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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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RawSteelUT: My point is that GOG isn't the villain here.
GOG.com said they would stick with their core values, and now they have gone back on their word.

That may not make them villains, but it does make them liars.
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RawSteelUT: My point is that GOG isn't the villain here.
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Ichwillnichtmehr: GOG.com said they would stick with their core values, and now they have gone back on their word.

That may not make them villains, but it does make them liars.
Or quitters ... not good, but not as bad as liars :)
I think many people have to ask themselves one question really!

Why are you buying games on GOG.com ?

For me it is the feature of totally DRM-free games. Everything else is secondary , regional pricing included.

I'm currently 37 and I think the pc gamers of today really have been ass raped by valve by being force to use steam.
Back in my early 20's we had physical discs but we had issues like safedisc v2 that could only be copied with certain cd burners ( which i thankfully owned several of) so the drm was a hastle but could be circumvented quite easily.
The drm these days is not as easy, for the home troll priate to crack. Even if you are not a pirate then it does restrict your use of the software you have bought ( online checks , key validations SR etc etc)

I have a large collection of pc games that are original and come from "other sources".

Why am i on GOG ? well the simple answer is - back in the day a game like populous 3 - the beginning was £29.99 and i actually bought that one at retail which was protected by securerom. Safediscv2 was a pain in the arse back then aswell but we got round that too. but yes populous 3 was 29.99 and now its about £4 - which i will happily pay again - it has all the patches applied and works on 64bit os ... for £4 it would take longer to crack and patch the original than what £4 is worth to me , so i will happily pay that, and that is my attitude towards most games.

Fastforward to last year after being out of the scene since 2004. I try to play the populous 3 original cd again and it wont work on windows 7.
It was cheap on GOG and i bought it , drm free and guess what , it worked with no patches etc.

What i am saying is , i will happily replace my old pirated versions with paid for digital releases that are drm free provided the price is reasonable.

Now... moving onto this debacle with new releases and price fixing.

The whole new release thing , really isn't for me. I think in the last 10 years there have been very few really AAA games that i would buy , maybe 10-15 titles, which over 10 years when i was last active in the scene is not alot of what i would call great games.
Games these days are complete garbage in my opinion. So for me these AA and AAA releases can wait until they go on sale.

The direction i think GOG need to go in is to get games like homeworld, black and white, doom 3, etc added to their catalogue.
by all means supoort the indie game publishers but as i said most games these days are rubbish. However if GOG's survival depends and adding new releases and implementing regional prices then that is ok with me.

The main reason i buy from GOG is DRM FREE and if that ever changes i will no longer buy from them and take up cracking once more.

plus with regional pricing all you have to do is use a proxy , register a new account from russia under a different email addy and you are done. ;)
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TheRealJayDee: 1. This letter or something similar should've been the first time we heard about this. Starting a discussion about this before finalizing these plans would've been a lot better of course, but such a straight, clear announcement of the facts should really have been the least to expect. Doing the bullshit backdor PR spin thingy with the "Good news!" was -sorry for my language- just a really dumb move and made this already unpleasant situation that much worse.

2. Making all this about some awesome secret upcoming AAA titles wasn't generally making things better, but there was a chance it probably might help to turn at least some people's disappointment into excitement about getting those games free of DRM. But as many other pointed out - these 3 specific games weren't exactly what was needed to achieve that. We'll see what other games might follow.

3. I'm not exactly rich, but I'm far from being in a bad financial situation, so the higher costs aren't my main issue with that. This really is about principles, which were pretty much what made GOG unique and appealing in the first place. Yes, games being DRM-free was and is the most important principle here, but it must be noted that other principles are important as well. Seeing the one that, of those left, might be considered the second most important by many users disappear like this is unsettling.

4. The regional prices, while explained in more detail in the letter, still do come with quite some questions and corresponding fears and doubts. Many community members. for example, have already voiced their concerns regarding gifting across regional borders, and I hope we'll get answers sooner than later.

5. I will not abandon GOG in a hurry because of this. There is still much good about this site, and, well, it's simply my one and only digital games library. These changes do cost GOG heavily, however, in the currency of user trust and goodwill. It's sadly been made near impossible now for me to fully trust further assurances about any of the leftover basic principles these site was built upon, and that is just sad.

I spent more money on Kickstarter and GOG over the last two years than on the so-called AAA titles from big publishers, because both platforms and what they offered were very much in line with my naive fantasies about how at least part of the gaming world not only could be, but needed to be. I do not regret any of it one bit, but I can't act like I'm not severely disappointed to witness GOG making a step forward as a business, but at least one step back as advocates of the idea of a truly globalized gaming community (warts and all).
I was wondering what anyone else thinks; but I think they overlooked the "I-used-to-care-cause-I-thought-GOG-was-different-but-now-I-don't-care-anymore"-factor among the customers when they made the decision to drop one of the core values before consulting us. It has the effect on me for sure(to you euro-gamers I'm from the USA btw). Because of high percentage of customers who are very conscientiously minded(even in the USA) I believe this will have a significant negative financial effect on their sales.
Post edited February 25, 2014 by jfanno
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Ichwillnichtmehr: GOG.com said they would stick with their core values, and now they have gone back on their word.

That may not make them villains, but it does make them liars.
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crazy_dave: Or quitters ... not good, but not as bad as liars :)
They promised us, their customers, that they would stick with their core values.

Now they have told us, their cusomers, that they will abandon one of their core values.

Quitting would mean they would stop selling games, but this is simply going back on their word.

I'm sorry, but liar is the correct term.
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paulrainer: I think many people have to ask themselves one question really!

Why are you buying games on GOG.com ?

For me it is the feature of totally DRM-free games. Everything else is secondary , regional pricing included.
Mostly whenever it's cheaper to buy here than elsewhere. I don't mind DRM that much as long as it isn't the "you can only install X times" or "must stay online to play" type (read: I'm okay with the majority of games on Steam).
However, also to buy games for friends in other countries, as I know there's no region-locking issues to worry about with GoG. Going forward, that's really my major concern about the current news. Even if I have to (grudgingly) pay the UK price for a game, I want to still be able to gift that game to friends in the US or Germany, for example, without it blowing up with a "sorry, gift key not applicable in this region" error. The current announcement and follow-up message have said nothing about this whatsoever, either to reassure or to let us down.
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RawSteelUT: Honestly, I'm becoming less and less comfortable coming here with the barely-contained hatred for Americans people are showing. You wanna blame America, I guess that's your right, but many of us feel for you and the predicament you're in.
I am not blaming America, I was simply attempting to correct your perceived representation of GOG users. My perception (from everything I have read here and elsewhere) is that region free is very important to a great deal of GOG users. To suggest that this isn't the case is hard to accept. I can accept that it is the case for American GOG users.

Not critising American GOG users for having this position, just pointing out the difference.
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If only i had of stayed in touch with Svetlana :(
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Selderij: So in addition to establishing that regional prices are going to be a "thing" for new games, this letter delivers another bomb in the form of regionally priced ALL games. As if by destiny, Europeans end up paying more even for the classic games now. You have no idea how many customers you're pissing off right now, and rest assured that what you see on this forum is a drop in the ocean compared to the true extent of the dissatisfaction evoked by this shift in policy.
I didn't check them all, but the examples given looked like fairly accurate conversions. They look like what you've always payed, in other words. What am I missing?
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Selderij: So in addition to establishing that regional prices are going to be a "thing" for new games, this letter delivers another bomb in the form of regionally priced ALL games. As if by destiny, Europeans end up paying more even for the classic games now. You have no idea how many customers you're pissing off right now, and rest assured that what you see on this forum is a drop in the ocean compared to the true extent of the dissatisfaction evoked by this shift in policy.

GOG was never in dire straits financially. In 2012, GOG had a healthy net profit margin of 20% out of over €10 million in revenue. In 2013, that revenue doubled with the profit margin staying at least as lucrative. GOG didn't sell out its flat pricing out of any kind of necessity. Don't anyone even think that. As a friendly reminder, GOG is registered in Cyprus, a tax haven and country-sized money laundromat popular among Russian oligarchs. GOG is not in a position to plea sympathy on financial grounds of any kind. In light of that, the fact that European VATs were mentioned in the letter is frankly disgusting. Isn't that nice, reminding that we should pay our taxes when you clearly don't want to pay any yourself?

GOG wants to play its customers for fools. The initial announcement was sexed up with "good news" and focusing on three exciting new games that wouldn't be possible without regional pricing. The follow-up letter continues this condescending treatment by dressing up regionally priced classic games as an exciting and positive thing: "by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing". What a great promise, I just can't wait! Three hoorays for "fair local pricing" and paying more as a European! And here I thought that the original announcement was good enough news! It seems we can always trust GOG to go above and beyond the call of money... DUTY! I meant duty! To its customers!

I suppose all of this is going to at least pay off in games that we'd otherwise never get? No. LucasArts, Bethesda, 2K and others already have had their old games on Steam for years. To clarify: Steam has old games by LucasArts, Bethesda and 2K, including Doom, Fate of Atlantis and the old UFOs. I cannot stress that fact enough! Unless the Steam client is programmed to specifically kill your PC on sight, chances are you'll be able to play those games instantly with no incidents whatsoever. Go and play them right now if playing them is your main reason for wanting them! But if your main reason to buy a game is to bask in its non-DRM glory on your virtual shelf, I suppose you're stuck between GOG and piracy, but don't fool yourself or others that you love the games themselves.
THIS.

Also, there's another thing that's buzzing in my mind at the moment.
They are putting it in a way that basically says "we either go regional price or our catalogue of games won't grow anymore", because major companies do want them. But that's obviously not true. Who ever said that GOG's catalogue must grow by adding titles from mainstream companies? Aren't those companies the ones that always act in unfair ways over customers to start with? I would be perfectly fine if they just keep adding INDIE games at the catalogue. Nowadays i already buy substantially many more indie games then mainstream ones. Most of them are more interesting then 90% of games from majors anyway.
I didn't subscribe to a website called "Good Old Games" for new, mainstream games to start with. I subscribed to it because of old classics and indie games. Being different has always been the charm of GOG and its major selling point. If they lose part of their uniqueness becoming more akin other services, why should we stick to GOG?
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paulrainer: I think many people have to ask themselves one question really!

Why are you buying games on GOG.com ?

For me it is the feature of totally DRM-free games.
I'm pretty much the same. It's either DRM-free or I go back to only gaming on consoles (where at least physical games aren't locked down). GoG and other DRM-free options are the only reason I bother maintaining a gaming PC anymore.

Also like you, I'll admit to not being a big fan of many of the newest PC AAA releases, mainly because most of the ones I'm interested are made with consoles in mind. Sad days when you can't even get a proper resolution change option sometimes. These classics were (mostly) made for PCs, and while some are better with a pad, most are absolutely gorgeous with KB/Mouse.

Fun story; I bought Darkstar One on PC when DRM really started getting stupid. It was the Tages system, and even with the disc in my drive, I wouldn't be allowed to play. As it turned out, my drive wasn't recognized by Tages, so I wouldn't be able to use the game under any circumstances. Thankfully, the people at Gamestop were kind enough to refund my money, and I was able to buy a console games, but my path toward hating DRM had already begun. With Steam's offline mode failing me several times, and of course the PSN outage a few years back, I abandoned all DRM-based gaming. So for me it's physical only on consoles (and I was one of the ones raging about the XBONE) and DRM-Free only on the PC.

Yeah, my options are a bit more limited than the Steam user, but I accept that, because at the end of the day, I know that my game is mine, and that it won't be taken away by publisher whim. That's worth buying here, even if I had to pay Europe pricing on the classics.

That's why I buy here, and that's why I'm sticking with GOG. If that's not why other people shop here, fine, but maybe they should find a place more to their liking in that case.

As for me, I'm probably going to FINALLY buy Darkstar One here in the next day or two. I really wanna try it out.
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paulrainer: I think many people have to ask themselves one question really!

Why are you buying games on GOG.com ?

For me it is the feature of totally DRM-free games. Everything else is secondary , regional pricing included.
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mthomason: Mostly whenever it's cheaper to buy here than elsewhere. I don't mind DRM that much as long as it isn't the "you can only install X times" or "must stay online to play" type (read: I'm okay with the majority of games on Steam).
However, also to buy games for friends in other countries, as I know there's no region-locking issues to worry about with GoG. Going forward, that's really my major concern about the current news. Even if I have to (grudgingly) pay the UK price for a game, I want to still be able to gift that game to friends in the US or Germany, for example, without it blowing up with a "sorry, gift key not applicable in this region" error. The current announcement and follow-up message have said nothing about this whatsoever, either to reassure or to let us down.
Some DRm on discs that arent intrusive are ok and i can live with those, however steam and origina are DRM V4.0 and suck balls.
yes i have a steam account for halflife and portal but thats it, i also have an origin account for C&C and syndicate and thats it - i bought the original boxed retail cds of all those games but got hoodwinked when i had to install origina and steam with the boxed retail versions - hence why i think gamers today are ass raped by DRM and many dont even realise it.
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Well GOG, in my book you're now relegated to the same status as all the other game retailers. That means you'll probably only be getting my money during large sales, and even then you'll have to compete fiercely on price, product, and service. Not really much more to say; you've made your decision, and now I've made mine. Good day.
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Selderij: So in addition to establishing that regional prices are going to be a "thing" for new games, this letter delivers another bomb in the form of regionally priced ALL games. As if by destiny, Europeans end up paying more even for the classic games now. You have no idea how many customers you're pissing off right now, and rest assured that what you see on this forum is a drop in the ocean compared to the true extent of the dissatisfaction evoked by this shift in policy.
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JohnnyDollar: I didn't check them all, but the examples given looked like fairly accurate conversions. They look like what you've always payed, in other words. What am I missing?
You're missing the fact that Europeans are going to pay 15-25 cents more for each classic game for no reason whatsoever. Also that currencies fluctuate, i.e. the regional prices are potentially all over the place in a few months' time.
Well, this thread is going just as well as I expected: Badly. But at least the wish for GOG to abandon regional pricing broke 1000. That's gotta be enough to get their attention, right?