It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
avatar
kopoHz5: Just letting you (gog.com) and any interested publisher know here that I will never buy any digital game anywhere with noticable regional pricing differences. That includes gog.com of course.

The gesture of trying to make up for it by offering a free game from a very limited selection that one probably would've never bought, especially not for a not-on-sale-price, or already owns doesn't really help. And it sounds like it will be dropped anyway in the future.

And that "fair" regional pricing you shoot for for your classic games which you try to make sound so good would still be a change for the worse for EUR at the moment. $5.99 is less than 4.49 EUR at the moment and what about currency fluctuations? One month 4.49 EUR could be OK, next month it could be hilariously overpriced compared to USD.

Why do it at all for classic games?
avatar
Faenrir: I'd be "ok" with that kind of conversion...go check age of wonders 3's page...
39€99 instead of 39$99...a 37% increase of price. The equivalent of vat (TVA) in france is at 19.6% so this really makes no sense AT ALL, even adding taxes. A fair price WITH french TVA would be: 47.7$ (34,7€).
You got the point many people seem not to get. You have to add VAT? Do it! No problem. It's fair to me. BUT JUST ADD VAT. Do not allow companies that use it as an excuse to rip off customers to sell their own games here.
I have to add one more thing. I've been a member of several forums that wouldn't even allow this sort of free-flowing discussion about such a inflammatory issue. Several forums I've frequented would have locked/deleted this thread as soon as they knew it was posted.

So good on GOG for not being afraid to speak honestly, listen intently, and do what's best to succeed in this cut throat, ever changing industry. If anything, these discussion forums here are reason enough to trust them to listen to their base and allow an open debate about their own policies and business decisions. Not a lot of other publishing or distribution companies would do that.

And no, I do not work for GOG, its licensees, or creditors. XD
avatar
Shendue: You got the point many people seem not to get. You have to add VAT? Do it! No problem. It's fair to me. BUT JUST ADD VAT. Do not allow companies that use it as an excuse to rip off customers to sell their own games here.
AFAIK adding VAT is not even the issue here.
avatar
ArbitraryWater: I assume people who are upset about regional price are probably against any form of DRM, so I guess.... you'll just pirate everything because the world owes you cheap video games?
Dude, in what world do you find regional pricing fair when it makes no sense, adding 7$ of extra from nothing (taxes already accounted for) ??
But yeah, i'm guessing a lot more people are going to be pirating gog games now because of this...they're really shooting themselves in the foot here.
avatar
ArbitraryWater: I assume people who are upset about regional price are probably against any form of DRM, so I guess.... you'll just pirate everything because the world owes you cheap video games?
Says the guy who pays 69.99$ for games we pay 96.20 bucks. :)
No, man, i'll just buy them used. Or not at all. As i already do.
Post edited February 25, 2014 by Shendue
Do things like going out to a movie cost the same everywhere?? Other entertainment choices? I just figure consumers all over the world will get to make a choice if the price of GOG games is worth it or not... If not, don't buy. I am not going to complain that Poland gets a game cheaper than I do in the US...If the price is right and I want to play, I'll buy....if not, I'll pass (at least until the price goes down...)

Seems pretty basic. I think GOG is being up front about it. (and MOM is a great free game if you don't have it already!)
avatar
Emob78: I have to add one more thing. I've been a member of several forums that wouldn't even allow this sort of free-flowing discussion about such a inflammatory issue. Several forums I've frequented would have locked/deleted this thread as soon as they knew it was posted.

So good on GOG for not being afraid to speak honestly, listen intently, and do what's best to succeed in this cut throat, ever changing industry. If anything, these discussion forums here are reason enough to trust them to listen to their base and allow an open debate about their own policies and business decisions. Not a lot of other publishing or distribution companies would do that.

And no, I do not work for GOG, its licensees, or creditors. XD
Care to share which forums so we can shame them?
avatar
kopoHz5: And that "fair" regional pricing you shoot for for your classic games which you try to make sound so good would still be a change for the worse for EUR at the moment. $5.99 is less than 4.49 EUR at the moment and what about currency fluctuations? One month 4.49 EUR could be OK, next month it could be hilariously overpriced compared to USD.

Why do it at all for classic games?
avatar
crazy_dave: flat is not fair ==> exchange rate is not the determinant of what a currency is worth to you as a German citizen buying good. Exchange rate is what is the price of goods if I traveled to the US and bought them, it is what banks and nations use to trade currencies and goods, not what consumers are able to buy in their home country, that's purchasing power.

http://en.wikipedia.org/wiki/Purchasing_power_parity
If I order a book from Amazon US, I pay Amazon's listed US$ price for it, not the UK price just because I'm in the UK. If I order a game from GoG, I expect to be charged GoG's price, not GoG's UK price. The fact the goods are digital or happen to be a computer game shouldn't make any difference whatsoever. Games and DVDs only have this "protected" regional status because the manufacturers realize they can charge more in different markets and have pressured retailers to accept pricing clauses in order to carry their products.

Having a single retailer charge different prices for the same goods depending on the location makes a mockery of having an international market.
Post edited February 25, 2014 by mthomason
avatar
Emob78: I have to add one more thing. I've been a member of several forums that wouldn't even allow this sort of free-flowing discussion about such a inflammatory issue. Several forums I've frequented would have locked/deleted this thread as soon as they knew it was posted.

So good on GOG for not being afraid to speak honestly, listen intently, and do what's best to succeed in this cut throat, ever changing industry. If anything, these discussion forums here are reason enough to trust them to listen to their base and allow an open debate about their own policies and business decisions. Not a lot of other publishing or distribution companies would do that.

And no, I do not work for GOG, its licensees, or creditors. XD
While I agree with you, I honestly think it is their best PR move. In the modern world if people can't complain on an official site they just use reddit, twitter, facebook or whatever they like, and any attempt to shut down discussion just makes the problem worse (streisand effect). Better to let people rant here.

So I also like that they aren't stupid enough to make things even wose than they already are.
So are USD countries paying the least from all the rest of the world?

What if you use vpm to mask your IP?
Post edited February 25, 2014 by nadenitza
avatar
StingingVelvet: Obviously one could say the same thing about DRM though, and I understand that, but I think a LOT more Americans see DRM free as the core of GOG versus one world pricing.
avatar
_Bruce_: Slight correction for you.
I figured actual game ownership as opposed to "access" was a global value.

Guess I was wrong.
avatar
crazy_dave: flat is not fair ==> exchange rate is not the determinant of what a currency is worth to you as a German citizen buying good. Exchange rate is what is the price of goods if I traveled to the US and bought them, it is what banks and nations use to trade currencies and goods, not what consumers are able to buy in their home country, that's purchasing power.

http://en.wikipedia.org/wiki/Purchasing_power_parity
avatar
mthomason: If I order a book from Amazon US, I pay Amazon's listed US$ price for it, not the UK price just because I'm in the UK. If I order a game from GoG, I expect to be charged GoG's price, not GoG's UK price. The fact the goods are digital or happen to be a computer game shouldn't make any difference whatsoever. Games and DVDs only have this "protected" regional status because the manufacturers realize they can charge more in different markets and have pressured retailers to accept pricing clauses in order to carry their products.
Bad example: if you order from Amazon.uk you pay Amazon.uk pricing :)

I agree that regional pricing is often manipulated for reasons other than purchasing power, but that doesn't mean that purchasing power isn't the more fair way to do it.

Flat is, however, easier and more fair than most regional pricing models (and all currently extant ones).

Having a single retailer charge different prices for the same goods depending on the location makes a mockery of having an international market.
Using flat-price + exchange rate IS charging different prices for different countries because exchange rate is not always in equilibrium with the purchasing power of the currency or the currency in that country for the Euro.
Post edited February 25, 2014 by crazy_dave
Wasnt there a thread about what price being charged in what country? cant seem to find it...
We'll always find a way...

Let's just create a thread "GoGers United" where US gogers buy-gift to euro gogerrs, we'll just exchange the expenses via paypal, win-win ;)

We just need to stick together, even gog will win from this - luring more pubs.
Post edited February 25, 2014 by nadenitza
avatar
Niggles: Wasnt there a thread about what price being charged in what country? cant seem to find it...
http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1