox release titles like A:CM, it should be their last title. But people don't like to admit that they got burned and so on.

About Day One DLC: People claim it's content that was originally in the game that got cut out. Assuming that is so, companies could hold the material back and release the DLC later. So I actually don't see the difference between general DLC and Day One DLC. Come to think of it, an Electronics Store around here still has Xbox One Day One Packages. Talk about successful business there.

As for me, I'm part of the gog-boycott so buying anything here is out of question for me. I don't buy Steam games because of the client for years now and my life didn't get worse either. This isn't related to the price, it's a matter of who I wish to support with my money. If gog.com doesn't drop this stuff, or at least try to PROPERLY make up for their mistake, I won't be giving them money. There is so much games that are being developed, a so vast market, I am fine with avoiding those with who's business model I don't agree with.

And if every computer game industry becomes like that...
how about a nice game of chess? ;)
If this passes the next step will be to introduce some kind of region locking to gifting or a region locking restriction in some kind, because we can exploit this by having gogers from cheap selling countries gifting us games while we cover their expenses and saving quite a lot in the process.
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.
I do love how regional restrictions have been left completely out. Please do tell me how those will be sugar coated as being better for everyone, especially those of us who will be affected by them.
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crazy_dave: Or quitters ... not good, but not as bad as liars :)
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Ichwillnichtmehr: They promised us, their customers, that they would stick with their core values.

Now they have told us, their cusomers, that they will abandon one of their core values.

Quitting would mean they would stop selling games, but this is simply going back on their word.

I'm sorry, but liar is the correct term.
I guess I have a different take - if GOG had intended all along to give flat pricing up while promising otherwise, then they would be liars. Failing to keep a promise they had intended to, makes them quitters. I'm not saying people shouldn't be angry and/or disappointed. But until I have evidence otherwise, I'll think of them as having given up a core value, not as having lied about ever believing in it.
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nadenitza: If this passes the next step will be to introduce some kind of region locking to gifting or a region locking restriction in some kind, because we can exploit this by having gogers from cheap selling countries gifting us games while we cover their expenses and saving quite a lot in the process.
that ,sir, would be a form of drm and i for one would be out aswell.

its either 100% drm free or not at all
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RawSteelUT: Honestly, I'm becoming less and less comfortable coming here with the barely-contained hatred for Americans people are showing. You wanna blame America, I guess that's your right, but many of us feel for you and the predicament you're in.
Actually, i've seen more then one US resident in this very topic complaining as well.
I think you are just assuming things.
I myself wrote to some US residents that they were not understanding because they had not to substain a continuous scam for YEARS, and i mean it. Importing games that didn't come to US is nothing compared to paying 30 bucks more for every friggin' game everyday everytime. For EVERY. SINGLE. GAME. You can't possibly get it because your games were never that expensive.
But that doesn't mean at all that i blame americans for that. We are just stating a fact, that is, you can't possibly understand. FACT. So probably most US residents that are commenting how exaggerated EU residents reactions are and how that's not that big a issue, do so because they aren't in our shoes. Am i blaming americans because of it? It would be a total nonsense. If everyone, i blame major game companies.
Although that letter is the one that should have been released when GOG made their announcement, instead of the flippant, lying way they did do it, I don't believe at least 50 percent of it.

I don't agree with regional pricing. Never have. Never will.

So consequently my decision has also been made.

You've lost a very loyal customer GOG, and a customer who has not only promoted your company to family and friends, but also on a website I own and in articles I write for other gaming sites.

I won't be doing so again.

You obviously forgot why many customers buy here (unless they're American, of course, the only nationality who is guaranteed not to be screwed by this decision). DRM-free might be part of it, but regional free pricing was the other.

For me, I'm not a fan of DRM, but I can live with it. Regional pricing? Not a chance in hell.

Well, GOG, it's been nice, but I'm done here.
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Selderij: So in addition to establishing that regional prices are going to be a "thing" for new games, this letter delivers another bomb in the form of regionally priced ALL games. As if by destiny, Europeans end up paying more even for the classic games now. You have no idea how many customers you're pissing off right now, and rest assured that what you see on this forum is a drop in the ocean compared to the true extent of the dissatisfaction evoked by this shift in policy.

GOG was never in dire straits financially. In 2012, GOG had a healthy net profit margin of 20% out of over €10 million in revenue. In 2013, that revenue doubled with the profit margin staying at least as lucrative. GOG didn't sell out its flat pricing out of any kind of necessity. Don't anyone even think that. As a friendly reminder, GOG is registered in Cyprus, a tax haven and country-sized money laundromat popular among Russian oligarchs. GOG is not in a position to plea sympathy on financial grounds of any kind. In light of that, the fact that European VATs were mentioned in the letter is frankly disgusting. Isn't that nice, reminding that we should pay our taxes when you clearly don't want to pay any yourself?

GOG wants to play its customers for fools. The initial announcement was sexed up with "good news" and focusing on three exciting new games that wouldn't be possible without regional pricing. The follow-up letter continues this condescending treatment by dressing up regionally priced classic games as an exciting and positive thing: "by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing". What a great promise, I just can't wait! Three hoorays for "fair local pricing" and paying more as a European! And here I thought that the original announcement was good enough news! It seems we can always trust GOG to go above and beyond the call of money... DUTY! I meant duty! To its customers!

I suppose all of this is going to at least pay off in games that we'd otherwise never get? No. LucasArts, Bethesda, 2K and others already have had their old games on Steam for years. To clarify: Steam has old games by LucasArts, Bethesda and 2K, including Doom, Fate of Atlantis and the old UFOs. I cannot stress that fact enough! Unless the Steam client is programmed to specifically kill your PC on sight, chances are you'll be able to play those games instantly with no incidents whatsoever. Go and play them right now if playing them is your main reason for wanting them! But if your main reason to buy a game is to bask in its non-DRM glory on your virtual shelf, I suppose you're stuck between GOG and piracy, but don't fool yourself or others that you love the games themselves.
This fascinates me. Am in the wrong to insist that GOG answer this? I was wondering about the company's financial situation. I just don't see how this new move is necessary; it seemed to be coming from a sense of desperation. But why can't the company keep making money off of games that are becoming classic at the same rate they are being made(just further down the line) as well as new indie titles just as it has been. How is that not powerful enough to change the minds of the big companies? Why does GOG need this compromise?
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Bloodygoodgames: Although that letter is the one that should have been released when GOG made their announcement, instead of the flippant, lying way they did do it, I don't believe at least 50 percent of it.

I don't agree with regional pricing. Never have. Never will.

So consequently my decision has also been made.

You've lost a very loyal customer GOG, and a customer who has not only promoted your company to family and friends, but also on a website I own and in articles I write for other gaming sites.

I won't be doing so again.

You obviously forgot why many customers buy here (unless they're American, of course, the only nationality who is guaranteed not to be screwed by this decision). DRM-free might be part of it, but regional free pricing was the other.

For me, I'm not a fan of DRM, but I can live with it. Regional pricing? Not a chance in hell.

Well, GOG, it's been nice, but I'm done here.
but surely if regional pricing means they get to add titles from large publishers back catalogues like doom 3 etc is that not a good thing?

I guess if your main reason for being here was flat prices then thats fair enough , but i think most are here for the DRM free
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TheEnigmaticT: Did you...read the letter? The pricing for classic games is going to likely be better for most everyone once it's implemented.
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silentbob1138: Not according to my calculator.
Maybe you need a different currency converter? It will change of course, if the rates change. But that was the first thing I did, was figure those numbers out, and it was indeed less than the price point. I wish they could have done something similar with the other parts of the catalog...
It's really late here and I have been following up a lot of everything here. I can't read it all but here's my take on everything so far.

1. People take a breath when you are typing. Some are venting your anger even to employees that have no say in what has been done when it comes to regional prices. That's just low.
2. I can understand GOG's movements and while you are raging here, I know that most people are just buying the games blindly off of Steam. They chose to have this game on GOG and I truly despise regional pricing like the rest of you, basically it was: either you the chance to get this game here or not. Also the standard edition comes with bonus goodies that Steam does not offer, as well as extra content. (which should have been included standard no matter what, but okay).
3. While you are clearly upset about the change, and I repeat, I don't like it either. You are creating a huge backlash. The developers and publishers are looking with their eagle eyes here as well. They see how angry the people get here for GOG selling their game. A huge boycot is being arranged and they will scratch their head and say: Well... we get a bad reputation here while over at Steam people are fine and content with it, so we're now reluctant to deal with GOG if their customer base is just going to hate and rage on us. We have to sent a clear message for those responsible of the pricing and such and GOG is just a partner that agreed upon said price.
4. The regional pricing of the old games is going to be okay. Since people will not have to transfer euro's into dollars and GOG offering the classics for the same amount of money as before, we will even benefit from it. It's not all doom and gloom.


Now my question to GOG: The currency exchange rate fluctuates constantly. What will you do when the actual exchange rate changes in such a way that europeans or americans get screwed over? I mean the pricemark is okay as you suggested it now but the economy is anything but a bussiness set in stone?
low rated
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JohnnyDollar: I didn't check them all, but the examples given looked like fairly accurate conversions. They look like what you've always payed, in other words. What am I missing?
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Selderij: You're missing the fact that Europeans are going to pay 15-25 cents more for each classic game for no reason whatsoever. Also that currencies fluctuate, i.e. the regional prices are potentially all over the place in a few months' time.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD
*Uses online currency converter*
$5.99 - 3.59 GBP GOG - 3.49
$5.99 - 4.36 EUR GOG - 4.49
$5.99 - 214.10 RUB GOG - 199 RUB
$5.99 - 6.66 AUD GOG - 6.49

$9.99 - 5.99 GBP GOG - 5.99
$9.99 - 7.27 EUR GOG - 7.49
$9.99 - 357.03 RUB GOG - 349
$9.99 - 11.11 AUD GOG - 10.99

You're going to cry foul over the EUR discrepancy of 13- 22 cents without paying VAT tax? You're breaking my heart.
Post edited February 25, 2014 by JohnnyDollar
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Darvond: Well, this thread is going just as well as I expected: Badly. But at least the wish for GOG to abandon regional pricing broke 1000. That's gotta be enough to get their attention, right?
It's best to hunker down & be ready for the Loong fight back to "fair treatment" this most likely wont be over quickly and could take years, if ever